Saturday 30 September 2023

TTYD Postgame Part 1: Take a Bow

Reopening the game on a completed save file shows the "Mario faces spinning" animation associated with reopening the game on a file that saved after clearing a Bowser intermission. Not sure why, but also not sure why not.

Our semi-public, semi-private ferryman is happy to bring us back, although he can never be summoned to "finish" the post-game. Mario is stuck here in the world of Rogueport forever, or at least until you stop touching the save file.

Yep, Goombella was awaiting our return at the docks. We went partner-less for the first Crump fight and a few parts of Chapter 4, so the game can handle that state, but I do kinda wonder if Goombella being here for us is the game denying a potential crash.

And with nothing but a "I'm sure he knows what he's doing", he's happy to leave.

Welcome back to Rogueport. There's not that much to do around here narratively, but it's nice to be able to finish up everything we didn't get around to before taking out the Shadow Queen.

And this is a mention of the game having not done something that was set up by Goombella's email and hinted at in optional dialogue:

The whole party is by our side immediately. There were clues that, originally, we had to pull them from their respective endings to lend a hand, and the most likely reason they removed that was to make sure you didn't get into any situations you couldn't get out of. I don't think there are any such situations to worry about, but the devs were clearly more cautious.

Tuesday 26 September 2023

Thousand-Year Door Ending: All's Well That Ends Well

The ending starts back up in Rogueport. This is the bittersweet farewell theme they go with.

Mario and Peach have a home to go back to. With the threat of the Magical Map neutralised, there's no more need for us to stick around here, and we have Toads back home who have huge separation anxities from the absence of our presence.

...

Nobody tell them where we were.

Monday 25 September 2023

TTYD Battle with the Shadow Queen: The Sinister Spectre

Welcome to the deepest, dankest part of the Palace of Shadow.

And Grodus is standing in front of a crypt, like he's a villain in a normal RPG and not a walking computer-alien in a Mario game.

Nothing good.

Grodus reached the treasure before us. We don't exactly have much of a counterplay. We lose.

Sunday 24 September 2023

TTYD Chapter 8 Part 2: Large and in Charge

Around this point, the Palace of Shadow's theme changes to a more intense mix, with the proviso that "more intense" than it already was doesn't mean that much.

Ah, there we go, some proper Dark Wizzerd fights.

Saturday 23 September 2023

TTYD Chapter 8 Part 1: Shadow's Call

The final chapter sharing a name with the game is nice and fitting symbolically within the context of itself, although it will always be innately hilarious. In non-English translations, the Chapter is instead titled "the Legendary Treasure" or similar (The Japanese and Italian titles reference the Crystal Stars. In Spanish, it is the far more dramatic "El destino en sus manos".)

...

ECHO!

Echo... echo... echo... cookie... echo...

Koops: Um... OK, this place is scary... but I guess we don't have a choice, huh? We have to power through and save Peach before things get out of hand! Let's go, Mario!
Flurrie: My, what an unpleasant place... but I suppose we have no choice! We must go onward and save Peach before this situation spirals beyond our control! Let's move on, darling!
Dr. Agon: Whoa, this place is nasty... but we don't have a choice! We've gotta cruise through and save Peach before this whole cataclysm happens! C'mon, Gonzales!
Vivian: Uh... This place is unsettling... but we have no choice! We have to get in there and save Peach before things get any more out of control! Let's go, Mario!
Bobbery: This place is rather ugly... but we haven't a choice in the matter, old boy! We must get in there and save Peach before this hullabaloo goes any further! Let's go, dear boy!
Ms. Mowz: What an unpleasant place... but we don't have a choice in the matter! We have to get in there and save Peach before this gets any more out of hand! Let's go, dearie!

That is one hell of an introduction.

This is the entrance to the Palace of Shadow. It's seen no visitors for 1,000 years... It's so big... It kind of overwhelms you, doesn't it? And that treasure is here... Treasure or no, I don't like the vibe from this place... Maybe it's just my nerves...

The Palace of Shadow is the final dungeon of TTYD, and the sole location we will be exploring for Chapter 8. It's shorter than the other chapters, and admittedly has a bit of an issue of being entirely linear- something maps in TTYD have minorly suffered from but managed to mask in other ways. It's a final dungeon in gameplay mainly, and not one you're expected to have trouble navigating.

The music that plays here is a very ambient sort of track, drawing on the classic 1-2 theme as well as Super Mario World's Castle theme. They really are trying to set a mood, although it's a very impressive aim when the song they're remixing already sounds pretty spooky.

Sunday 17 September 2023

Thousand Year Door Chapter 7: Mario Shoots The Moon

Chapter 7 was very clearly a special chapter going in- regardless of whether Mario was informed, the player knew this would be the big siege on the X-Naut Fortress. And yet, at the same time, we also knew we weren't going to stop them there.

The opening segment in Fahr Outpost is two screens to put in the game's ice enemies before getting to town. Practically the only reason they get you backtracking to open the cannon (other than game padding) is to give the ice enemies spotlight. Remember to treat them seriously- Frozen is serious business, and if you die, you may not have saved all the backtracking because you didn't think there was any risk involved. I swear, if that was an intentional layer, that would almost be cool enough to forgive them for the General White errand. That's only funny if you're not the one doing the walking. I think the problem is the game already has such a huge backtracking issue that even the casuals are getting bothered- if this was the first, or even the second egregious case, the joke might've landed a little better. Still, though, if you're in this for the narrative haul, seeing that cannon fire made it all worthwhile.

Once we're on the Moon, it's a short walk through a sluggish, repetitive map of the surface (as Goombella lampshades, this is basically what exploring the Moon would be like and sucks for her, too), we finally get into the X-Naut Fortress. The cool theme carries into a relatively normal dungeon, gathering a bunch of keys to find our way to Crump while also fiddling with the diversions of a crane game and the quiz show of a robot Thwomp. Thus far, Grodus has only got one general, and that's Crump. He wonders how he is losing. The fact that Crump can be the only boss encounter we find may be responsible for taking the wind out of the chapter's sails: other RPGs might've used this chapter as an opportunity to throw a few more bosses our way, although the part of the story where Grodus doesn't seem to entirely care about who he's left behind to defend the Crystal Star certainly affects things. Perhaps Grodus intentionally left it easy for us. Would explain why his Key Card was on his desk and not burrowed in his stash.

"After" the Chapter, but still rather clearly a part of it, is the escape sequence, where Mario gets to meet TEC. Because Peach was so guarded about them thus far, Mario has only heard about their involvement once, and overall the tone of the conversation feels more like a first meeting on Mario's end as well as TEC's. TEC's job is to tell Mario about Grodus's plans- or, more accurately, where to find Grodus. After having been stabbed shut down, they know they can't stop and go over the details, especially if they want enough power to send Mario to safety and blow up the fortress behind him. TEC blowing up the fortress, too, has another layer in addition to merely keeping it out of X-Naut hands: They are the Fortress. Its functionality is tied to them- hence why they're still operational even after Grodus shut them down and all our escapades that probably used a lot of power. But TEC doesn't want to be a part of that anymore. If they can't leave the Fortress, then better they be destroyed than continue being party to the X-Nauts. A surprisingly dark outlook, but one mostly driven by the fact our heroes are not yet technologically advanced enough to figure out how to download a backup of TEC's system memory to a thumbdrive. And even then, I'm not sure portable saves in 2004 were advanced enough to store something on TEC's scale- nor do they own a computer in the Mushroom Kingdom that TEC could occupy. If they own any computers.

Mechanically, Chapter 7 is honestly kinda harder in Fahr Outpost than the X-Naut Fortress? The Frozen status allowing the icy enemies to combo you is a real kick in the teeth, while the X-Nauts usually won't survive long enough to use buffs if they spend a turn applying them. X-Yux can end disastrously, but they don't spawn in groups with other things, so you can always focus fire them. ...Unless they Stop you. Magnus von Grapple 2.0's audience cannon is highly dangerous without Power Lift, admittedly, but this is a trick that works once. It's certainly a magnificent way to combine Crump's comic relief with the fact he can actually be dangerous when he's trying. A fitting send-off for the comic relief villain: A boss that's just hard enough to be threatening, but easy enough you start to wonder if Grodus wasn't packing everything he could.

Saturday 16 September 2023

TTYD Post-Chapter 7: A Bad Feeling About This

We start the aftermath of Chapter 7 with Bowser. Peach, of course, has been taken away for Secret Reasons the game is having a lot of fun keeping from you, and telling you what she's doing would a) spoil the surprise and b) not be very fun.

Again, I wish we had Bowser comic relief after escaping the X-Naut Fortress, we just came off beating up Crump.

Surprisingly, if we were going in the pattern of Bowser always being two chapters behind, Poshley Sanctum is where he should be this time. I always assumed they had abandoned the "two chapters behind" thing by now and were just sending him to fake Crystal Stars.

Spoilers, Pennington had another one.

All we've gotta do is walk right up to Poshley Sanctum.

No reason not to terrorise the locals. And Kammy, too, who probably decided to take herself up on this suggestion and retire to Poshley after this game.

...The people of Poshley Heights seem surprisingly impervious to Bowser's presence.

...Toodles what the fuck

Toadia is more Bowser's speed. Although I don't think the Toads normally call for their parents when Bowser arrives.

Sunday 10 September 2023

TTYD Chapter 7 Part 2: Let's Get Lunar

When we last left our heroes, we were soaring through space at incredible speeds.

We land on the Moon- thankfully. How far would we go if we missed? At least the Lumas are off somewhere.

...We could've landed better. Thank goodness we're made of paper.

Goombella: Wow! That was KILLER! I totally never would've guessed I'd get to do THAT!
Koops: Man! That was something! Who would've thought I'd ever get to do THAT?
Flurrie: My! That was exciting! I'd never DREAMED I'd do a thing like THAT!
Dr. Agon: Whoa! That was AWESOME! Man, who knew adventurers got to do stuff like THAT!
Vivian: Gee whiz! That was wild! I never thought I'd take a ride like THAT...
Ms. Mowz: Oh, my! That was quite fun! I can't say I ever thought I'd take a ride like THAT!

Everyone seems to have enjoyed it. That's a surprise out of Koops.

And seem completely unharmed in all regards.

And now, we have but only to find it.

Saturday 9 September 2023

TTYD Chapter 7 Part 1: The Very Long Build Up

This will, of course, be our climactic run through the X-Naut Fortress. So we're going to spend the first half of the chapter completely ignoring their existence and being put through the wringer on the other major enemy of TTYD.

I believe you don't get a cutscene if you already triggered it through entering the pipe early.

Which is notable because this dialogue is slightly different if you know Fahr Outpost is the destination.

Say, Mario, did you know... Walking in the snow leaves really cool footprints! Thing is, the snow's falling so hard, they totally disappear quickly.

Sadly, not in this game.

Star Panel behind the pipe.

I was sniffing around just in case of secrets behind the foreground trees, and I found this from the Wonky secret instead. Double Dip P (3 BP) can be acquired through other means, but there's only two copies ever.

Shine Sprite is behind this tree in the next room.

Hey, Mario, check it out! I can totally see my breath! Must be really cold, huh? That is just SO awesome! I grew up in a warm place, so this is totally new to me!

At least she enjoys it.