Sunday, 30 March 2025

Pokemon Ultra Moon Exeggutor Island: Take My Hand


A more minor change for USUM to start- the plot advance trigger in SM was in front of the Magikarp, while the one for USUM is in front of the Wailord. Thankfully, the fact that your next plot flag is marked on the touch screen helps, especially when you're doing what I'm doing and playing both.

Not that I imagine that comes up often...

There is a change here for Mina- she asks if we found anything useful, rather than whether we found Hapu. We weren't looking for the kahuna for any reason other than she knew information we might find useful, so it makes sense that it's more important to consider whether the information we got is relevant rather than whether we got said information from the right person.

USUM has Mina explain what Poni was doing to maintain the Island Trial tradition, simultaneously answering not just that question, but also the question of why Nanu seems so jaded with his job. He's literally doing the work of two men here, and also in the traditional order of Melemele > Akala > Ula'ula > Poni, having a second boss that's the same as the last one would no doubt be dull.

Especially when you remember what comes afterward.

Now Hapu can actually do things suited to Poni Island rather than having the guy on the furthest island do it in between spying on Team Skull and naptime.

Saturday, 29 March 2025

Pokemon Sun Exeggutor Island: Date With Destiny

I'm always kind of impressed Mudsdale and Tauros can be used in Seafolk Village. Then again, one of my more major fears has always been of uncertain footing, that may just be a me thing.

You can actually see me having appeared from the Seafolk Pokemon Centre, rather than the entrance of town. Cutscene starts either way, though.

Lillie gets a moment to be grateful to Hapu for what she's done for her, which Hapu brushes off as just her being normal things to do.

Also, once again, Lillie is happy to include Mudsdale in her words.

Your mother has really done a number on your self-esteem, girl. Then again, by this point, she's become a Kahuna, it does seem more natural to have a less personal relationship, more like the one you have with Olivia.

Also, Hapu's aid has been more magnanimous than personable, so I can see the hesitance. But no, Hapu totally thinks you're cute.

This turns out to be a particularly inspiring moment for Lively Lillie, and it will in fact continue playing through the overworld gameplay up until we finally arrive at Exeggutor Island.

All the girl really needed was a friend, clearly.

Saturday, 22 March 2025

Pokemon Sun Poni Wilds: The Smallest of Hopes

Right, with our business in port dealt with, our next port of call (pun not intended) is the mainland.

Most of the outdoor areas here on Poni Island- and indeed, the background theme to most of this update, is this rather emotion-tugging piece, managing to combine both the triumphant rallying cry of an ending stretch with the same realisation that yeah, things are changing now. It gets some solid points as a musical piece.

Narratively, we're not putting Lillie somewhere safe and going on ahead. She's following us directly.

Mechanically speaking, while Pokemon has had follower NPCs, I don't think it knows how to correctly program the precise mechanical interactions necessary to actually have Lillie follow us around- especially if we were to decide to backtrack to another island- and is more or less going to take a business-as-usual approach of having Lillie wait in a static location until the next plot flag. It's just going to make the plot flags happen more often to move Lillie around more.

From a mechanical perspective, Max Repels are an interesting approach to the wildlife on Poni Island, especially if you know what's going on with Nebby. I think the "only keeps away lower levelled Pokemon" thing is probably just mechanics?

Anyone else seeming the romantic vibes going on here? Not just me?

There are still plenty of Trainers around, but they're going to be nice and rugged.

Not sure how many are supposed to be Poni natives and how many are in this place for the thrill.

Saturday, 15 March 2025

Pokemon Sun Seafolk Village: Drifters in a Garden

Fittingly, we start this update with another timeskip! We did say we were going to have a nap, didn't we...

The first we see of Bethany after waking up is her having gone straight to where Lillie was sleeping, only to find her not there. This entire setup is kind of hilarious, although it does lead to the ultimate outcome of us resuming gameplay in the same place we left it.

No, she doesn't ask why we're here. She knows we're here for Lillie, she happens to know what she's up to, and comes to direct us appropriately. This gets very slightly weird when you try to explain it, and considering what has happened, I'm not sure if it ever stops being weird.

Right, this place is now significantly less evil, regardless of whether that is because it has been redeemed or because all of the evil people have been removed.

From here, we are directed to leave the Aether Mansion. Doing so will trigger the next cutscene.

In which we get introduced to... well, someone one might describe as "a new girl".

But really, it's still the same Lillie, just... no longer under the shadow of her mother.

There's just something about the Lillie redesign that really speaks to me. It's a very personal thing, although this little smile she gives for a second certainly delivers most of the impact.

Saturday, 8 March 2025

Pokemon Sun and Moon Analysis: Ula'ula Island

"The Big Island" is right. That's a lot of ground we've covered to get here, and in addition to all but finishing off most of our team's evolutions, we've also learned many of the moves that will appear in our final learnsets. In addition to this, the story has expanded in scope, with not only Team Skull growing to become a greater threat, but their financial backer came to meet us on her terms. So, what does the midgame look like in Pokemon?

Malie City opens with a surprise battle against Rival Hau, and in a startling moment, this is actually going to be the last one before the end of the game. In USUM in particular, he puts up quite the fight, but Hau serves as a surprising example of a rival for not having a matchup between "still setting up the pieces of his team" and "final encounter in the very endgame". Not unfitting to his character- while many rivals set themselves the goal of challenging us directly, Hau instead questions whether this is the path his heart is set on following. In that light, perhaps us challenging him wouldn't be much of an encouraging direction to have him constantly chasing our shadow. Besides, it's hardly as if we've been bereft of opponents in his absence.

Following this encounter with Hau, we get to tell Kukui about our encounter with the Ultra Beasts- something that amounts to very little owing to his and Burnet's tragic absence from this plot point- and then escort Lillie to Malie City's Library in order to look into the Legendary Pokemon. Although the relevance to Nebby's plight seems apparent, this leg of the plot is not interested in drawing any conclusions about the matter. In SM, we strictly speaking don't even know Cosmog's teleportation powers have anything to do with Ultra Space! All we know is that there exists a legendary Pokemon capable of travelling between dimensions, and is presumably benevolent. Pokemon proves itself to be relatively lax about developing the boxart legends in a timely manner, if ever. Pokemon never really struck me as a series big on this kind of plot development, though- it prefers to show things off before it explains them, and that's when it explains it at all and doesn't leave it up to the player's imagination and experience. Capturing the childlike wonder found in the environment of playground rumours is pretty difficult, especially for video games.

Next up is our first Ula'ula Island Trial- itself a bit of a modest affair not helped by the lack of confidence in the Trial Captain, and ultimately more interesting because of the cool sights to see atop Mount Hokulani. Before we make it there, we're shown Kukui's grand ambition of a Pokemon League, and afterwards, we're first introduced to Guzma and his- and by extension Team Skull's- resentful attitude towards the Island Challenge. Around this point, the Island Challenge starts to be challenged as a concept, and the story doesn't really seem too opposed to that fact? Sure, Guzma is framed as wrong, since he's the main antagonist and all, but Kukui's arguments, since he's a proponent of his new Pokemon League, are more general, about the idea of exploring a region as a young child at all, rather than specifically about the Island Challenge. This gets even worse as the plot continues, since our next representatives for the Island Challenge are Acerola (whose Trial uses a relatively new setpiece) and Nanu (who is not interested in being an Island Challenge staff member at all). The undertones this plot point deals with by being related to both the Hawai'ian's colonisation and the fandom's disinterest in drifting away from the Gym Challenge make for interesting reading, and I'm not entirely certain- or comfortable with- what conclusions one is meant to walk away with.

Around this stretch of the game is a nice, long stretch of gameplay with a relative position of spinning wheels in the story. We go through Route 12, have Gladion take a stance on the Nebby plot point, try to find a safe spot for Lillie, do Acerola's Trial, have the Yungoos get kidnapped, and then have to traverse three routes to get to Po Town and do the dramatic rescue. Akala framed Lillie's relative absence from the story as her being literally unable to pursue her plotline due to a roadblock, but here, it more just feels like Lillie genuinely has nothing of interest to be doing right now. Nebby's interest in the ruins where the Tapus reside goes unexplored, owing to Lillie not having a clear understanding why, and perhaps they could've allowed that connection to become more apparent to help Lillie feel more involved here. As it is, Lillie is limited in portrayal as little more than a fancy MacGuffin, and while there are good reasons to explore that angle, I would prefer if the characterisation was actually actively portrayed rather than her helplessness coming about as a result of a lack of plot agency.

After Po Town, we are thrown into the major infiltration of the enemy team base- rather than Po Town, like Team Skull's portrayal would lead one to expect, it is instead the Aether Foundation, which explores a few key ideas- the corruption inherent in their use of secret, dangerous research for Faba, their ability to play both sides by bribing Team Skull to take the heat with Guzma, and finally the monstrous control Lusamine exerts over what she considers her property when it comes to her children and her personal collection- at least in SM. The Aether Foundation ultimately comes out of this raid looking every bit the villain they're trying to look like, when later plot developments- and even Hau, Lillie, and to some extent Wicke and Gladion- seem to see the Aether Foundation's evil ventures as temporary in nature. This may be a strange case of a values mismatch between writer and reader, but ultimately, it does somewhat explain the characterisation retool of Lusamine for USUM- it is bringing Lusamine more in line with what the writers were intending her to look like, with her SM portrayal being less an accident of a branding mismatch and more an accident of a writing fumble. Now granted, this doesn't really make the shift better; I'd argue it makes the shift worse, as in a vacuum, the SM idea is stronger, and the USUM idea also doesn't entirely fix the problem that caused this whole mess. Ultimately, what exactly caused the shift is something it's going to be hard to properly identify, for the same reason identifying it matters- what caused the shift strongly reflects the attitudes and beliefs of the writers on the topic of people like Lusamine and the power they wield in all three roles of "independently wealthy director", "public role model" and "mother". Such a volatile answer is one the writers have no incentive or interest in divulging, considering their nature as a world-famous child-focused brand encouraging them not to delve too deeply into such matters.

Gameplay wise... there has been a lot of extra fights to get into. Seven numbered routes to explore (Route 13 doesn't count), a fair number of non-numbered routes, we're more regularly challenged by the boss fights, there are multiple Trainer boss battles in addition to Totems, we're given ample opportunity and reason to be on our toes. This is matched by a similar opportunity for us to get access to endgame quality moves of a variety of attacking types, to join the freebie Psychic, most of our Pokemon are reaching their final forms, the new Pokemon we have the option of catching are getting stronger, and our Pokemon's natural learnsets are rounding out. Pokemon's excuses for not throwing everything they have at us are getting weaker, since we are getting every resource we need to bite back, and so the game is making no bones about making the Pokemon we fight be individually optimised. This does, however, raise the question of what "upness" the lategame can throw if the midgame is already there.

Sunday, 2 March 2025

Pokemon Alola Bonus: Aether Paradise Invasion

We have a lot of fights to do in this update, starting off with one of the more surprising picks:

Faba 1. What, you thought my decision to use Sinister Arrow Raid in Bethany's run was isolated?