Saturday, 9 November 2024

Pokemon Sun Akala Outskirts: Worthless Middle Managers

Time for us to clear up this route east of Konikoni, making our way up to Olivia. And also a nice proper chance to show off the new hat properly, after how often it's cropped up early.

That's a commitment to the guardians that speaks to a greater significance than owed in the modern day.

Humble goals that truly contrast with your elders, but are you two planning on dying at the same time?

Surprising amount of litter items on the graves. Not sure if these are meant to be offerings, but.

Plenty of tourists making their way this way, and many people to challenge en route.

Gentleman Smith uses an Umbreon in SM, and a Jolteon in USUM. He has the same flat 15 IVs and natural kit that comes to most Trainers, but Umbreon and Jolteon's respective strengths in their niches manage to make these irritating fights.

Case in point, Lord Huggington is doing just as much damage to itself as it's doing to Umbreon.

And the damage it is doing isn't finishing it off. Also shown: When Stufful uses a physical move, its attack animation involves it getting on its hind legs, flailing its front legs, and then falling on its face. It cuts away before this for Brick Break, but Brutal Swing (and Payback) give some decent shots of it.

Imagine having to switch in on an regular Trainer.

And he got to Full Restore, so really, Lord Huggington and Razzly might well have fought different foes.

Equally bulky opponents. With most defensive opponents, doing as I have done and using both Lord Huggington and Razzly usually results in one of them pushing past a weak defence. Umbreon is handling both of them.

And that is the power of Draining Kiss. Casually healing 30% HP even without a Big Root.

Now that (in USUM, and also in not too long for SM) most of the party has access to Bulldoze, Murphy's suddenly starting to worry about his stock. Not that I was worried, but he's decided to reassure me by learning a move new to Alola, and while not unique to Mudbray (although very clearly designed with Mudbray in mind), it is learned only by two other Pokemon in SM, plus two more in USUM by breeding. High Horsepower is a 95 BP, 95% accurate Physical Ground move with no bonus effect. The best Ground move in the game, Earthquake, has 100 BP and hits everybody on the field, and while most Ground types are happy with this arrangement, High Horsepower is a valuable move that allows you to have virtually all the power of Earthquake, but without the fear of having problems in Doubles. There's also another mechanic that encourages you to move away from Earthquake that this is nice for, and it's one that Mudbray was also clearly designed to support- although it's not one we can use.

Smith's payout, at x200, is 4,600 Poke at base. With Amulet Coin, 9,400 Poke. But this route has two of these high-payout Trainer Classes, which makes it a tempting target for the Rotom Power of Prize Money.

Ailey forgot, but Ray kept it in mind.

Now I understand why all the burials. Still looking a bunch of dead to me.

...Why is this grave being agitated to call for reinforcements?

There's that Cleanse Tag. Like the Pure Incense, it lowers the encounter rate by a third.

Because Encounter rate is just one of those things like that, I never notice it in action. I just prefer my causes to have measurable effects.

...Well, he understands death at a third-grade level... that's to be commended.

Ledian (Ultra Sun): It's said that the patterns on its back are related to the stars in the night sky, but the details of that relationship remain unclear.

Jigglypuff and Ledian in SM, Magby and Ledian in USUM. Either way, this our first Trainer with Ledian, and this is Ledyba's evolution. Looks cool, might take a good hit on the Special side, completely fails at any other job. This won't be the last we see of it, but time will tell if it will ever last long.

...Perhaps I was hasty in describing this kid as comprehending the dead. Sounds more like he thinks graves are where people who slept too long are put.

Which probably isn't healthy for his sleeping habits.

Seriously, some of the litter items on these tombstones feel really off.

Madame Sayuri has two Pokemon in USUM. Like Smith, she manages to be a nightmare opponent even though her Pokemon aren't using anything special in their kit.

In USUM, she leads with a Furfrou clipped with the Matron haircut.

(Shoutouts to finally getting to use Mold Breaker Hawkeye on a Furfrou.)

Her second Pokemon in USUM, and her only Pokemon in SM, is Comfey, another tank with some irritating ways to just not go down on the first blow, baiting out her Full Restore and making you fight it twice.

Like that. I might honestly have preferred not to land Poison on this hit, so as to finish on the second blow.

Lesson learned.

Infestation first, then start slinging Poison Fang.

...Or get lucky on the second hit, that works too.

Hm... you know, I think I quite like Murkrow as the graveyard Pokemon. Quoth the raven "Foul Play!"

The difference between grave-robbing and archaeology is a thousand years and a culture barrier, the difference between a place of mourning and a place of selfies is pretty much the same thing. I don't know whether I'm saying more about the tourists or the archaeologists here.

...Is that the icon to show off the things like the current state of the battlefield and the stat stages? The worst part about redundant hints like these is I can never be sure if they're referring to something I use so much that I don't even consider it worth tutorialising, or if they're talking about a mechanic so remote I haven't actually found it. This late in the game, I feel like most tutorials should be the latter category.

We can get into the tall grass now we've gone through the hedge maze, and there's only one new Pokemon here, Phantump. This is a Ghost/Grass Pokemon specialising in physical attack, having high, enough Atk, moderate bulk, and a pretty bleh Speed stat. Fair enough, except Ghost and Grass are not the types to be trying this build. It also has a few status moves, including Leech Seed, being one of the more reliable Will-O-Wisp setters and having a unique move that allows it to apply the Grass-type to its opponents, but the low Speed clearly isn't supporting it here. To make it even worse, it's a trade evolution, and it is denied access to its actually good physical Grass move Horn Leech because Move Reminder. It is worth mentioning that, once we get to the next island, Phantump's evolution apparently can turn up randomly in Poke Pelago, but also that's hardly a way to add it to your team.

Phantump's Abilities are Natural Cure (removes non-volatile status ailments when switched out) and Frisk (will tell you what the enemy is holding when sent out). Natural Cure is the one that does something. Its HA is Harvest, which gives it a 50% chance of regenerating its Berry after consumption, with this chance boosts to 100% in sunny weather. It's not an Ability I've got good use out of (mostly because it's only available by HA), but it sounds like the potential is there.

Another one of these.

...Do my eyes deceive me, or are you a...

Yeah, not quite. First introduced in XY and given a meaningful design for SM, Punk Guys and Punk Girls are teenagers with attitude and a propensity for the moodier Poison and Dark types. While they simply had mohawks, leather jackets and collars in XY, SM gives them a familiar black and white tank top, hat, and blue/pink hair colouration to Team Skull Grunts. Or, more accurately, Team Skull Grunts are the slightly more organised Punks giving the whole movement a bad name.

Despite this, both Punks and Skull Grunts pay the same (x32). Even more hilariously, Punks had a x48 payout in XY, while the Flare Grunts had a payout of x40- that's a ratio I'd expect to see to be laughing at the Skull Grunts, not the kitschy dweebs in Flare.

Ariados (Sun): There are some areas where people use the string Ariados spins for their own weaving. The resulting cloth is popular for its strength.

Like Liam giving us Ledian's entry, Melissa gives us Ariados's. Like Ledian, she's only getting so much benefit out of it.

Although I will give it credit for surviving a hit from Sam. Then again, it is Sam, he's not exactly the team member we've been putting the most pride in.

Ooh, fortuitous level time!

...I'm going to say yes, but also my special attacker is evolving.

Ribombee (Sun): It rolls up pollen into puffs. It makes many different varieties, some used as food and others used in battle

Razzly carries on a proud Bug type tradition of reaching its final stage relatively early, evolving into Ribombee at 25. Unlike those early Bug types, Ribombee not only has a respectable BST of 464, but it has distributed well, having the Speed and Special Attack to carry a sweep. OK, it might not have as much of the latter as you'd wish, but it does enjoy the benefits of some early access to its 90 BP moves.

Like getting its signature 90 BP move Pollen Puff as an evo move. Pollen Puff is a Special Bug move that doesn't have any special effects we care about- as it happens, in Doubles Battles, it will heal your allies if targeted at them, giving it the utility of being both Ribombee's sweeping move and a utility Heal Pulse. For the most part, though, we care about Pollen Puff because it is a 90 BP STAB move we just have now.

I sure can't say she's wrong on this point. She was going for confusion-fu by being a Punk that doesn't do things Punks are expected to do, but we just focused on the parts of the battle that matter.

Freebie in a dead-end here...

And a far better freebie in the easier to access dead end. What's up with that? Spell Tag is the 20% item for Ghosts.

Hello, who are you? This encounter will not be present if you haven't received the note from Olivia's shop, allowing you skip right on merrily by. I assume this is a matter of not having more than one Event Flag lying around- this encounter's presence, or lack thereof, has no narrative connection to Olivia in any way.

Incidentally, in this battle of Skull vs Aether directly, they've gone with Skull getting the encounter theme.

Every now and then, the camera cuts over to this Slowpoke for a Live Slowpoke Reaction. As one might expect from the species, I don't think it has noticed anyone in this conversation.

You're going... to sell a Pokemon... that has a 40% encounter rate outside the most populous town in the entire region.

Next you're going to tell me you could totally sell coal to Newcastle.

Very intimidating.

I mean, this guy with the Flygon-looking glasses seems to think so!

And the Aether gal is about as impressed with her backup as she is with the grunts. To be fair, this guy in particular does have reason to worry here. Sorta.

Things that are usually accurate about people currently found nowhere near the Aether Foundation HQ, fighting some street punks over a Slowpoke I refuse to believe the latter have actually taken under their custody.

The Aether Foundation guy has decided that our arrival is an opportunity for him to do his job without actually doing anything. Already my faith in the Foundation has skyrocketed.

Right, so what Pokemon did he have that was so scary you had to keep your immaculate nails clean from dealing with it, goggle boy...

...It's a Raticate. The only reason you'd have to be scared is if your team was nothing but Psychic or Ghost types, sir, but of course, you wouldn't be so foolish, right?

The 20 centimetre honeyfly dances around, throws a ball of pollen puffs at it, and oneshots it.

Now, granted, it's a really good honeyfly, but there's only so much I can tell you on the topic. Have you tried punching it? Punching things typically work.

Oatchi finally learns its high BP Flying move. We could've got this before Lurantis with favouritism, but without the Flyinium Z, it wouldn't have done much. Wouldn't even have deprived them of a Berry.

I know I'm not, but what are you?

The two of them abandon their claim on Slowpoke, and run the hell away. Because if that was the smallest member of the team...

The only person feeling relief that the Slowpoke is OK is probably the Aether gal. I was never worried, the guy with the glasses was never concerned, and the Slowpoke was never informed.

Now Skull is gone, we get Aether's theme.

But still, glad to help. If only because someone had to.

This guy starts sliming up to us, excessively so.

Nice of him to wait for us to finish our Grand Trial, since it rather nice and conveniently allows us to use this chance to leave Akala and move on after he's done.

But also, please do not invite us to an expensive hotel with a promise of showing us a wondrous place.

You, meanwhile, I feel like you were actually doing something worth your time. Keep it up... and maybe pack your Pokemon next time. I don't think you can count on this guy again. If you ever could before.

Meanwhile, Rotom Dex has outdone himself on completely missing the point. You know how it didn't care about Gladion? Yeah, it has completely ignored the other guy- who I have just realised has not actually shared his name, despite oversharing his name and title being one of his character quirks. What's up with that?

That Aether Foundation guy, with the glassezz… What was his problem? He certainly acted full of himzzzelf!

USUM does make Rotom react to him with the appropriate response, at least.

Beyond that encounter is a new area, Akala Outskirts. Route 9, Memorial Hill and Akala Outskirts are all about the same size and the only meaningful difference is the encounter tables- I'd almost ask why they're not the same route. I imagine they wanted to give Memorial Hill a name and didn't want to split Route 9, but they have done that in the past (say, Route 211 in Sinnoh, which is bisected by Mt. Coronet). You could even have separate encounter tables in both areas- you could even do that in the old bisected routes. ...Also, Route 9 didn't even have random encounters, just random fishing holes.

(Although now I think on it, fishing holes are per-area... the ones in Akala Outskirts give Chinchou, not Corsola.)

Isn't somebody feeling a mite on the "only doing things you're sure you can do" side of the bed today?

Gyarados (Ultra Moon): The energy from evolution stimulated its brain cells strongly, causing it to become very ferocious.

In SM, he's using Staryu and Gyarados- wow, is that our first Gyarados, huh? Gyarados is Magikarp's evolved form, and a complete terror when kitted out appropriate. Carrying the Intimidate Ability, 125 Atk, a good Special bulk to supplement its Ability, and a pretty good Speed score of 81, Gyarados is a Pokemon that can do well when given the moves to supplement it. The problem with using Gyarados, I find, is less "dealing with Magikarp to get it there" and more "now that we've evolved Magikarp, it's still only got Splash, Tackle and Flail."

At level 23, Gyarados's only moves are Bite, Leer, and because Trainer Pokemon don't think about the fact they are supposed to evolve, Thrash. And even then, I'm only mostly sure Vernon has Thrash. Partially because, if he doesn't, he's stuck with two moves on a level up kit and that feels pretty pathetic.

If you want to use it yourself, it gets Ice Fang at 27, Aqua Tail at 30, and then you're stuck with those, Bulldoze by TM, and Bounce or Iron Head by USUM Tutor. Not unusuable, but far from the Pokemon that "justifies raising Magikarp".

Ooh, neato! Sam has acquired Fury Attack, a 15 BP 85% Normal move that hits 2-5 times in succession. Or, for Sam, always hits 5 times in a row if it does hit, since Sam has Skill Link. A bit unfortunate that it won't get Bullet Seed (a 25 BP move with a more favourable Grass type) until much later, though. Still, one Skill Link move is better than none, even if it's resisted by the Rock and Steel types with Sturdy.

Yeah, thinking you have a Gyarados and realising you actually have a Gyarados are different things.


He has one Pokemon in USUM, Wishiwashi. It's high enough level to do Schooling, but it likes to spend turns setting up Aqua Ring or Tearful Look when it probably doesn't have that time to maintain the school.

Whether you have confidence or reasoning, at the end of the day, it is the fish that decide whether you will be walking home empty-handed. And I've had enough bad baits to know that feeling.

Surprise solid move! Leech Life, an 80 BP Physical Bug move, is an amazing TM for a wide array of team options, from Ethel to Moss to actual Bug types, a few Pokemon I don't have yet and even Flambebe, if I took leave of my senses and gave her a physical move. There is another TM for an 80 BP Physical Bug move that doesn't have a bonus effect, but that one has a wider distribution. One of these was added to the TM pool this generation, and it wasn't entirely thought through. I suspect this is why they wanted to expand the TM list significantly with SwSh's new systems.

TM28 typically contained the move Dig, and is one of the few TMs to have done so since RBY (a few moves that were originally TMs in RBY skipped GSC and got readded in RSE, but Dig was not one of them). Dig is an 80 BP move that involves you burrowing into the ground turn 1, before attacking turn 2. When used on the field, it filled the same function as an Escape Rope, allowing you to leave a dungeon from any point to the exit you entered from. With the removal of HMs came the removal of all field moves, even the ones people liked, and the devs decided that with Dig's secondary purpose gone, it no longer deserved TM status. Hence why its TM number was freed for a move from the RBY days they buffed.

Three different grass patches in a triangle here, with a Black Belt sparring in the middle.

Top o' the mornin' to you.

Hariyama in SM, Crabominable in USUM. I was going to joke that at least Kenji hasn't kitted himself, but no, he totally has! He's got a 31 IV in Attack, 252 EVs in Atk, and an Adamant Nature, no matter which one he's on. He's still got default moves and hasn't teched for bulk, but if he hits you, it's gonna hurt.

Force Palm/Whirlwind/Knock Off/Vital Throw on Hariyama, Pursuit/Bubble Beam/Power-up Punch/Dizzy Punch on Crabrawler. I'm fairly sure that Crabrawler has Iron Fist in its Ability. although neither of Hariyama's are visible.

Look at how much extra damage Oatchi did over Sam versus the boss Hariyama back in Diglett's Tunnel, using the same move. Note that, comparing exclusively base stats, Oatchi is actually weaker than Sam right now.

Not a resisted move, and even got its bonus damage because I am, strictly speaking, holding an item. But no bonus damage is going to save you from taking Oatchi's second Pluck.

Sure, whatev, it's all good bro.

...I do not speak that language...

Zygarde Cell down here.

And a Mushroom to pick in all three patches. Two new Pokemon this time, one in SM, the second in USUM.

Nosepass (Ultra Moon): It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.

In SM, the new encounter is Nosepass, a pure Rock type that evolves into a Rock/Steel type. Nothing but high Defence, decent Sp. Def, and garbage in everything else, this passed for fully evolved in RSE. It evolves really late in SM, but at a much more tolerable time in USUM, giving it access to a Pokemon that is... really weird.  Maintained high Defences, its other stats go up to mediocre, with a passable Sp. Atk stat. It also learns great Rock, Electric and Ground Special moves relatively quickly (25, 31 and 37 respectively), Tri Attack on evolution, and also T-Wave as utility and promise of more coverage to come at endgame. Nosepass earns a surprising amount of credibility off being possibly the greatest Special Attacker in a type-and-BST combo that otherwise never touches any of these moves. Still slow as molasses, though.

Its Abilities are Sturdy (survives a one hit KO with 1 HP) or Magnet Pull (makes Steel types unable to escape). I almost think it's not really got the stats to want Sturdy, but also Sturdy is so powerful and Magnet Pull so not-helpful that it's hard to recommend it. Its HA is Sand Force, which buffs the power of its Rock, Ground and Steel moves in Sandstorm- if you're setting up Sandstorm, it's a great Ability to have, considering Nosepass does learn powerful moves of all three types, and it's even a Rock type to get the Sp. Def buff.

...Is it just me, or is Nosepass really close to its evolution's space in the Pokedex here?

In USUM, during the daytime, you can finally encounter the counterpart to Hoothoot, Natu. Natu actually is a Psychic/Flying type, but unlike Hoothoot, it suffers from an eternal case of forgetting to actually learn the Psychic and Flying offensive moves, instead focusing on a wide array of annoying status ailments, support moves, and weird gimmicky Psychic Status moves few people have memorised and fewer people have use cases prepared for. ORAS decided to actually give it Psychic and Air Slash at reasonable times, and USUM somehow improved it even further. Also, in a case of "Pokemon has so many species that there's bound to be a few coincidences due to law of large numbers", Natu's evolution's BST is distributed nearly identically to Oricorio's, with the largest difference being Oricorio's +10 HP. Another reason not to use Pa'u form.

Natu's Abilities are Synchronise (inflicts any non-volatile status it suffers on the opponent if possible) and Early Bird (halves the timer on Sleep moves). Synchronise typically works out better for it, but they're both very passe and not worth quibbling over. It has the wonderful HA of Magic Bounce, however, able to return status ailments directly to sender. This is the same choice Espeon has to make, and Natu suffers because Espeon is able to fill other roles, but a budget Espeon is hardly a bad thing to be when you actually have promise of coverage.

...Oh yeah. Natu learns Teleport at level 9, and so Natu are capable of deciding to pull an Abra and exit stage left. They have a full set of four moves this time, though, so will only sometimes do this. Natu exist on this route at the range 21-24, and happily, it learns a move at level 23 that bumps Teleport out of its kit. So if you want one that won't leave for no reason, go for the high level ones.

Island Scan gives a Honedge in both games- Destiny Bond in SM, Wide Guard in USUM.

Now then, prepare yourself for a boss fight. Like the last encounter with Team Skull, you need to have read Olivia's note to get her to turn up, but she won't warn you she's coming (unlike the Skulls and Aether goons, she's not visible during gameplay).

Unique design? Skull pendant? Friend of Gladion? Looks like Skull's sending more than just Grunts now.

Considering I just got a probably-too-cute-for-adventuring getup, I can see why she's none too impressed. But I will warn you- that's what the Skull Grunts thought.

Rather than a foot-up intro like most important people get, this lady gets a really cool intro where the camera focuses on the player, and then swivels around to reveal she's just turned up behind us. Really sells the ramp up from the Skull Grunts she's claiming to have.

Plumeria hasn't had any audio until now, but the normal Skull encounter theme starts playing. I was expecting a unique one too, that's a little disappointing, but I guess it was probably too much to add one specificially for her.

As a side note, I first saw mention of this back in the original SM prerelease, and I can't unsee it: Plumeria's stomach Skull tattoo goes under the lining of her pants. Considering the shape of the Skull emblem, it's probably not on her private parts, but considering the target audience of this game considers tattoos at all pretty serious business, this slips by as being an even more extreme version. I suspect it's a temporary tattoo, but I'm still fairly sure the process of inking it took dedication to its placement.

Plumeria is the second-in-command of Team Skull, and the one on the team with brains. Also, with her looks, at least some of Team Skull's stupidity-induced antics is probably because they think it gets them chances with her. I'm concerned by the possibility that this might actually be a smaller percentage than I think it is.

And, to her credit, she actually likes Team Skull when they're idiots. She doesn't have long-term goals that Skull's antics are putting a stop to because they can't accomplish anything, so Skull's antics, to her, can be endearing and "harmless".

And, complete numbskulls or not, they are her numbskulls, and us stopping them from getting up to their miscellaneous mischiefs upsets her. Fair play is fair play, but most of their antics are illegal, dangerous to somebody involved (often themselves), or just plain pointless. You might find it cute to watch, but other people want to be in Alola.

Plumeria is a "Team Skull Admin" (Executive in JP), the title typically given to a high-ranking member of the evil team that is not the leader. While this was an accurate title to the job description when applied to the classic evil teams, Plumeria isn't really an administrator/executive because street thugs don't really have this job. With that said, strictly speaking, Plumeria does perform the job of an executive, translating her boss's whims into orders that can be given to the Grunts and arranging for them to do things advantageous to Skull. So yes, while her using the old evil team title is, to some degree, just tradition, the title does actually make some amount of sense. Still, though, she would be the last Admin in the series to date, with later evil teams simply assigning the team name as the Trainer Class for all members regardless of rank.

Plumeria, however, does rate a unique Admin theme. In past games, Admin themes were shared amongst all Admins, but since Plumeria is the only Team Skull Admin, she gets to keep it to herself. It's a much more serious-in-tone version of Skull's normal loop, telling you that no matter what her Grunts are doing, she's here to kill.

Plumeria has the pieces of a nasty strategy, but no matter which game you're in, one of her Pokemon is not properly kitted out. In SM, that's her leading Golbat. She's packed 31 IVs in Atk/Spd (15 in everything else), 252 EVs in Atk and Spd each, a Jolly Nature (+Spd/-Sp. Atk) and two moves- Confuse Ray and Air Cutter. Air Cutter is a Special move.

In USUM, her Golbat has gained one level and rekitted internally. Flat 30s now, with the same EVs and Nature, and she's ditched Air Cutter for the actually-physical Poison Fang and Wing Attack. No more chance of flinching, but the greater power of Golbat's better (and invested) attacking stat carries actual weight to it now.

Fun fact, but Dawn is actually evolved now. K9's still playing catch up on that front.

And it seems that lower Speed is going to cost K9.

Ow, that's a lot of damage for hitting yourself in confusion. Seriously, 30% for a self-strike? Note to self, do not confuse K9.

Air Cutter did less damage than K9 itself. I think that says it all.

K9- apparently broke down as often as the real K9.

Right, let's bring something that (probably) won't hurt itself in confusion so much.

Yeah, low HP, but high Defence and hasn't EV trained its Atk.

A nice minor dent in the HP to start with the switch-in.

Ahh, isn't it nice to be doing damage to the other Pokemon when you click attack?

Sometimes you don't need coverage. Sometimes you just need a giant school of fish.

Clever, but I think I'm fine without. The last thing you need is a recoil move.

Plumeria's second Pokemon is Salandit, and as we've seen on Flambebe, this thing is a Special Attacker. In SM, it's got 31 IVs and 252 EVs in Atk and Spd, same as Golbat. It has noticed it knows a Special move and switched to Hasty as its Spd Nature, taking a hit to Defence instead of Sp. Atk. The moves it happens to know are Flame Burst, Double Slap and Poison Gas.

USUM bumps it up to flat 30s and takes away the quite frankly pointless Double Slap to exchange with Dragon Rage. This has the side effect of making Salandit's Atk stat even more useless than it already was.

Salandit is x4 weak to Ground, has bad Defence, and -Def. Murphy's got this.

Especially if Salandit reckons the slow strategy is the way to go. To be fair, Double Slap on Murphy is a phenomenally bad option- Stamina triggers between each hit.

YEE-HAW! 100,000 Horsepower of pure Murph.

No offense, Plumeria, but your team sucks. Their evolutions, not so much, but at this point in the game, you have a moderately defensive Poison/Flying that Pokemon has spent 20 years training its players on how to defeat it, and a sweeper Pokemon that doesn't yet have the BST to sweep, which you're using as a set-up sweeper with the wrong offense stat.

One would think the Team Skull Grunts crying home to mummy (...some of them possibly literally) would give you an indication. Now granted, I don't think I ever used Kasplashle on a Grunt, but still.

I'll be worried when I see evolutions. No sooner.

Rotom (USUM): "Bzzzt-zzzt… That lady was super strong…"

Rotom-Dex being pretty lax about the whole encounter. In USUM, he had some actual apprehension about Plumeria's tough gal act, like one would expect. It's amazing seeing how completely disconnected from the plot SM Rotom was, though.

Next time: Hopefully Olivia proves a bit more intimidating.

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