Through the fierce battle against Francis, Tippi and the Mario gang grew closer. Behind a fourth door lay a whole new world that beckoned to them both. What awaited was vaster and stranger than anything they'd encountered so far... In order to claim the Pure Heart, they would have to endure new, far-out trials...
Oh, how far-out can it be, I mean, we've kept our feet on the ground just fine-
...Who's ready to leap into the cosmos, well ahead of when we got there in TTYD?
Our unique drawing style is just filling the screen with stars, somehow leaving white stars behind for the ending. It's a very unique effect, and goes by too fast to figure out when the "adding space stars" ends and "leaving white stars" begins.
And out the door we go, into the vast emptiness of space.
Or on top of a very tall mountain, but I don't feel land underfoot.
Bowser: Hmm! Yeah! Space, you say? I guess I DO feel lighter... And...
There's always something to love about outer space. How different it feels out there... the stellar lighting, the feeling of weightlessness...
Tippi: What troubles you, Mario? Ah... Yes, of course... We seem to be lacking air... You need that, don't you?
Bowser: BLUUUUUUUUUUUUURGLE! C-CAN'T B-B-BREATHE!
The complete and total lack of any sort of atmosphere. Or at least, in measurable enough parts for our lungs to work with.
Good question. What happened to TTYD, where Mario could walk on the moon without question? OK, granted, the Moon has... an atmosphere, but not that much more than nothing.
Quick, Return Pipe, Return Pipe!
Right after the heartwarming moment where we saved Tippi from the clutches of Francis and she learned to trust us, we get Tippi panicking and being unable to save us despite the fact we have an easy means with which to do so.
On its own, not awful, but the juxtaposition isn't doing her any favours.
I have absolutely no idea what power this is, but it's probably the thing that she used on Mario to take him to Flipside in the first place. With Tippi panicking, though, it feels more external.