Saturday 8 April 2023

PM Chapter 5 Part 1: King of the Jungle

Fire and Piranha Plants. That looks pretty familiar, if you've played Yoshi's Island.

Welcome to the tropical Lavalava Island, home of palm trees, exotic flora, and fireballs. We'll see more of those later, though.

As mentioned, we can freely access Toad Town at any point during the chapter. Well, OK, not freely, but that's not the whale's fault.

Kolorado won't be following us, he'll be doing his own thing for the most part.

Kolorado: "An active volcano? Time to get closer!" This is going to be a theme.

Hitting the trees around this beach give you Coconuts. Coconuts cannot be consumed, but rather are thrown to do 3 damage to a single enemy. Coconuts cook into Tasty Tonics, and the main new recipe you can get out of these is Coco Pops- a lollipop from combining with Cake Mix. It heals 3 HP and 15 FP.

A Heart Plant. These grow only on Lavalava Island. When you touch one, it gently stretches out its stem to welcome you. If you're lucky, it'll also give you a heart when it uncoils. Nice, huh? There's a species of mean plant that imitates it, though. Is this one good or bad?

The Heart Plant is our first example of unusual flora on the island, and among the useful ones of the bunch that can be tattled. A Heart Plant will always generate a single heart when touched, even if you've already touched it before. However, it won't give you a heart if it's a fake. I don't think any of the ones on this beach are fakes, but they do show up later.

It's a Spinning Flower. It grows only on Lavalava Island and spins constantly. If you press the Z Button button while on the flower, you'll spin up into the air for a while.

And over here is our introduction to this other useful kind of flora, the Spinning Flower. When you jump on it, you can do a Spin Dash to get launched into the air. We'll need to do this to ascend high cliffs, but this one is just for two coins. If you jump on it, you will get a crash course in figuring this out. Mario kinda spins while he's on it, in case you didn't think to Tattle it first.

Oh great, he's Foghorn Leghorn too. And also in danger. I think that's just his natural state of being, though.

...Now how did that get here, of all places?

Kolorado has been assaulted by this Fuzzy.

And if you're feeling generous, you can whack it for a fight to help the man.

This is a Jungle Fuzzy. Jungle Fuzzies are very similar to other Fuzzies, but they live in the jungle, so... ...that's their name. Max HP: 7, Attack Power: 2, Defense Power: 0 They cling to you, suck out your HP and add it to their own. What a sleazy move! They won't stop clinging to you unless you tear 'em off with the action command. They also occasionally divide, so let's beat 'em before they get the chance.

Jungle Fuzzy (Lv. 16) is an upgraded Forest Fuzzy, original to Paper Mario. Their attack has been upgraded from their weird-to-time attack to the far more dangerous "mash to let go" attack. If they are not stopped, they will leech you for five hits of 2 HP, and all of this HP will be healed. Realistically, you're probably going to take one hit, maybe two if you're a slower-end masher.

And I'm one-shotting.

Yeah, you kinda have to take a hit.

You get a short exchange for helping him, but nothing extra.

Dear me! I barely got away... That was rather rude, Mario! Leaving me like that! Hmph! Well, we can't all be heroes... Let's press on, hm?

If you don't save him, he'll manage to extract himself from the situation before you get too far "off-screen", and he will berate you for not being heroic enough before having the same "let's just move on" philosophy.

Star Piece in this particular tree.

And now we have arrived at Yoshi Village. And yes, if you've played Yoshi's Island, you know exactly what theme is playing. Yoshi is the new mechanic of Super Mario World, and he's good. Because of Super Mario World's popularity and Yoshi's adorableness, he became one of the most beloved Mario allies of the time period. He's not really as prominent now, but you still look at him and smile.

Yoshi, the character, is green (and he's not in this game), and thus this is Yoshi's most recognisable colour. Yoshis are frequently seen in all colours, and while these colours had different abilities in the original Super Mario World, this is largely just a cosmetic thing today. Games with purposes to Yoshi colours, like Yoshi's Story and New Super Mario Bros. U, are few and far between.

This might seem a contradiction in terms, but he's right. It's geographically close, and we can get pretty close to entering it, but even Parakarry won't fly us in.

That is, if we even wanted to.

There's a series of islands on the south side of the screen, one up there with a raven statue. The one behind me can also be a Chuck Quizmo spawn, if he has questions.

Brown Yoshi here is one of the more remote Yoshi colours, first appearing in Yoshi's Island and not having many more games than this one to their name. A few miscellaneous sports games, presumably, and only if they already have a bunch of the brighter Yoshi colours.

In gushing about the Yoshi known only as "Village Leader", we learn some cute details about the system of government here in Yoshi Village- namely that it is neither monarchic nor democratic. Presumably, it's a theoretically merit-based society where somebody- presumably the previous Village Leader- chooses the person they believe to be the most suited to the position.

And hey, if he used to be more mischievous than he is now, then the fact that wasn't used against him speaks well of the criteria he's being judged on.

...Although wow, he did a lot of growing up.

And from the looks of it, literally. Can't say what the feather is (or even whether it's a real feather or the feather of a Mario enemy), although I'm not 100% sure he'd be using one if this game were made today.

The Village Leader happens to be against our plan to go to the volcano. Depending on how many eruptions we can expect, probably with good reason.

Star Panel in front of the raven.

The Ravens are enemies from Yoshi's Island. Their appearance was so popular that Paper Mario saw fit to make them friendly NPCs- plus, they're way too cute and fluffy for enemies. Their usual gimmick also doesn't fit in to Paper Mario's combat, anyway.

Raphael the Raven is the big version of the Ravens that appears as a boss in Yoshi's Island, and the reason for the popularity of the ravens. Despite being a named character, the bosses of Yoshi's Island are normal specimens of the species enlarged to great size, while Raphael here is a pre-existing master of the ravens.

...On the other hand, Yoshi's Island was a distant prequel...

Living somewhere without mosquitoes? I can't speak for the humidity.

Over in this part of the village, we can see the five Yoshi Kids. Baby Yoshis first appeared in Super Mario World, but don't really appear much afterwards. These guys are more "little Yoshis" than Baby Yoshis anyway (Baby Yoshis look a little misshapen).

That spring leads to the ravens, although I don't think I check on them until later.

The Yoshi Kids are tricksy little blighters, and you can bet we're going to have problems.

...A lot of trouble.

...Uh oh.

We're also being idols to these kids. Not that this is desirable, to us or their parents.

A Yoshi as a partner would be absolutely stellar, though.

Your parents have the right idea.

...A Cheep-Cheep for a babysitter? I'm not doubting the Cheep Cheep's integrity, but her capacity to enforce any boundaries.

I can see how hide-and-seek on the safe part of the island is boring. It's two screens.

Exciting, but not in a good way.

"I would advise you not to go, but I acknowledge there's nothing I can do to stop you."

"If I could, I would've stopped him." Don't worry, mate, if he dies, we'll be the responsible ones. Possibly because we're the ones who pushed him.

At least you've got that going for you. You may be about to get way in over your heads, but you do it as a team.

...Are the other Yoshis supposed to be hiding? You're bad at this game.

I'd like one, I don't need five.

That's not the problem. Well, OK, nobody gets hurt in my party.

Remember this? We got mail for the Red Yoshi Kid way back after Chapter 3.

The game, if you were wondering, was about the haunted mansion in Forever Forest. Which somehow seems more dangerous than the jungle.

The Yoshi Kid points out that it's not exactly like the two can play together. We have a whale. I'm not sure what the Yoshis have.

Well, back to Toad Town.

Eventually this goes somewhere.

Here's the babysitter, Sushie the Cheep Cheep. She's doing her best, and she's well aware that she's got no choice if she wants to do her job at all.

Cheep Cheeps are fish enemies first appearing in Super Mario Bros. and having a pretty perfect record in all games following. It can be argued whether or not they're members of the Koopa Troop- they hurt Mario on contact, but they just swim through the levels and rarely show hostility towards Mario. The most they do is leap out of the water in some games, but with the vacant expressions characteristic of the fish, whether or not they're even aware they're getting in Mario's way is a question it's fair to argue. Cheep Cheeps are not enemies in Paper Mario, and Sushie will be the only representative of the species in the game.


Her eye and lip shape resembles the surface-breaching variety seen in Yoshi's Island, as opposed to the standard variety that has been around since the original SMB. This design helps her look as serious and competent as her character is intended to be, even if it's not different enough to make her unrecognisable.

...As hilarious as the Yoshis hiring a fish named Sushie as a babysitter inherently is. Yes, she'll be joining our party, and yes, her being a Cheep Cheep is more for our benefit than it is for her role in the world before she joins, why did you ask?

She's a Cheep Cheep. Her name is Sushie. She's sort of meddlesome. At least that's what the Yoshi kids say. According to them, she tries to control their lives. I think she's just trying to take care of them, but she doesn't seem to be succeeding.

She's trying, at least, and that's what counts.

The game is happy to smile and nod, so I'll be happy to do the same. We have a baby ball of electricity following us, I don't think we exactly have enough of a foot to stand on to challenge the absurdity of the premise.

Comparing the kids' complaints to Sushie's behaviour, it's fairly obvious Sushie is the one in the right this time. You should listen to your kids, but when your kids are trying to get in trouble, thank the people keeping them out.

Hopefully still alive.

The inventory of Yoshi Cabana. Cheaper Thunder Rages, no complaints from me.

...Well, he's alive.

...He is being hit over the head with this spear repeatedly. Not even stabbed, just bonked.

This is a Spear Guy. Spear Guys are relatives of Shy Guys. They live in the jungle. Max HP: 7, Attack Power: 3, Defense Power: 0. You'll get hurt if you attack with the Hammer while they're pointing the spear at you. You'll also get hurt if you try to jump on 'em when the spear's pointing upward. Pay attention to the position of their spears when we attack. Oh yeah, they also sometimes call in reinforcements. After they throw their spears, they become ordinary Shy Guys.

Spear Guy (Lv. 16) are stabby variants of Shy Guys based on the Maasai warriors of Africa (and probably not in the flattering way), first appearing in Yoshi's Island. Their main attacks are enumerated by Goombario, but their main gimmick is those spears of theirs- as you can see, one has their spear pointed up, and the other has his spear pointed forwards. When the spear is pointed up, they are considered Spiky enemies, immune to Jump. When the spear is pointed forward, they are immune to Hammer and side-contact moves like Body Slam (I think Smack and Electro Dash are just fine, though). Spear Guy is the only enemy to have this, and Spike Shield will let you Hammer him.

I think, if they turn into Shy Guys, they still drop Star Points like Spear Guys. Shy Guys are level 14, so they'd drop one less Star Point if they did.

They poke us.

Spiffy!

Literally right over from here. Same map and everything.

That was frightful... Have you no manners, Mario?! Going on without me!! You boor! ...Well, not everyone is noble. It would seem that our goal, the volcano, is quite near. Let's press on, hm?

The same rules as last time apply.

Oh, this time you came through. Awfully good of you, old chap!

Incredibly, the game actually pays attention to continuity and Kolorado will have a separate line if you saved him from the Spear Guy but not from the Jungle Fuzzy earlier. The little details like this just make you feel warm and fuzzy.

It's a Bulb Bush. It grows only in Lavalava Island. If you touch it, it'll give out light for a little bit. It also wiggles a little and will sometimes surprise you. I doubt it would surpise me.

There's a bunch of flora that do nothing but animate when you click them. They're cute, I guess?

Our first Jammin' Jelly! 50 FP, this is the ultimate FP item comparable to Ultra Shrooms. It cooks into Super Soda, if you really want to waste it. As a recipe item, you get the three Mushroom recipes, Special Shakes (Don't bother with these, there's a more efficient recipe later) and the Jelly Pop. Combine the Jammin' Jelly with a Cake Mix and get a lollipop that heals 64 FP: If you have all three FP Pluses on, this still pretty much gives you a full restore. I have no idea what fight you're doing that demands that much FP, though.

Yeah, the volcano is right outside the village. This gap separating the jungle from the volcano is probably keeping it safe according to Mario lava logic, although I'm sure they're not particularly happy with testing that theory.

Or possibly more lava. I'm sure ancient civilisations were just as averse to living in volcanos as modern ones. Probably moreso, since they had nothing to work with for preventing them other than human sacrifices and superstition.

I'm sure Parakarry can fly up there. Not sure what comes next, but we'll think of something.

The strange thing is, this works. I'm not sure what Kolorado's plan is, but we actually get something out the villagers that helps us in a way he wouldn't benefit from had he come alone.

...It's an active volcano. I highly doubt it. Most people prefer to avoid building paths to them to convince the lava to go someplace less populated.

You were off-screen for five seconds, mate.

...Never mind. Very funny.

...Speaking of only having been gone for five seconds, that visit to the volcano with Kolorado was long enough with our backs turned on Yoshi Village that the Fearsome Five have all run into the jungle. The adult Yoshis will run around panicking until all five are returned safely.

Yeah, maybe you should've listened a little more closely. I imagine they were smart enough to keep it quiet, though.

Even the chief is up and panicking. Kolorado is just staring at this with mild bemusement, though.

The village chief isn't actually panicking, although it looks like it. He tells us, the people least likely to become in need of rescuing, to go help the kids.

The chief is trying to restore order. He is not doing great.

Sushie also took responsibility and went after them. Jade Jungle is full of water, so it's likely Sushie would be even better at tracking the kids down than the land-bound Yoshis. Well, OK, they swam just fine in Mario World, but they're a little more restricted in Yoshi's Island physics.

Say that again when you actually have kids, I dare you.

Don't worry, I get it.

This one is less panicky. Mostly because he's still sitting down.

The Leader: "We have Mario here, he can help!"

Here are the Ravens. They're pretty cute.

They're also pretty mute.

These ones can talk, though.

Can doesn't mean they'll be entirely helpful, merely pointing us in a direction we may have to wind up visiting.

Heart Plant.

Hurt Plant.

This is a Hurt Plant. Hurt Plants pretend to be Heart Plants, which give you a Heart when you touch them. Max HP: 8, Attack Power: 2, Defense Power: 0. If a Hurt Plant bites you, you'll be poisoned. Then your HP will slowly fall with each turn. We'd better beat 'em as quickly as possible. Unless you can frequently restore your HP, you'll find yourself in trouble pretty fast.

Hurt Plants (Lv. 16) appear mainly as traps, and they will spawn in groups, too. Their bite doesn't always poison, but it can. Poison can be cured by Super Sodas, Tasty Tonics and Refresh, and avoided by guarding the bite or having Feeling Fine on. Poison's not that bad- you just take one point of damage for three turns, and we've got the HP we can eat that as long as we don't make it a habit. They're only in this game.

Check these bushes to get them to shoot apart.

This is an M. Bush. M. Bushes pretend to be bushes and wait for unwary prey. Max HP: 8, Attack Power: 3, Defense Power: 0. Their bites are sometimes poisonous, so be careful. If you get poisoned, your HP will gradually fall. Your situation could become critical unless you restore your HP as soon as possible. Let's clear 'em out quickly, OK? Use your most powerful attack, why don't you?

Some bushes here are actually M. Bushes (Lv. 16). Unlike Hurt Plants, these will always attempt to inflict you with poison, but the poison of an M. Bush is slightly weaker- it only lingers for 2 turns unchecked. Otherwise, they're basically the same thing as Hurt Plants. Also found only in Paper Mario.

...This one is more pathetic, though.

Well, doesn't that sound like Sushie?

...If you judge a fish by its ability to climb a tree, Sushie is about to lord this over all Cheep-kind.

You have to whack the tree three or four times to knock her through all the leaves and to the ground.

...So how did you get up there?

This is all the explanation we're getting. If the Fearsome 5 figured that out, it may be time to stage active intervention on them. Or hire a babysitter who's better at being on land than a fish.

Sushie is still confident in her abilities to find and save the Fearsome 5. Credit where credit is due, you're committed to your job.

Sushie's suggestion that we leave is quickly brushed past- she figures that, if the Yoshis sent us into the jungle to help, then we must be competent enough that we'll be of use to Sushie.

Fortunately, they're... mostly in pretty safe places. There's a few with monsters nearby, but others are in places monsters can't reach.

...Huh. You don't know about Super Mario here? Lavalava Island really mustn't get much in the way of tourism. I guess this is as good a time as any to have a traditional "hero enters village, solves crisis, gets reward, leaves to continue quest" RPG Town Story. Except with a middle-aged plumber instead of a barely-adult swordsman.

It's been nice enough, I suppose.

And Sushie joins our party for real! The game has remembered that she's only with us for the Yoshi Kids for now, but we'll find an excuse to keep her around for good once we've done that.

Important note: Just like with Chapter 3, there's a Jr. Troopa battle guarding our return trip to Toad Town now. If you want to go back for any reason (and like Chapter 3, there'll be a pretty compelling reason later), keep that in mind. I won't be doing it until it's time to leave Lavalava Island narratively.

Sushie's field ability is the ability to cross bodies of water. She can only begin and end her swimming at a specially marked pier- those brown ones in the background of this shot will serve as examples. While on the water, pressing her button again will cause her to dive underwater to pick up items and pass under low-hanging obstacles. This mostly only comes up here in Jade Jungle, and often when you're trying to get off Sushie- I think you can get off her just by swimming into a pier, though.

Belly Flop is a repeat of Parakarry's Sky Dive, but with a much nicer Action Command (it uses the Hammer command). Properly timed, it does 3 damage- and already we're starting to see how powerful Watt is. So many party members have normal attacks with equal power to Watt's but nothing to make them anything other than strictly inferior. Squirt will attack a single enemy for up to 5 damage using a unique Action Command that's hard to explain. It's effective on fire-based enemies, and considering we're approaching an active volcano, I think the game is trying to tell us something.

Remember way back in the Prologue, when I commented that Goompa's "Field Ability" was the ability to reposition himself next to Mario? If you're on land but not on a pier, Sushie can do that too. She's the only party member with a conditional Field Ability, so it's the only time it'll ever be relevant. As relevant as such a minor thing can be.

Time to go for a swim. This map is cut off from any other water in Jade Jungle, so those two piers are the only ones we can reach from here.

And over here, we have the last of the Bub-ulbs.

And that's the last seed.

...Yeah, it's not that easy.

We'll have to grab it later. This is the game's way of making sure you don't go to Chapter 6 before beating Chapter 5.

At least we get a Star Piece for exploring.

And a second one in the tree.

Meanwhile, back on the first screen, we can sail to one pier for a Badge.

Not that this guy makes it easy to grab.

Belly Flop in action. It is, at least, better than Sky Dive because of the easier Action Command.

...Well, that is fortuitous.

Power Quake is an upgraded form of Quake Hammer. It costs 2 BP to equip and 4 FP to fire, dealing four damage to all ground and ceiling targets before Badge modifiers like All or Nothing and Power Plus. It's good if you have the FP for it, but if you just want to hit ceiling enemies at all, Quake Hammer still has your back.

Despite being most of the land on this map, it is impossible to swim to it. We'll have to find another way to that Yoshi in the background.

The loading zone we want is to the west, beyond this log.

...A Super Block for Sushie already, of course we do. We're never using that leftover back in Toad Town.

There are two piers to get off on this map. The south one is the better one.

A Yoshi Kid is nearby!

...By the way, yes, the loading zone between the jungle and the beach with the whale was here the whole time. Not that we could get anywhere interesting before getting Sushie. And yes, these two maps play different music. Coming out here is an amazingly jarring shift in tone.

...We'll find a use for this, maybe.

It's a Trumpet Plant. It grows only on Lavalava Island and blows star dust from inside its flowers. Sometimes it'll blow out other things, too, so be ready.

You can get coins out of these, rarely. Most of the time it'll just be stars. Cuter than Bellbell Plants, but just as pointless.

Push apart the first set of bushes, take out the M. Bush in the second set.

...Er, four M. Bushes. This is going to get worse before it gets better.

Well, here's Squirt. The Action Command is pretty easy to complete- you want the gauge to be in the last segment at the end of the minigame, but you don't want the gauge to fill entirely. At least they're still coming up with new action commands.

...Much worse.

At least I levelled up. That'll cover me.

And the worst part is, I need that FP now. HP can come later.

Red Yoshi Kid is hiding behind this bush.

...That is an M. Bush in the narrative. Certainly can't do that to us.

You're lucky it didn't go for the poison attack instead.

Anyway, let's pick up that upgrade and head deeper.

At Super Rank, Belly Flop does 4 damage, Squirt does 6, and Sushie learns the move Water Block- a move that will give Mario up to four turns of an extra point of Defence, as well as some extra defence against fiery attacks.

It's a Munchlesia. It grows only on Lavalava Island. If you jump on it, it'll wrap you up tight and take some of your health.

Apparently it didn't occur to me to acknowledge this room at length. We start here, with a corpse flower that will take away 1 HP if you jump on it for its coin. Not worth it, you need that HP with all the Poison flying around.

Fright Jar in this tree. As if we were still using them.

You'll want to go swimming first here.

This way is a dead end and a Star Piece.

All we can do on land, though, is hit this stump with a hammer.

On a list of the likeliest outcomes for that, this would be... on a different list.

The Blue Yoshi Kid is not in any peril at all, aside from this weird position. He's just crying because he can't find anybody- and he may just be aware of how badly everyone else is doing as a result.

Once is enough for me.

...Now would be a good time to have Zap Tap on.

Wow, that's a big jump cut. The pier in the last room had a Spinning Flower to get up to this ledge. Then you can push aside two bushes to find this pipe.

Oh yeah. A third dark room down here. No enemies in this one, though.

This, I can believe. He hasn't been eaten alive by the monsters, but he has been eaten alive by the flora. Which ends about as badly for him.

As perils go, this is a great story to tell with far less danger than some of the other kids are stuck in.

Travelling east from there, we get to the most interesting-looking room of the bunch. That raven statue with a conspicuously empty space is not raising any suspicions at all.

I love having Zap Tap on when Fuzzies abound.

Well, that's annoying. More EXP, I guess.

And they're both pointed up, too, why not?

Here's their "pitch their spear" attack. They have face paint on their masks as Spear Guys, but when they turn into Shy Guys, they have an unpainted one.

And they're also much easier to kill.

...Yay?

Yellow Yoshi Kid got the least lucky of the bunch.

We want to save this one, we're going to have to fight our way through.

This is a Putrid Piranha. Max HP: 12, Attack Power: 3, Defense Power: 0. Putrid Piranhas sometimes bite, but the truly scary thing is their nasty, poisonous breath. The power of their bad breath is 2, but your HP will begin to fall if you get poisoned. You should try to recover as quickly as possible if you get poisoned.

Putrid Piranhas (Lv. 17) are Paper Mario exclusive variants of the Piranha Plant, although they have different designs in Paper Mario compared to TTYD and SPM. Here, they are basically the Piranha Plant's unusual design from Yoshi's Island, retooled. Their bite attack is just a bite, as opposed to the M. Bush and Hurt Plant, and the breath doesn't get hit by Zap Tap.

At least the bite gives us some extra points.

The Piranha Plants in Yoshi's Island love eating Yoshis, although they keep spitting him out.

...At least it's growth?

Going south from the raven statue gets us to the sleeping Yoshi.

He's hiding in this tree.

This Yoshi doesn't seem to have noticed how awful everyone else had it.

Don't tell the other ones that.

That is all five of the Fearsome Five saved, and we get a victorious chime and thumbs up to indicate such.

And a log to get us straight back to Yoshi Village. Perfect routing!

With all the Yoshi Kids saved, everyone has calmed down.

...Well, that's not alarming at all.

I thought you kids were supposed to learn something.

...You're gonna have your fins full, Sushie.

We are responsible and, above all, capable. Plus, it's not like we're not bringing kids. Watt, Goombario, Bombette, and possibly Kooper and Bow say hi.

And... most places.

Yeah, now that we've saved the kids and run out of objectives, our next one is to go to the Leader.

Fortunately, that's not our problem. It's all for Sushie, though.

Says the one that almost became food.

I've got my lunch from Tayce T., I'm set.

Go for it, kiddo! If your friendship survives this, it'll survive anything.

Fear is a four letter word. "Hunger" is six.

...I'd suggest sitting down and having an earnest conversation, but something's telling me you've already tried that.

...Old man? What happened to "old boy"? I don't think "old man" quite conveys the same quirky British tone.

...True, but that's not how I would've chosen to phrase it.

This Yoshi has noticed the kids haven't been given as much of a wake-up call as they thought.

This one, less so. He's aware he's wishful thinking, at least.

All in a day's work. All I need is help saving someone else in danger so I can save Peach.

...It's rescues all the way down.

The Village Leader has decided on his reward: Something that'll get us to the volcano.

Hidden underneath a corner on this statue.

...We have found the Jade Raven before the full moon.

The Village Leader is saying that while they don't know a way to the volcano (and have no interest in one), Raphael the Raven, with whom they share a bond of trust, might.

He does tell us what to do with the Raven, at least. Not that it was too hard to figure out on our own.

And he warns us it'll be tricky to make our way past the obstacles. He doesn't remember how to get past them, but he's sure it won't be too tricky. He was a kid when he got past it.

Yes, this is actually Sushie's first time noticing that fact. She's been very busy with the kids before and after their escapades.

Deep-fried fish! At least Bow's covered. If she can even feel heat, she can always fan herself off.

You don't have to come.

...OK, I already used a Super Block on you, it would be nice.

Sushie doesn't know who we are, so she's going to get the story of "Mario rescues Peach".

And it turns out Sushie is such a big, soppy romantic that she's more than willing to throw herself into peril for the Drama.

And it's not like we're learning how to swim.

Not with that attitude it's not.

Way ahead of you. Keep this up and I'm not sharing.

Next time: We enter a huge fire-y flamey fire.

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