Saturday 27 April 2024

SPM Post Chapter 6: Getting Your Affairs In Order

...Was "ping" in use back in 2007? This seems like a correct use today, but also a bit more of a modern use than I'd expect from an internet culture that wasn't really "always connected" like today's.

Only Mr. L gets mentioned here. This is a bit of a weird scene, because you can sorta tell what's going on, but that's not actually what is said aloud, so you can miss it if you're only reading the words that are written.

This conversation is clearly written in the light that Count Bleck is aware that Mr. L is gone for good, but if Dimentio included that in his report, Nastasia didn't mention it. Odds are someone involved in writing this line, be it the original writers or just the localisers, didn't know how to write this line, so they just... didn't include it, while keeping the appropriate tone for if it were mentioned.

And Nastasia, what part of your administration was the screwup? You had them under control until Dimentio whispered in their ear while you left the room. Yes, you could've done something, but this is outside the scope of "things you could have actively controlled for within reason."

This extra bit adds to that layer about Mr. L being gone: This is Nastasia mentioning that, in lighter news, Mimi did the same thing and came back alive. No idea what's going to happen to her, but if O'Chunks is any indication, it's not going to be anything too severe. But she probably won't be joining us for Chapter 7.

...What kind of change is Nastasia commenting on?

Bleck feels worse than usual, but "new monocle" kinda feels like a weird comment to make if you're commenting on a change to the dark side.

Nastasia goes and leaves Bleck to his drama.

Bleck is the one who recognises Tippi, despite the fact that we can safely presume that Tippi had the more dramatic redesign. Many fan designs of Timpani incorporate her Pixl wings into her dress (something supported by the Italian name of Timpani "Farfala" evoking "butterfly" even though Tippi's name "Consilia" didn't), but Bleck is likely supposed to not look all that different from Blumiere. Maybe Blumiere didn't like pompous top hats, monocles, capes and staffs, but otherwise he shouldn't be too different.

Bleck dismisses the possibility that Tippi is Timpani, owing to the fact Timpani is gone. As far as he knows.

He further rationalises his position by observing that there's nothing he could really do about it if she were. Best not to reopen old wounds to the same outcome.

And off he goes to mope some more.

...That's odd. At some point since the last flashback, it seems that Blumiere's father has hunted the couple down, and on top of that, has already exacted his revenge on Timpani. More importantly, because this is going to be extremely relevant, Blumiere doesn't know what form that took.

Blumiere's father at first approaches the situation from the position that Blumiere was "innocent" of the elopement. Foolish, perhaps, but a boy who can still be turned into a man he is proud to call his son.

Albeit one who has made a massive mistake, within his worldview. It's amazing how narrow-minded this is- it would be an exceptionally insular society to produce no one who questions why this kid falling in love with someone else and leaving would be worth commenting on.

Blumiere is quick to disabuse him of such notions. Or at least, prove he cannot be easily snapped out of it.

This is the big moment in the arc- this is the sole piece of information Blumiere receives about Timpani's fate. We live in a world where "death" is seldom mentioned here in SPM- usually, people who die are considered to have "Game Over"ed, but other metaphors to write around death are acceptable. Blumiere's father says that Timpani no longer resides in this world. He means this literally- we know Tippi was cursed to wander dimensions when Merlon found her.

But in a world where you just can't say "die"...

Blumiere's father makes no effort to correct Blumiere's mistaken impression, because from his point of view, there's no difference. And, you know, he thinks that such a severe punishment both fits the crime and will help set Blumiere on a path to his liking.

I'm sure he will.

We are not particularly encouraged to like this guy, but he is about to get his just desserts and we are going to feel a little bad about it. Still, though. Someone had to do it.

Nothing waiting for us as soon as we leave. The game is going to let us wander around before it drops its plot developments on us, and these events will happen in Merlon's house.

I think Merlon will tell us, but you know, I can jump off the Tower.

...You know fish don't have eyelids, right? Then again, I think Cheep Cheeps do, and I've not watched Gills in the underground to be sure.

...He seemed fine where we left him.

This guy's gotten a lot more militant about this supposed atrocity. I dunno, I think they brighten the place.

...Wait, you've seen them? I thought you never went up there.

How dare you.

And if all goes according to plan, it'll stay that way.

With that said, a lot of Flipside is starting to come to grips with their growing mortality.

...That only works if we actually die. You'll have a lot of buyer's regret if I save your life.

...You might want to try a little harder if you have to accomplish that goal. Not because doomsday is nigh but because that's an ambitious goal.

...Well, he did just tell me not to lie to him...

...I think there comes a time where we might need to have a frank conversation with the missus, too.

Your tip is both terrible and terribly formatted. Something weird happen with the GCN -> Wii conversion or something?

OK, while that is a good metaphor for life, that doesn't help if the Catch Card you're missing from your collection is only available from the Card Shop. But yes, if your last card is something you can catch in the wild, it's probably a better idea to do it.

Already had... way too much of it.

...Uh... I feel like I don't know enough to say something to a man this desperate.

...It sounds like his wife has gotten very upset with his failure to sell, and got off the sinking ship. Or rather, just left to cool down- I doubt she'd leave without the daughter, too.

...An interesting way to look at things, but I think some disagreements in the modern world are too fundamental for this to help much. If you hate somebody for something that can't be changed, this is just a drop in the bucket trying to mend that gap. I'm not saying don't try it... I'm just saying hedge your bets.

What, find something bad in someone you like? That sounds like a worse idea for all concerned. Try not to look for bad qualities in people regardless. If it's deal-breaking, they'll make it obvious.

Is he smelling the Sammer Kingdom and not picking up anything... or is he picking up the World of Nothing? It's difficult to tell...

If Heronicus was the one who challenged Sammer Kingdom before us, this could be a pretty dark way of portraying the World of Nothing. In addition to the Sammer Kingdom no longer existing, Heronicus having no memory of it suggests that even people's memories are affected.

...I think this does actually go somewhere, but just with the side NPCs.

Again, trust me, you won't.

So yeah, those Ancients were passionate and romantic... Did I already tell you that? Even Merlon, their descendant, is wild for love, you know... Why, he had quite a thing for Saffron the cook. He went to her cooking shop every day and wooed her constantly. He finally broke down and confessed his love for her... And here's what she said: "If you can finish an entire serving of my Saffron Special Galactic Meal, I'll date you." ...And this is one of the biggest, most filling dishes anyone's ever seen, mind you. But he dug right in. According to spectators, he finished all but a sprig of parsley left on the plate. Just then, some poor girl appeared in town who was severely injured. Merlon had to help her, so Saffron let him suspend the challenge. I don't know what happened to that girl next... But then Merlon became engrossed in his studies, and he hasn't wooed since. Maybe he'll get back to it when the world is peaceful and safe again.

That girl was probably Tippi, not Peach. But still... it seems it's not Nolrem being the loverboy that's the weird one, but Merlon doing his job.

...A sprig of parsley?

So yeah, ever heard of the Sammer Kingdom? The king there controls an army of 100 loyal soldiers. Each one has a different personality and unique skills. King Sammer was entrusted with a Pure Heart by Merlumina's younger sister... She was madly in love with King Sammer I, so they married and had 100 kids. The 100 princes and their royal parents ushered in an era of prosperity. Therefore, the number 100 became important to the current king. Imagine all the budding young romances with 100 strapping princes around... The kingdom of that era would have had no problem fighting our current woes...

And that's the story of how King Sammer got his hands on a Pure Heart. Since they got cut off by being erased, they haven't had much chance to worldbuild, despite the fact that south of 30 of them talked to us.

...Imagine the girls that are falling for the Sammer Guys. Another Castle must be a hit with the ladies.

Ooh, Turtley Leaf from Flimm! That helped out.

Incidentally, the Catch Cards for Sammer Kingdom:

Max HP: 10-80, Attack: 1-8, Defense: 0-3. This is one of King Sammer's legendary 100 Sammer Guys. They're pretty sensitive about their honor.

Max HP: 1, Attack: 2-5. This diminutive Sammer Guy fights in the Duel of 100. He's small, wily, and not above smacking your shins!

Max HP: 30-99, Attack: 3-10, Defense: 0-4. This Big Sammer Guy fights in the Duel of 100. Too bad there aren't weight divisions in the Duel of 100...

These ones are only available via the Card Shop, you can't get them from using Catch Cards on the guys themselves. They actually will double your damage against all the Sammer Guys of that weight class, which makes the Duel of 100 much easier than it already is. Well, except Small Sammer Guy.

Max HP: 6, Attack: 2. Only the wind whispers the name of Ninjoe. Give him enough money, and he'll be your ninja minion.

Max HP: 8, Attack: 3. Ninjohn is an assassin from King Sammer's Kingdom. He really knows how to hurl a mean throwing star.

Max HP: 10, Attack: 4. Never mess with Ninjerry. He is a true ninja master! Of course, shape-shifting like that isn't exactly fair.

The Ninjoe Cards. Ninjohn and Ninjerry appear accompanying Sammer Guys starting later in the Duel of 100 than we got: Ninjohn first appears in Round 56, Ninjerry Round 75.

...This guy doesn't seem to have even noticed the Void like everyone else, and he's content to continue his womanising.

At least it's not just the "standard" hot ones.

Assuming you're practicing as you preach. I hope.

...Are you OK? Slightly worried, but you seem to be OK with your perspective.

...Having just watched a world disappear... yeah, uh... can't argue with that.

You're not helping. Serious question, have you done anything?

...Not actually sure. Probably not.

It'll come very slowly, but when it hits...

That is, if the world doesn't end so fast there's nothing to watch. Wouldn't that be an anticlimax?

The kid who wants to fly wants to try flying on Lakitu's cloud. Stealing those isn't a thing in this game, sadly. I always love doing it, but I'm not sure how much this game's mechanics appreciate the idea.

Like a door? Or really, any reason to visit the top?

I mean... all things come to an end. This is just existentialism hastened by the end of the world having a calendar date.

The dialogue from the wife seems at first detached from the husband. Perhaps tangential, but...

...I suppose she's planning for her afterlife, to improve on the hand she got dealt this time? It's an interpretation, but not really a naturally following one.

...OK, for your usual standard, that's not a great hint. Two questions: What pits of water am I encountering, and why would it benefit me to run across them? This is far more useful for the platformer's Mini Mushroom, where parts of levels are built around it, than this game.

Ah, that's how gachas get in the minds of people who don't like the gameplay. It doesn't even have to just be physically cute: It could be cool narrative building her up.

And it's an absolute terror on the gameplay front. Electrify and Atk Up should never have been combined.

...You know, I didn't try an alternative approach until later, but he really just keeps saying this. There is a way to get him to lighten up, but I don't know when that starts being a thing.

Oh no, the kid's become self aware! She's realised her mother might not be the most realistic and positive parental figure!

...I don't know if I want to stand behind that word "interesting" to any significant degree.

Depending on what kind of man Grandfather is, that could be a great lesson in how "being interesting" isn't a good recipe for "being someone to hang around with for a long life". This isn't saying Grandpa is a bad person: But he might just be a bad enough influence that Grandma gets the idea that "interesting" people are also people who might lead you astray and do you harm. It's a boring life, but it is a longer one.

...Is that the backstory for Heronicus? It explains that "I tired of that" attitude, although it wouldn't really fit the idea he went to Sammer Kingdom. It also implies Heronicus and his Flopside counterpart knew each other, a fact contradicted by Merlon's assertion that Flipside and Flopside don't know about each other.

...So that's the guy who drew up all of Flamm's maps? Someone had to, I suppose.

"People need to produce my manuscripts faster than I do." The bottleneck in the process being someone else can get frustrating.

...Come again?

"Hale" seems to mean "free from disease and so on". The symbolism is pretty obvious, although what to take away from it is something a little less obvious.

Or, you know, looked out the window. I'd comment on you being underground too much, but no, there are windows with a view of the Void down here, too.

...No, uh... the people meant that literally. Very literally.

So Count Bleck has four minions, as you know. I hear that one of them, Dimentio, wields powerful magic. I don't know where he comes from or who he is... But I hear he approached and befriended the count all on his own. And the count even turned him away once... Until he read in the Dark Prognosticus about the role of someone similar... Why was he mentioned in the Dark Prognosticus? Sounds fishy to me!

I don't just smell a fish, I smell the entire aquarium. If Dimentio's important enough to be in the Dark Prognosticus, that must mean he's got more to say about this whole "subverting the Count" idea than even we seem entirely sure on.

So let me tell you more of the Tribe of Darkness, and why few talk of them... They did something so bad that mentioning them has become forbidden. I hear they stole the Dark Prognosticus from the Ancients and hid it. But I don't know why they would do such a thing. Some say they did it to use the book's power to enhance their dark magic... Some say they hid it from others who would use it for evil... But I heard of the last person who was known to possess the book... If the rumors are true, then you know this person as Count Bleck...

The Dark Prognosticus is a book of doomsday, and the Tribe of Darkness took it upon themselves to either weaponise it or remove it from those who would. The Ancients being the last holder implies that the Ancients claimed it from the last warlord for one of the same two reasons- by all accounts, probably the latter, but I'm not ruling out the former.

Beating Chapter 6 adds the maps 4, 7, 29, 36 and 37 to the rotation. Map 4 gives a Card related to the Sammer area, but 7, 29 and 36 are all mechanical items and 37's a Crag area Card.

In addition to this, although we will later be able to get back to the Duel of 100, no Maps will ever point us to either the Sammer Kingdom or the World of Nothing (thank goodness in the latter case). Map 37 is the last map that points to Chapter 5, and then Map 38 will point to a Chapter 7 location.

Turtley Leaf on a Pasta Dish for this one, of course.

Right, time for a lot of exploring the maps.

I'm making my first stop in Chapter 2-4 for one simple reason:

I want to drop this off in Yold Town, recoup my losses, and go buy some more maps. Clearly I didn't have enough money the first time.

Starting in a more sensible place, Merlumina is hiding a treasure here at the gateway to Flopside.

...Er, Welderberg's card. Sure.

This guy will dig a pipe tunnel wherever you want to go. He's a real go-getter, but sometimes he goes overboard.

*Flipside street has more blue pipes than room to walk around.* Welderberg: "Oops."

...Huh, that Koopa Striker shell is up there before you get the Gold Card to unlock its matching game. You can also see the cards from Forget Me Not, the platform from Tilt Island, and this reticle we're flipping on is from Mansion Patrol.

This overexcitable king hosts the Duel of 100! Martial-arts tournaments tickle his fancy.

This is where King Sammer lives, apparently. He had to pop up somewhere.

Flamm has a map pointing to Flimm, hilariously.

This one's a utility one. One more Dyllis Deluxe to make.

This is Map 1, and its description is pathetic if you can't track that down. We're on Flipside 3F.

...Yay?

This one could be cheeky if you're not thinking hard enough- we're not in 2-2, where we arrive at Merlee's Mansion. We're in 2-1, at the ending stretch, and Merlee's Mansion in the background is a cool environmental detail.

Less sure what the fate of this will be. Probably a Meteor Meal.

This one is in 2-2, though.

We'll find something to use this on.

Meanwhile, on the inside...

This faithful guard pup spits out trespassers. Being spit out is better than the alternative...

Gnip's card is in here, as opposed to how Gnaw was with Flimm. Gnip is the little one, surprisingly- you'd think the big one, the character card, would be the Map.

...Ew.

While you can explore 2-3 decently well, the two rooms in which you worked off your debt to Mimi are locked. Not sure why, but maybe they just didn't like how the "off" states looked for them.

All of the Gloamers have been set free since we chased Mimi out, although they haven't been given any better. They also haven't got new sprites without the prison uniforms and ball-and-chains, not that those balls ever did any actual inhibiting of movement.

If nobody's buying, you ain't selling, no matter how hard you try.

...Uh, good question. I clearly entered a door to enter this part of the mansion, and if you can get to 2-2, it's easy to find your way to the exit.

...Please don't. Although we still haven't got a permanent solution to Mimi, nor do I know if we ever will.

Whee! ...How much Atk do I have now?

At least I get another one of these on my way through Chapter 3.

We start with the blue cheerleader in this lineup.

Max HP: 1, Attack: 1. This pest will send you straight back to Flipside. Then again, it's one way to cut down on your commute.

There's a Back Cursya nearby here, and this is where they've decided to give you this one for free. Slow Cursya comes for free in 2-1, but you're on your own for Heavy, Tech or Reversya.

This map's the only one really in an actual call-back area- this recreation of 1-2 is the only outright recreation here in Chapter 3. Hence the "memories".

Once again, we get one of these to add to the collection.

These guys don't recognise their former boss, and continue to be fightable even when playing as Bowser. Hey, insubordination has its dues.

This one's a bit of a tricky one to find- it's in 3-2's back area where Thudley lived, although any more specific and you're looking at the precise shapes of these terrain features.

Max HP: ??, Attack: 2. It's a giant, ten-tentacled squid! That's right... ten. How'd it get so big? Must be something in the water.

There's Big Blooper for us. I think real life squids have ten appendages- eight arms and two tentacles, although how the former is different to the latter is something Bloopers rarely consider. All tentacles are identical on those.

Skipping over the Dotwood Tree entirely: We don't need to go there and I don't want to go up the whole thing to get to Fort Francis.

After we kicked his ass, Francis went to the hospital or something, and while he's out, his Meowmaids are in charge of maintenance. As they always where. Francis will be back eventually, though- we didn't evict him from the castle, nor do we intend to.

...Wait, didn't Cowpocalypse already go by?

Checks You know, I'm not sure. He gushes about it during swoon.exe, but in context, it could easily be a newer show.

...OK, even assuming he does have action-figure time, what the hell kind of arrangement is going on here that this is a concern? Surely, if there is a scheduling conflict at all, Francis would plan around the show's broadcast and not the action figures? This joke is just kinda weird in general when put next to the other Meowmaid, anyway.

"We're not programmed to unpack them ourselves!" Presumbly there's room for all these games, the Meowmaids just aren't putting them in the right places because Francis doesn't trust them to.

Francine's room is still here, but there's nothing left. This is where we'll find Francis when he's back, but for now...

...Oh, huh. Tsundere-Meowmaid has a different story about Francis's absence. If Starship X-Naut is a Wii game, that would be hilarious. After all, carpal tunnel sucks, but it's not going to hospitalise him.

This one's a super-tsundere line, but you can still not read it as such.

I don't suppose the hospital appreciates a sudden influx of comics for a single patient. I wonder what problems this causes on that side. I'd say hopefully Francis didn't lose any of his comics, but you know...

OK, this one's a big pain. Map 24 points to one of Francis's treasure rooms- good luck remembering which one is which, becuase the background elements are all you get. And maybe, if you're lucky, the doors on each side.

Map 23 is only available post-game, and points to the other treasure room.

Max HP: 40, Attack: 1. Francis totally nerds out for rare collectibles. He takes geek chic to a totally new level.

You could wait for this one, I suppose. I grabbed it early just in case- I think I know something this could be useful for.

Time to head off into the stars! No Maps point you to 4-1, and I don't think there's any reason to go back there if you already have the Foton Card.

Squirps! Nice to see you again! He's needed for his shooting abilities, but that's only relevant to 4-3. Not sure why he shows up anyway in 4-2.

Squirps's final scene, where he asks his dead mother if he did good before closing his eyes, set up the possibility that Squirps died. I didn't really get that reading when I first saw it, but it seems to be something set up through RPG traditions. It's kinda funny if you took that reading, though.

That is the space child, Squirps... His full name is Squirp Korogaline Squirpina... It seems he is actually the prince of a space kingdom... He dreams of ascending the throne someday. I'm sure he has what it takes...

He also gets a new Tattle now that we know who he is. Otherwise, he's basically the same, complete with still being baby.

First map is, of course, where we found Fleep in the first place.

This funky space kid drops some crazy outer-space lingo. His full name is Squirp Korogaline Squirpina!

It's Squirps! "Crazy outer-space lingo", huh? Squeep.

Right, we need to blast our way through 4-3 for some goodies.

There's a Map that points to Twinkle Mart. See if you can remember where it was!

Max HP: 40, Attack: 3. So... who's this mysterious Mr. L character? Is this what the Prognosticus foretold?

Mr. L's card is available after Chapter 5, so you can get it even before seeing Dimentio dispose of him. As such, it treats Mr. L's identity, and nearly everything to know about him, as unknown and just speculates as much as anything else. Shame, since a lot of other characters get to wait until more unveils about them.

Buying this for the recipe list while I'm here.

REVENGE!

This Map is a weird one- I couldn't remember where it was. Glide over while you're on this wall here.

It's marked better in the overworld than the map.

Max HP: 255, Attack: 4, Defense: 3. This is Mr. L's hovering, head-shaped robot. He must have tricked it out with all kinds of weapons. I guess that means Mr. L is a pretty awesome inventor, huh?

That's Brobot added to our collection. I wish we got more of mechanic Luigi- sure, there's "Luigi's Engine Room" from Mario Party 1, but I want him to actually work.

..."A love transmitter to the future"? I would have accepted just a statue.

This one's Map 29, and doesn't appear until after Chapter 6. Not sure why, but it's a stat buff nonetheless.

Use it immediately. Or sell it for a lot of money, but why do you need more money?

The statue in 3D.

Hard to find? I guess this is behind the mega password and also a background trip.

It's the star of "Flint Cragley, Cragtrotter"! His show is a smash-hit on crag-vision.

I'm sure Flint really appreciates his card being hidden so well.

Over in 5-2, the volcano actually has treasure now!

...There was also one of these outside, if you remember. Still, more is better.

As mentioned earlier, the Floro Cragniens have all been removed now that the Floro Sapiens no longer abduct and brainwash them. Nice for not losing points!

...Wrong one. I really hate this map, the only thing you have to go off is the rafters in the background, and it's hard to pick out which minecart you need.

These guys are back. You need these guys for Sap Syrups, of course.

These two Cragnons are Flint Cragley's assistants. Sadly, he doesn't treat them with proper crag.

Hornfels & Monzo's card is on the minecart before the slope all the way down behind the locked door, I believe.

More HP! Can't deny that!

A treasure here in the depths of 3-3, too.

...Not a good one, but one nonetheless.

Need that!

Remember to flip into 3D to go down to the Cursya den. It took me a while to remember this was here.

There's two spots with a down pipe and a door in here. I seriously can't tell how you're supposed to pick it out.

This is the Poison Shroom that Cursyas drop. They're good for recipes... or would be if Ghost Shrooms didn't do everything they did. They just apply Poison on consumption.

Oh, screw you, too, Floro Sapiens.

Grumble grumble.

These Floro Sapiens are still hostile. Frustratingly. I wanted to talk to them!

I love that description. It really is a treasure among treasures- no more valuable than its neighbours.

Max HP: 50, Attack: 2. King Croacus cares about making the world beautiful. Too bad drinking polluted water has made him insane.

Said of the regent King who usurped his power by letting a sick artist wilt. I'm sure there's some fitting commentary to be made here.

King Croacus is still recovering, and this Floro Sapien caring for him is actually an NPC this time.

It looks like he'll make a recovery now the toxic water is cleaned up. Which makes the Catch Card pretty outdated.

Once you leave Chapter 5-4, you're still wearing your Floro Sprout, unlike the chapter the first time around. We'll have to take it off manually at some point.

Ice Storm + Turtley Leaf. You can bypass the Turtley Leaf... with a Golden Leaf. Don't bother. You can also bypass the Ice Storm with other cool drinks.

Sap Soup + Shroom Shake, also some miscellaneous Shrooms or recipe items (I used Cake Mix).

This dud dish is a Poison Shroom, Ghost Shroom, or other bad item with many cooked items- I used Fried Shroom Plate, and you probably will too.

Similar circumstances: Poison/Ghost Shroom, other bad items with Mild Cocoa Beans and other chocolate dishes... also a few recipes that use Egg Bomb as the "bad" item. Despite being a "bad" item in itself, it's actually fairly useful as a chocolate item in other recipes.

Rather than making you Slow or Heavy, this gives you the same curse as Tech Cursya, which I seem to have missed earlier.

"No Skills" prevents you from using anything unique to your currently played Hero- Mario can't flip into 3D, Peach can't glide or shield, and Bowser can't breathe fire (but I think he's still doing double damage).

Turtley Leaf + Shroom Shake, Cake Mix, or similar items. I felt like cleaning up my Turtley Leaf recipes.

These are the only maps I left behind, for now. I'll grab these two later.

I accidentally flipped into this menu, and wow, they actually have some context-sensitive selections in here. Hm...

There's two versions of each quote: One when you first get to an area, and a longer one once you've beat the Chapter. 2-3 is an example of one that fully changes, but others just extend the line. Another weird thing is that it flips between "You" pronouns and "We" pronouns, seemingly at random.

A mysterious fog hangs about Merlee's sprawling mansion. But where's Merlee? The only one here is Mimi. Oh, and some guard dogs that throw you out of the mansion.
Mimi ran a sweatshop in the back of the mansion. Looking back, the hard labor wasn't all that bad. Maybe that's because this is where you met Slim.
Countless butlers have been lost in this massive cellar. And masters, too! Merlee was hiding in a faraway toilet. Good thing you saved her and stopped Mimi.

Another weird thing about Chapter 2 is that 2-2 never changes to accomodate Mimi having been kicked out in 2-4.

The locals here love watching TV more than anything else.
The locals here love watching crag-vision.

5-1's also changes "TV" to "crag-vision" after you play it, also weirdly.

My recipe list for now. We're really cleaning up now. Chapter 7 will be the source of most of the last things I need to find, others I can get but just need a few more resources I'm not quite ready to throw in yet.

These are the Maps you can have. I did wind up buying 7 and 17 after all, I'm just not picking them up until later. Everything you can't see, we genuinely can't get yet.

Right. Merlon, what's going to happen now our Pure Heart is useless?

...First thing's first, how useless are we talking?

...Yep, we're screwed.

...Tippi not telling us who she is now is because she's reticent, not because she's amnesiac. Really, Tippi? The player's got an idea what's going on, but the Heroes are going to be left in the dark. More rude than harmful, since knowing about Blumiere isn't going to help us stop him.

This is exactly the situation I was worried about when I learned we had a plan with eight points of failure. We lost this one, we lose. It doesn't matter we've already secured six: We lost one, we lost.

With that said... can we do anything else?

Dimentio shows up to rub salt in the wound.

...Wait, what do you mean, Dimentio showed up in Flipside? How long could you do that?

I think that's Peach. Might be Bowser, but it's definitely one of them.

...I noticed that "this".

Bowser didn't, and gets highly frustrated.

Also, shoutouts to Merlon freaking out this whole time.

...Dimentio...

...Yup. Dimentio dropped into the hub town and just killed us.

A villain finally pulled it off. And it seems he's got his own reasons for doing so, rather than just doing so to allow Team Bleck to win.

Merlon is completely gobsmacked by the idea that Dimentio was allowed to come to Flipside at all. I think the stability thing Flopside did was supposed to prevent evil influence, but clearly that wasn't "evil people just walking in"- Merlon might've gotten a bit too complacent.

...So what now?

You better have meant that literally.

Although that reminder doesn't exactly inspire confidence.

What more can he do here? He's already got rid of the Heroes! What, is he going to torture Merlon some more?

Next time: What the fuck, Dimentio!?

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