Saturday, 17 June 2023

TTYD Chapter 1 Part 1: Stop and Smell the Petalburg

That's a little neater of a title position, isn't it? Trying to screenshot these is an exercise in just waiting until the face of the coin I want to see is facing front at the same time the title is in the top half. Thankfully, the coin flipping and the title looping are offset. But I've never lingered on this screen longer than it takes to accept the A input.

Welcome to the first level- the grassy fields one traditionally sees at the start of Mario games. And hey, that's the castle marked on the map right there in the background!

And we spawn right next to it. That pipe isn't working right now, though.

The time to starting Chapter 1 is so much quicker than in 64, it's lovely!

Starting off, these trees have items. There's a few more of these lying around TTYD, or that may just be because the opening starts so strong.

There's a Star Piece here.

As soon as we start, we are confronted with a loud roar.

And a giant shadow overhead.

If that isn't a new starting tone even outside Rogueport.

I take it that is the Castle and the Dragon.

Well, clearly this is going to become our problem. Whether or not we fight it.

Right, let's figure out what we need to look out for.

Another Mushroom! Since we have two healing targets, these have higher value.

Close Call (1 BP) works the same as it does in Paper Mario. And I think there's a reason they always give it to us in the opening act.

Nothing interesting in this brick block, although that tall pipe is hinting at something.

...That something being "come back with another ability."

Hit this particular Candy Pop with a hammer ten times or so and you get a Horsetail, a cooking ingredient. There's a clue you're supposed to do this, although we legitimately don't even have access to said clue. With that said, it is possible to create every single recipe in the game without using a Horsetail once, although of the options available, it's better than the alternatives for three of them.

Goombella reminds Mario about the usefulness of her Tattle ability out of the blue.

The river running through here totally makes the air crisp and refreshing. Hey, and by the way, Mario, have you tried checking the grass around here? Sometimes those clumps of grass hide good stuff, so always check them with the A Button!

That was a particularly clumsy and inelegant way of reinforcing this particular problem, but it is characteristic of Goombella's style of Tattling.

This was a mechanic back in Paper Mario and it's appearing for the first time on this map, and apparently someone in playtesting really needed help figuring it out.

...What is with the game putting unpleasant items on Spiky Goombas?

The Power Punch gives +2 Atk to whoever it is used on for two turns. This is considered a buff, so it applies double for Jump and Headbonk when we get it. It would be a pretty powerful tool, but it's not worth the inventory space.

And of course the Spiked Goomba uses it on the enemy that still has an unused action in its turn. Really ought to have killed it first- although to be fair, it's really hard to land a Jump command on the rearmost flying enemy because of the massive jump angle you have to take.

Let's get rid of him immediately.

...And leave us with a Spiked Goomba, of course.

It was a good experience.

Anyway, the pipe we needed to use to progress was hidden behind these bushes, and examining them gets it to spawn.

Somewhat annoyingly, Goombella is going to be doing her Danger animation for a long time to come. I maybe should've Mushroomed her just so she could be in her normal animation for the cutscenes.

At any rate, new mechanic to TTYD, the background is now (sometimes) a traversible area. While in the background, Mario can only run, jump and possibly hammer- the partner doesn't come with. It's almost entirely used as a gimmick and for visual flair rather than any sort of seriousness.

If you pass the obvious switch, there's a Star Piece all the way back here. Imagine hitting the switch, moving on, and then spotting this.

We cannot leave the screen we are on and go to the next one from the background. Sometimes the background does have screen transitions, but these are separate from the ones the normal map has and are clearly signposted.

Anyway, hitting the switch.

Every plank of wood on this bridge is added by a flipbook one by one.

The ? Block on the other side of the bridge contains a Mystery. Mysteries have had their repertoire expanded over Paper Mario (and no longer have a chance of bonking Mario on the head), including three new items that we haven't otherwise seen. They are as follows:

  • Dried Shroom
  • Mushroom
  • Ultra Shroom
  • Honey Syrup
  • Jammin' Jelly
  • Volt Shroom
  • Slow Shroom (Heals ~2HP a turn for a few turns)
  • Gradual Syrup (Heals ~2FP a turn for a few turns)
  • Repel Cape (Makes it so some attacks will miss for a few turns).
  • Stopwatch
  • Fire Flower
  • Shooting Star
  • Thunder Rage

This will be appreciated for something coming up.

At any rate, we seem to have gotten lost somewhere along the way and have wandered into Pokemon Emerald, for we have found ourselves in Petalburg City. This is a localisation invention, and the two towns are known as ハナハナ村 (Hanahana Mura) and トウカシティ (Touka City) respectively in JP.

For some reason, if you ran around talking to miscellaneous NPCs in Rogueport before coming here, you might find your game spontaneously crashing due to a random bug.

I'm sure everybody playing the game for the first time who ran into that on accident promptly dropped the game here.

We travelled here by pipe, and it doesn't sound like there is particularly efficient means of getting here on foot for people who aren't Mario. Surely they have a better business partner than the warp pipe to the sewers of the worst town in the country.

Plus they have a deadly dragon infestation. People looking for the quiet country life chose the town that wasn't about to be eaten alive.

It's like "Captain Hook", except it's a dragon! Who knows, though, it might be friendly. I mean, Valoo was!

Dragon infestation: *Marked as read*. Treasure hunt: Yes.

"It's to find a missing girl. We think." The Crystal Stars do raise in stakes as the story progresses, but right now, the stakes are low enough that this line is unwarranted.

The people of Petalburg, generally, do not really know anything about it. Outside Rogueport, Crystal Stars don't really seem to inherently mean much.

This guy reckons the mayor might be the guy to see about this sort of thing. Mostly because of his age. His intelligence seems more in question, but he can't be useless!

Probably doesn't look that bad in context.

And a thanks given to the guide.

For some reason, there are Bub-ulbs here in Petalburg. This one is Irish.

...Uh oh.

I can only imagine how many of the inhabitants of this village have found themselves dragon food. Lucky they live so far from the castle, but the dragon can always fly this direction...

This kiddo is one of the more famous NPCs running around, because he's playing the same video games we do.

And apparently he's a fan of Blazing Blade. This seems to have been a localisation addition: in the JP version, he was instead a fan of Super Mario Bros. for the Famicom. Changing it to Fire Emblem was a pretty good call all around- Blazing Blade was the first Fire Emblem game released outside Japan, and it needed all the help it could get. It also caught fans of IS's other main property, Advance Wars, but neither seemed to keep enough staying power to make it off the GBA.

This kid sure is a fanatic. All he talks about is video games, you notice that? I wonder if he's finished his homework for today? Y'know, homework's important, too!

I mean... she is in university. Of course she's worried about homework.

We've got some brand new items here in the shop today: the Courage Shell gives a +3 Def buff to a chosen ally for two turns, while the Mr. Softener attempts to apply the Soft status to enemies, reducing their Defence by 3. Crucially, it seems Def doesn't go negative.

It's a pretty good idea to buy a POW Block here. There's a way to cheap out on it, but I always wind up grabbing it anyway.

Casual acknowledgement of breaking and entering. What else do you do?

Lots of rumours of treasure in this leg of the kingdom.

...And a lot of people getting themselves killed over it. We'll be fine. It's not like our Goomba friend is at low HP.

This guy's apparently a total die-hard Peach fan. He even collects Peach merchandise! He has posters and pictures up everywhere. Boy, get a life, know what I mean? Hey! Mario! Don't tell me YOU have a secret collection of plush Peach dolls, too!

This guy seems to be a fan of Peach. I guess even monarchs get fanboys.

...Plush Peach dolls? I don't think they sell those...

Over here, we have a general Bob-omb who does not seem interested in being much more than a generic NPC. I'm sure there's some reason to come back here later.

That's General White, the Bob-omb. I guess white Bob-ombs are pretty rare. He has a cool mustache, too. He might even give your lip fuzz a run for its money!

I'd agree, but it looks too much like Waluigi's for me to say Mario would appreciate the comparison.

And down here, we have the weirdest NPC.

This is Dupree, a Doogan with a French accent, a disco costume, and a penchant for the ladies.

Absolutely none of this is explained.

Goombella is having none of it.

Despite the fact there are multiple female partners, he only flirts with Goombella.

Yeah... let's hope he doesn't find us ever again.

...EWWWWWW!!! What's with this guy, huh?!? It grosses me out just being NEAR this weirdo! ...All right, fine, whatever. His name is Dupree. He's this icky guy who tries to sweet-talk everybody. ...There, no more!

...This raises uncomfortable questions about how Tattles work.

I mean, you can live in paradise and still feel put upon if you could get eaten if you walk in the wrong direction at the wrong time. I feel like that's a reasonable concern.

Not a rousing endorsement of the mayor's ability to point us in the correct direction.

These three are... sort of based on those three travelling Mushroom Kingdom maid Toads from Paper Mario, except a lot more robust- they actually show up in places.

Aside from that, they're mostly just recognisable tourists.

...And possibly not safe to be left unsupervised.

These are the Traveling Sisters 3. They seem to go everywhere together. They seem so ditzy, though. Do they even notice each new place they wind up in?

I think they know exactly where they are. And that scares me more.

Up here, we have an absolutely adorable Koopa girl.

Who actually recognises us. So I guess some people out here can.

And mentions a guy named Koops.

That's Koopie Koo, a local Petalburger. She seems to be Koops's girlfriend. Gosh, she's really cute... and she seems to have a good head on her, too. Thing is, because she's smart, she kinda mothers Koops a little bit... I guess it's a complicated relationship. But then again, what relationship isn't?

...Goddammit, am I shipping Goombella and Koopie Koo now? Also, "Petalburger". That's a name that probably could've used a second glance over.

This guy is Koops. Clearly they're going to be important characters.

Koops, as hinted by Koopie Koo, is not the most talkative of turtles.

That's Koops, from Petalburg. He's got confidence issues... He's a... cringer, y'know? But he's definitely got a serious interest in Hooktail... I wonder why?

...A cringer? Are we sure this game was made in 2004? That interest in Hooktail doesn't feel entirely backed up by his line, but talking about Hooktail feels like the wrong way to keep him in a good mood.

...Oh great, Hooktail's not even the only monster running around being terrorising.

...Does it attack back, or can we ignore this one? I dunno, I feel like we should plan for one after the other.

That's a Toad from Petalburg. He just seems like a regular Toad to me... But I hear he leads a secret life as president of the Luigi Fan Club!

...Shoutouts to the biggest disconnect from NPC dialogue to Tattle ever. Although imagine just casually running into a big fan of your brother.

Besides, we have a gate. And a gatekeeper.

That's the gatekeeper of Petalburg. He's super-dutiful about guarding this gate. But I bet he'd totally run for cover if real monsters ever did show up here... I just get a feeling about him. Goomba's intuition, maybe?

Fortunately, this situation never comes about. With the dragon overhead, I can see why one might panic around here.

...Wow, so Petalburg genuinely is just one of many villages out in this part of nowhere. Also seems to be one of many being nibbled upon by Hooktail, but still. Even if someone's brave enough to come in this direction, no guarantee they stop in Petalburg.

Ah, that explains a lot. Koops's dad seems an all right fellow, and losing him is going to hit hard. Although, like Neimi from Sacred Stones, this does kinda feel like we're meant to be laughing at a guy for crying about their massive trauma.

You can get some Turtley Leaves outta this garden. Every time I tried, it's been in the last bush I checked. The Turtley Leaf is the same item as the Koopa Leaf from Paper Mario, cooking into Koopa Tea and other Koopa-ey recipes.

Despite what it may look like, it is not currently possible to acquire that Badge. Anyway, we're standing in front of the mayor's house.

...And the mayor seems to be on the less helpful end of the spectrum.

Whatever we want out of him, we're going to have to figure out how to slowly, and rigourously, get him into a more productive area of conversation in order to get him to think about it.

Fortunately, we don't get given these as inventory items. Probably about two coins and a Courage Shell.

Finally, we can move on.

Look, he's on the right track, let him have this.

Admittedly, this is probably exactly how this conversation would go in real life, but it starts to skip endearing around the third time.

By the way, these dialogue options have no impact on what the Mayor talks about. I mean, that was kinda obvious from the way the Mayor talked anyway, but worth mentioning.

Hey, I'd probably do it without promise of a Crystal Star for it. Certainly wouldn't want to find the real thing and get gnawed after the fact.

...Are you really that senile, or are you faking it to get out of paying an appropriately handsome reward?

My guess is a little from column A, a little from column B.

He finally realises he hasn't been introduced. And/or may have forgotten Mario's previous introduction. Since he's silent, we're not necessarily sure either way, especially since the Mayor's word clearly isn't worth much.

...How does one mishear "Mario" as "Murphy"? They both start with M, but they don't use it the same way and share like none of the same sounds.

Yeah, he's definitely screwing with us. Less sure why, but he's having fun with it and not causing real problems.

Finally, something resembling actual direction. We need to find these keys so we can use the pipe to Hooktail's Castle.

The original Japanese name of this location is "スットンとりで", which is apparently a pun and an anagram. The localisers seem to have given up and gone for something adjacent to a joke that vaguely waved at the name "Thwomp".

Yes sir!

That's Kroop, the mayor of Petalburg. He just babbles, whether he's alone or not. I just can't tell if he's really senile, or if he's just working that angle, y'know?

Good to know I'm not alone on that "he's faking it" angle. Seems a bit of a lonely existence to play pretend, though.

You've got mail! Mario's ringtone is the theme that plays when you've beat a Castle in Super Mario World and saved the Egg inside.

E-mail is... kinda of a weird thing overall. This is a game made in 2004, around that weird time where Nintendo thought "modernising their IPs" meant given them some of this fancy-schmancy new tech that was beginning to take the world by storm (see also: Kirby getting a cell phone in Amazing Mirror for no obvious reason.) Practically, it's basically a replacement for the snail mail opportunities of Paper Mario 64, except instead of updating in the background, we get paused briefly to hear our ringtone. And promptly set that thing on read.

I think we just genuinely get two emails at once here. At some point, we have given our email address to Frankly.

Hello, Mario! Working hard? Professor Frankly here, in e-form!

It's highly likely you'll receive e-mails like this one while you're on your journey, so check your mail often!

I actually have nothing more to say than that, so I hope all goes well for you, and I look forward to getting more information on those Crystal Stars!

   Professor Frankly

That seems to have been a mistake.

There are a few main kinds of email, and this is a plot-triggered email. It has something to do with something we did on our adventure, and is overall the closest relative to the mail Mario got delivered to his house in Paper Mario. As such, each one has a picture to accompany it, although this time they're in-engine things and not actual art. Frankly is seen next to his trash can, and this is a gameplay clue: Any Tattle that the game considers you to have missed can be found inside this trash can. It gets this wrong at least once, and another instance leads to a spoiler. I will not be getting any Tattles this way, but do know that Blooper is one of them.

The trash can only has parchment in it if there's a new Tattle. Otherwise, it's empty.

Direct Mail Verification
________________________

Dear Mr. MARIO!
Thanks for registering with Rogueport Direct Mail (RDM) service.

Your kind friend, MR. FRANKLY, referred you to us.

Our direct mail service will provide you with regular, timely news updates. We hope you enjoy our service!

****************************
Published by Rogueport
Restoration Committee
****************************

...Apparently we were very wrong to trust our email to Frankly.

After talking to Mayor Kroop, we are now allowed to continue travelling in this direction.

But before we can, we are interrupted by somebody.

Koops has come with something to say.

...Very slowly.

And very nervously.

In fact, he loses what little courage he's mustered and wanders back home.

We'll be back this way with the Stone Keys, we'll ask again later and see if he's gathered some more courage by then.

There's a Star Piece in the very first tree, and after that, there's like no secrets.

That's a Koopa Troopa. They've been around forever! Gotta respect the longevity! Their shells are hard, but flip them over and their Defense drops to zero. And you know how to flip them over, right? Just jump on their heads!

...You didn't say their stats? I didn't realise that could happen! Koopa Troopa functions identically to how he appeared in Paper Mario, including that 2 Atk, but as an important note, the Koopa's Shell Toss is one of the few attacks that will always hit the leader. As soon as the Paragoomba's gone, Goombella is completely safe.

And more than that, we just got our level up.

Levelling up has gotten a bit more pomp and circumstance, complete with a curtain unveiling of the statup options.

Aside from that, it functions identically to Paper Mario. Well, OK, there is one change: the level cap has been raised to Level 99, and the caps for HP, FP and BP raised to match. The maximum BP is now 99, with the maximum HP/FP set at 200. As a result, the level cap does not reach the point where you have capped all your stats. This is all academic, anyway, since the highest level regular enemy outside Amazy Dayzee stops giving meaningful Star Points at level 37.

Enemies still giving pretty good Star Points even after one level up, good. I'm going to need a second level up for some extra FP in Hooktail's Castle.

Huh, an enemy with Close Call P. I'm not 100% sure how the Danger Badges work on enemies, but I do recall them working- it's more visible with enemies that have Last Stand. I'm also not sure how Partner Badges work on enemies, too...

Oh yeah, remember what I said about stage drops applying statuses? Good thing that one was a positive one. Not a useful one- Shell Toss is immune to Electrify.

And despite what it probably feels like, that's no extra damage on the offense.

Another POW Block in this. You're going to want to grab this.

At the end of the path is a fortress with a locked door.

This is part of Shhwonk Fortress. We got a couple pedestals here. That's it. It looks pretty decent, but this place is actually insanely old, did you know that? I'd say it was built about... a thousand years ago. Yup. What vibrant ruins!

To proceed, you need to examine the pedestals, and these guys will jump down to attack you.

They don't challenge you to a battle immediately, though.

Just touch them, there's no benefit to trying a First Strike.

That's a Bald Cleft. Basically, a rock monster with a swarthy-looking face. Uh... This is kind of mean, but bald guys... really just don't do it for me. Max HP is 2, Attack is 1,
and Defense is 2. Yeah. This guy is rock solid. Fire doesn't even hurt it. It might be best to attack with, say... a POW Block.

Bald Cleft is a big fat roadblock, and while everyone's saying "use a POW Block", I think it's not unreasonable to brute force your way through with Power Smash or Piercing Blow. Is it really necessary to try and cut out spending 5 coins on that POW Block? If you're closer to a level up than I am, maybe it's just convenient, but hey, you're buying Star Points with that Block.

Bald Cleft is original to TTYD- the main series doesn't really have use for Cleft still, they're free for IS.

There's like no reason not to spend Goombella's turn Tattling, but the Bald Cleft appears only here, so these guys will show up in the trash can if you don't.

POW!

Also, the POW Block will almost always knock down the background stands. Annoying, but unless you were going for Peril strats with all 0 of your Mega Rush Badges, manageable.

Forward progress can be made!

...I swear if you drop that POW Block...

Nope. Kind of a relief.

Superguard! Always fun.

The POW Block before door number 2 is in the grass. Don't forget it!

Because these guys look like they mean business.

This is part of Shhwonk Fortress. We got a couple pedestals here. That's it. Still, to archaeologists, this place is a gold mine. I gotta come back sometime...

I wonder if Goombella has to compress the urge to geek out about the architecture as we just breeze through these "boring" rooms.

That's a Bristle. ...Totally covered in spikes. They're so prickly! Max HP is 2, Attack is 1, and Defense is 4. AND they're impervious to fire. Even trying to get close enough to whack it with a hammer is dangerous! Seriously, its spikes will totally pop out! So, since you can't jump on it or use your hammer... you'd better use an item!

Bristle will not be defeated without a POW Block. Seriously. Don't even bother. Top-spiky and bottom-spiky (if you somehow manage to flip it over without killing it), and it will poke you before you can even get close enough to hit it with a hammer. You can beat it by immobilising it, Superguarding, or item attacks.

Bristle appears only in TTYD- and it's certainly brutal to run into one down a dark alley without a tool to beat it, no wonder- but there's a hint they may have considered making it more relevant: In Mario & Luigi: Partners in Time, a character refers to another as having "a Bristle in [his] britches". When they do these jokes, they usually use a recognisable enemy, or at least a recurring one.

With a POW Block, they're chumps.

...I hate having Goombella have a turn with nothing to do.

That will be more useful later.

New item! Inn Coupons can be redeemed to sleep at an Inn for free. There are seven in the game, one in each Chapter, and that's that. Now when do you use them? Not sure. When you think you value money more than inventory space, mostly.

Uh oh, that guy has a Sleepy Sheep!

OK, that's even worse. Stupid stage. Dizzy will just randomly make you miss, no more no less.

Having the Dizzy status existing in the game is frustrating enough. This is just outright unfun.

By the way, the Feeling Fine Badges don't exist until Chapter 7.

Oh yeah, you may have noticed this, you may not. This also got explained in the Special Move tutorial, but it needs a practical showing. Every time you land a successful Action Command, you get an icon to appear in the top-right corner, underneath the coins and next to the Star Power gauge. If you get two icons that match, and then do a third Action Command that doesn't finish the battle, you get the opportunity to roll a roulette wheel to try and match the third icon. This is called Bingo!.

It usually doesn't work. There are five icons you can get:

  • Mushroom, Flower and Starman fill the expected resource (HP, FP and SP) to full, attract new audience members up to half your current audience capacity (for now, 25 members) and increases the Star Power earned from Action and Stylish Commands by double for the current turn and next three turns.
  • Shine Sprite fills all three of HP, FP and SP, fills the audience to capacity, and triples the Star Power you can earn from Action and Stylish Commands for that time.
  • Poison Mushroom halves your HP, FP and SP from their current values, causes your entire audience to run away, and zeroes out any SP you could earn from Action and Stylish Commands for that time.

Audience capacity from a Bingo! doesn't carry over to the next battle, and all icons you currently possess are wiped at the end of battle. This is a relatively cute feature, and Poison Mushroom is so unbelievably frustrating who let this get into the game-

Heart Blocks, as seen in Paper Mario, still cost money to use. Inn Coupons don't work with Heart Blocks, and since it'll be more important to this game's flow, a reminder that Heart Blocks don't refill SP- that is reserved for Inns.

And so this must be our final destination.

This is Shhwonk Fortress. Suspicious statue... I'm pretty sure it's a Thwomp bust. Hey, I just remembered something I read about this place in a book! Whenever the villagers were confronted with a monster, they'd hide in this fortress... I guess there's a little bit of history everywhere you look, huh, Mario?

And now they're scared of the monsters in it. How ironic.

And then Mario is startled immediately by it moving slightly.

Come on down, the price is horribly wrong!

Thwomp: Pauses for thought.
Thwomp: "It just occurred to me I have no idea how one is expected to fight a Thwomp in an RPG format."

He has something else in mind. He's not taking it that seriously, but I love that phrasing on our "terrible" fate.

So then, what is our terrible fate?

Quiz night.

"65th" implies this is the first one since either the one Peach did after Chapter 5 in Paper Mario, or counting after Quizmo's. I'm going to assume the former.

In practice, this is an easier version of the game the second Bowser Gate provided in Bowser's Castle.

All the questions are asking about worldbuilding facts. If you've been paying attention, it's blatantly obvious what the answer to this one is.

After a few questions in particular (the first one and the final one, usually), or just because he feels like it, he'll also ask you this, like a game show host dedicated to the art of padding. What, is this game going to cut to commercial?

Keep telling yourself that.

...OK, that's a good way to ratchet up the difficulty. I'm sure a lot of people didn't even bother visiting the shop, let alone memorising the prices. The answer is 16.

But I swear it was-

(In the Japanese and many other language versions, the question was about Mushroom and Fire Flower, but the answer would be 12 in those versions.)

He's having fun seeing us be wrong. I love the quizmasters delighting in our failure to answer the questions correctly in these games.

They're so charming, and it's so, so naive they think they're going to accomplish anything with their punishments.

If you didn't Tattle him, you wouldn't know the answer, although one of them seems more correct than the others.

The name "Kooskoos" instead referenced Koopa Koot in the original JP.

And another mistaken entry: "Mushville" should be Toad Town. The choice in the name "Mushville" might be a reference to a character we'll meet in Chapter 3, but it doesn't really make sense as one either.

Good question. Either than using the plumbing, how does one arrive in Petal Meadows? I'm going to assume boat travel.

Wrong.

However will I manage?

You appear to be mistaken, that is the sound of loose rubble falling from the ceiling.

The answer is Koopas, although I'm sure Goombella has something to use in order to complete an archaeology degree. She can't hold the pen in her mouth the whole way through.

The quizmaster also gets very insulted if you dare to try and win.

I just wanted to get to the last question.

...Although it was clearly not worth it. Seriously, Thwompie. You didn't have anything better?

The answer was obviously Super Question 64, like, for real.

You say "so wrong it hurts", but you are clearly laughing at my expense.

With the quiz over, the puzzle rapidly reassembles itself so we can return to Shhwonk.

And the Thwomp throws four Clefts at us to fight.

Oh hey, one of them is holding an Earth Quake. Earth Quakes hit all ground and ceiling enemies, but do not flip over things that can be flipped over, to my eternal confusion.

That's a Cleft. A rock-head jerk with spikes on his noggin. What a rocker! Max HP is 2, Attack is 2, and Defense is 2. That hard head is a major pain. Fire doesn't hurt it, but other types of items are pretty effective, usually. If nothing seems to work on it, you can always just run.

Cleft, returning from Paper Mario with a massive bleaching for reasons we'll get into later, are more or less identical. They are Chapter 2 enemies that force you to think on your feet and have something equipped to deal with them. At this point, though, the only such tools we have are Power Smash and Superguards- and items, too. We'll be better equipped to handle them when we're intended to do so, but you may just be softlocked if you're not prepared here.

I was prepared!

Benefit to this fight is, there's no pedestal to fall on our heads.

So what are you going to do now?

Let us through.

And throw a silly little hissy fit over it. Sore loser.

Next time: We grab and use the Stone Keys. TTYD is going to run a little longer than Paper Mario, it seems.

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