Sunday, 18 September 2022

DQXIS Act 3 Altar of an Elusive Age: Paster Master

If you attempt to access a file that has just beaten Calasmos, you will spawn here in Cobblestone. The world has been reset to "just before you fought Calasmos", but as far as DQXIS is concerned, you have beat the guy. If Act 3 was debatably postgame, we are now very definitely in it.

...OK, I'll need to switch this back.


Yep, this is how you get the spectrum nectar. This is just... I have several problems with this. At least this isn't DQ7 and how dumb that postgame is.

This time, you give the spectrum nectar to Gwaelin.

That's Zamovska Tantegel solved.

I don't need to save my game.

Apparently, with a Pallium Regale. Is it too late to ask for something more useful, like some Yggdrasil Dew or...

...Or that works too. I... don't think it's anything worth writing home about. If it's even audibly delivered to the player at all.

I like how he just assumes the Hero is going to become King of Tantegel here. I'd probably have said "when he agrees to marry Gwaelin, I'll sing it at his wedding"- there's more cause-and-effect that this ceremony is going to happen.


If you do not recall, "Pallium Regale" is the ultimate armour of the DQ5 main character, reappearing in this game as cosmetic armour for Rab. We got this at the end of Act 2 and it is entirely outclassed by the Potentate's Pallium.

...No thanks.

The pleasure is all mine. I feel like I'm walking in history!

And that's the last Altar completed at last.

We met this guy just before the credits of this game, and here he is to gawk at in all of its 80s glory. I'd suggest that locking this particular altar behind postgame may have been intentional, but on the other hand, this game is aimed at people who are probably not familiar with DQ's roots- why not show the appearance of the DQ1 Hero ahead of time so people understand the significance of the dramatic scene in the ending without having to look it up online? Then again, I'm sure there's a lot of false hype surrounding the "Cooee" DQ3 Hero scene from people who don't realise that game already exists.

For completing all the altars, a stairwell descends from the back of this room. You didn't think the end of Tickington was going to be that Tantegel quest, did you?

Veronica: It's not fair! We work our socks off sorting out all of those different worlds... and now we find there's something else to do!?
Erik: Um, I'm pretty sure that staircase in the Echo Chamber didn't used to be there... Well, I guess we should go and see what's at the top of it, right?
Jade: Wait a moment, Erdward. We have absolutely no idea what we might find at the top of those stairs. We need to make sure we're as well prepared as possible before we head up there.
Hendrik: It would appear that even the tockles know nothing of the nature of the staircase that has appeared. We must remain vigilant.
Serena: I sense a terrible evil coming from the depths of the Echo Chamber. We will need to be careful, Erdward...
Sylvando: I'd love to think there's a nice reward for all our hard work waiting at the top of those stairs... but even I'm not that optimistic.
Rab: Bah! I was hoping to sit down with the auld Mayor and have a good chinwag about all the secrets of those other worlds. Instead, we've got ourselves a creepy new staircase to explore. Well, I suppose we've no choice but to head up there, eh, laddie? No rest for the wicked and all that!

...They just showed up. I suppose you may have been invited to sleep at the inn after your last Pastword.

Whatever it is, I can handle it.

Depends on who you're showing these books to. I haven't been under the impression they're widely read in-universe.

Not really. This could have just as easily been a reward.

Well, I'm sure you guys can't.

At the top of the stairs... one last book for us to enter.

Erik: Wait... There's another one of those altar things over there. Do you think it's going to lead us to another world as well?
Hendrik: In the absence of any insight as to what this place might be, we have no choice but to investigate.
Rab: This place has quiet the aura about it, eh, laddie? But we'll need to be careful- even the tockles didn't know the first thing about it.

There are Four "Pastwords" here, all of which occur in this "Hall of Remembrance".

Yes, we're about to fight some bosses. Here are everyone's equips. Those Skull Rings were a super mistake, give double Catholicons to everyone.

...What kind of hall is this?

Veronica: If this creepy atmosphere is anything to go by, I'd say we might have found the rotter responsible for messing up the past. And about time too! I want to give them a piece of my mind!
Erik: What the heck is this place? Something definitely feels off here. Well, your guess is as good as mine. Even the tockles didn't know anything about it, right? Let's just make sure we're ready for anything.
Jade: I still don't understand why would anyone want to corrupt the past like this. Well, I suppose we're about to find out. Come on, Erdward. We've got work to do.
Hendrik: This sense of dread... I have experienced it somewhere before... Forgive my musing, Erdward. Come, let us focus on the task at hand- defeating the one who corrupted the past.
Serena: It's time to take on whoever's been corrupting the past and undoing the achievements of past heroes- and you're the only one who can do it, Erdward. After all, you're a hero too. And don't worry- we'll be behind you all the way! We can't let the tockles down after coming this far!
Sylvando: The people we met in those other worlds were just like us, weren't they, darling? It just goes to show that wherever- and whenever- you live, we're all just trying to do the best we can. So come on, honey! Let's beat that beast and put the smiles back on people's faces- in their worlds and our own!
Rab: I've been in some sinister spots in my time, laddie, but this is right up there with the worst of them. This place really makes my skin crawl! I've a feeling that whoever we're going to meet here's going to make auld Mordegon look like a pussy cat. Let's be careful, eh?

It's just a short walk up to our bosses. These are some interesting monsters all right.

Say hello to some doppelgangers of Dragon Quest's iconic villains! Lord Dragon is the one in the middle, incidentally, the purple Great Dragon.

Dragonlord is the very first final boss of Dragon Quest history, and probably the reason the franchise is called "Dragon Quest". Dragonlord's official design includes the fact his head is pointing off up and to his right, and in most appearances, this is how he will be posed- including in 3D games like DQ9 and the Joker games.

It is commonly claimed that the Dragonlord's dragon form, in the original release of DQ1 in Japanese, was a different individual from the Dragonlord's human form, being his pet that was released by defeating him, and this being the Dragonlord's true form was an addition of the localisation. This is an urban myth. Come on, guys, he's literally called the Dragonlord.

Malroth, by contrast, is a different individual to Hargon, despite the two bosses being fought in direct sequence. Malroth is the god of the religion Hargon proselytizes, although what we should think of this title is an another matter. Aside from being a pain in the ass because he knows Fullheal, Malroth was a bit of an overlooked final boss because most people who played his game probably never got to him. Dragon Quest Builders 2 would escalate his popularity by adding an incarnation of Malroth that doesn't want to be the demon king while Hargon is forcing him into that role- since he's also a pretty boy, you can bet he got a lot of popularity for that.

Say what you will about Zoma's policies (...which I don't know much about either), you can't say he's a sexist.

Although nearly every single final boss has a human form that transitions into a monstrous form at some point during the adventure (except Malroth- until Builders 2- and Rhapthorne), Zoma's final- and only- shape is humanoid. The monsters the game has chosen from DQ11's beastiary are chosen to at least somewhat resemble the iconic DQ monsters, and thus Zoma gets the human-ish Iron Maiden to represent him.

Dragonlord makes this offer to the DQ1 Hero, and accepting it gives a Game Over. Dragon Quest Builders would include a version of the Hero who did accept this offer, and it turns out the Dragonlord made him king of a shack called "Half the world". This pleases me greatly.

These doppelgangers were made by a single master, which is probably why they're not quite as scary as their original incarnations. With that said...

These guys are a little scary.

It's times like this I wish I brushed up on each villain's pre-fight banter.

A knock-off Dragonlord from another dimension inspired by the defeated demon's dream of world domination. Do be careful though - its fiery breath is just as blazing hot as its role model.

??? family
5500 HP
673 MP

Lord Dragon gets crits, Scorch, the Flames of Darkness, the Deep Breath to charge those up, a swing of its tail, War Cry, and... Kasizz. Back in DQ1, there was only one attack spell- one which the original games called Hurt and Hurtmore- and versions of DQ1 with modern spell names call them Sizz and Kasizz.

Worshipped by the worst of wights and wisps, this deviant dragon is driven by an insatiable appetite for destruction, and will not stop until all is reduced to rubble.

??? family
3000 HP
620 MP

Wyrmalroth makes an obvious first target: He still has Fullheal! He also has Kabuff, crits, the Infernorb, and the ability to nullify magic attacks with the Eye of the Dragon from his monster class.

A devilish doll imbued with a monstrous master's might. Once an enemy is caught in its cage, it is lovingly lulled into a sleep from which it will never awaken.

??? family
5500 HP
620 MP

Zomaiden's tricks are a lot smaller in scope. She has Kacrack, Bounce, trapping in the cage, and Disruptive Wave. She even gets the ability to assess the situation and pass her turn. Bounce is going to suck for Ronnie, but...

The Past Masters use 8-bit Bringer of the Doom.

This is going to be fun to show.

"All of her attributes". At least 3D mode highlighted it was only a few.

Wyrmalroth is taking his lumps pretty easy. We'll see how much he's laughing when Jade and Ronnie start firing.

...

OK, you get the last laugh.

In hindsight, this is not something that helps this fight. I'm not sure what you should pack instead, though.

That Sap, on the other hand, is a huge help.

Even if he's still taking good enough damage.

Your move.

Good one.

OI! Couldn't fit someone bigger in there?

Erdward got him!

Next up, Zomaiden. Bounce is unpleasant, but Lord Dragon is not a bad second choice.

I may also have been worried this wasn't going to happen on its own.

OW!

Kaboomle is a good way to get some good, solid damage on all the bosses. It's not that much weaker than Kafrizzle on the boss you're targeting, and it's free damage on the other guy.

Lord Dragon is resistant to Light? Bad news for Erdward.

Another problem with 2D, I don't get warned about this.

This is very disturbing.

Zomaiden's down now.

Hopefully Erdward has changed his weapon.

...I have no evidence whether or not he did.

This may just take some time.

Right, yeah, I haven't Sapped him, this is his Defence going down.

I mean, this is obviously a dragon!

Unfortunately, no he is not.

Kafrizzle outdamaged it. I presume it's Kafrizzle.

Not sure who's doing this damage, but I don't want to be on their bad side.

I suspect this is the Skull Ring doing its work on Flames of Darkness, and also War Cry just being decent to resist.

That's us done.

Yay? I think Serena is still pickup up EXP.

The Rainbow Drop is a key item in DQs 1 and 3, where it was used to create the rainbow bridge necessary to reach Charlock Castle. Acquiring the Rainbow Drop is the sole objective of DQ1, with all the other key items being involved in creating the Rainbow Drop. A truncated version of the quest is in DQ3 as a throwback to DQ1.

...Long chalk?


Beat one round, and the next one appears.

And we get a free full heal! Not that we can't get one by walking over to the Inn, but...

You have to leave the Altar and go to the next one, but the areas aren't unique.

Similar to the first round, the earliest game is the one in the middle.

Psaro the Manslayer is one heck of a fight- it's a massive seven phases long, although they really stretch the design of each phase. This is a fight of endurance as opposed to one of skill, although you do still need to keep on your toes for powerful attacks hitting the same person multiple times.

The boss is called "Psaro the Manslayer". He used to be an individual named Psaro, but in terms of nomenclature, "Psaro the Manslayer" is the correct term. The original NES translation used "Necrosaro", and this is one of the few instances I feel the original has continued merit- "Psaro the Manslayer" doesn't really communicate that it's a new name to accompany a change in identity the way a shorter, snappier name does. Feels more like a pretentious title.

"Grandmaster" is apparently a title of chess prowess, since he stands at the top of the Order of Zugzwang, a chess-themed organisation.

Grandmaster Nimzo is often considered one of the series's easier boss fights. I can't comment on the difficulty any further than that, but he's also one of the villains you learned to hate the least out of the series- he saved the dastardry for Ladja.

Well, OK, the DS translation made his evil speech spoken with Cryllic characters substituted into the Arabic alphabet, which makes it very hard to read.

Mortamammoth is very interesting boss in this set. Tickington, as a whole, first appeared in the 3DS version of DQ11, and there's actually at least one enemy type in the 3DS version that failed to make it to the Definitive Edition.

This is the 3DS version of Mortamammoth. It's based on the elephant king, an enemy class that comes from DQ10. There are three versions of him, and all three made it to the 3DS version of DQ11. The Definitive version did not, so they had to switch Mortamammoth to something it did have.

Neither form of Mortamammoth looks like Mortamor's big bad form, though. Mortamor's second phase is a massive hulking brute, but I'm not sure why you'd draw on that form when this guy is the most memorable section. Mortamor himself has 2500 HP, his Right Claw 1700 and Zing, and his Left Claw (he has two hands, his art only has one for some reason) has 2000 HP and Kazing. This boss fight will quickly spiral out of control if you let it.

I dunno. I feel you guys could've put more effort into your work rewriting history too.

That sounds like a "you" problem.

More mechanoid than monster, this dragon has freed itself from its fleshy prison, gaining untold power in the process. It may appear to be a robot, but make no mistake- it has transcended both man and machine.

??? family
6000 HP
673 MP

Psaroid comes prepared with crits, Sweet Breath, C-C-Cold Breath, Disruptive Wave, a barrage of iron balls for multi-strike physical damage, Kazam, and Thwack. Apparently Psaro the Manslayer has the Whack spell, but only in his third phase.

A colossus that has co-opted the might of a monstrous evil that tried to connect the human and demon realms. Its attacks are capable of causing the earth to split asunder.

??? family
6000 HP
725 MP

Nimclops is more than meets the eye when it comes to cyclopes- sure, he's got Crackerwhack, but he can also throw out Kasap and Kafrizzle when the situation demands it. He also apparently gets a Pep Power with Mortamammoth.

A beast imbued with the powers of a potent evil that once tried to take control of people's dreams. Its unholy attacks lure its foes into an eternal slumber.

??? family
6000 HP
725 MP

Mortamammoth can throw out a Roundhouse Kick, War Cry, Robochop, charging full pelt with his spiky shoulders (another relic of his second form), Lullab-eye, Kaswooshle, and Magic Burst (and the accompanying dark prayer so he can do things after that).

Starting off, I have Care Prayer and this is basically what Serena was going to be doing anyway, so might as well.

Mortamammoth is my first target. I think I may have feared him knowing the Zing spell, but Magic Burst makes him the most sensible first target regardless.

Could do better, but could do a lot worse. Remember Erdward is doing this about 4 times.

...Ow.

...Excuse me, Psaroid? You call those iron balls?

Erdward just laughs.

Veronica, it's time to go absolutely nuts with Kaboomles. Serena's doing Multiheal to make sure we don't get overwhelmed by all the damage we're taking.

Someone must've got a crit. That's 10% of his health right there.

...Someone's allergic to Light.

Not him, though. He may have Thwack, but something's telling me he'll be the last one down.

Mortamammoth seems to not lean one way or the other.

Oh yeah, Ronnie got the Rainbow Drop.

Sensible.

That heals him a bit. A lot of final bosses have it, but Mortamammoth is one of the few that brought it here.

Time to remember I have this, since Erdward will appreciate it.

There goes Mortamammoth, incidentally.

Now it'll hurt him more when I Kaboomle him, or Brilliant Blade Sword Dance.

He was easy pickings.

Right, that's some good damage off. Shouldn't be too hard to-

...I really wish I was still in 3D so I could tell you if this also dispels Doleful Dirge.

...Well, that answers that question.

Really wish Veronica was awake.

Didn't take her too long to come back. Raging Dragons was another misguided belief that this was a dragon, or perhaps a machine.

Almost forgot she could do that.

And that's the Zenithian bundle down.

Yay!

The war drum was an item found in Estark's Labyrinth, the postgame dungeon of DQ5. It could be used to apply the Oomph buff to all members of the party with a single action, and could be done infinitely. In this game, it has the same effect, although note it's just one level of Oomph.

Psaro the Manslayer's body was the product of freakish experiments, so it's natural his defeat leads to those experiments backfiring.

On to level 3. You may be thinking "but there's ten bosses". The game has a solution here.

Two bosses for the third go.

For, uh... some reason, the DQ8 boss names himself before the DQ7 one. They're otherwise pretty good about this- I blame DQ8 being infinitely more popular than DQ7.

This image doesn't fully do Rhapthorne justice: He's huge. The DQ8 party fights Rhapthorne from the back of Empyrea, a bird no smaller than Cetacea, and they are dwarved. He throws the ball on the tip of his sceptre as an attack and it's bigger than anyone in the party.

Orgodemir, as the opposition to Numen the Almighty, is often considered to be a Satanic figure, since Numen is the Christian God. As near as I can tell, there is absolutely no substance here- Orgodemir is not a fallen servant of Numen, but a force of evil equal and opposite to Numen. He does (successfully) impersonate Numen at one point, which I guess sorta matches up with Satan's deceitful nature, but he's really just another Demon Lord.

Oh, and as a fun fact, this is not his final form in his boss fight, but his first. He has a human form he prefers to assume, and the final boss fight with him has him trying desperately to assume this form, leaving him to appear as a rather unsightly zombie (he even counts as Undead!), which is why most spinoff material tends to stick to this more iconic design.

Of all the tomes, I think you did the worst job.

Turbohell, apparently. Maybe he does have jurisdiction there. Then again, people often forget Satan is not the ruler of the Underworld, but another sufferer.

Could you lot be any more elaborate?

A coralotl endowed with abilities that once belonged to a fiend that tried to rule over all creation. Capable of slipping through tears in time to travel to other dimensions.

??? family
6000 HP
778 MP

Orgodelotl is a real monster of a beastie. He can Ferocious Roar, Infernal Fireball, Disruptive Wave, and attack twice and all that, but his real monstrosity is in his Spike Strike, an attack we've seen before, souped up. It hits six targets at random, and in addition to paralysis, it can now cover envenomation and confusion. By the way, he has this in Pep Power form too: That one tries to land mesmerise.

A disgraceful demon that has inherited the powers of a long-forgotten lord of evil. Each of the spheres that surround it contains enough power to lay waste to an entire world.

??? family
6000 HP
778 MP

Hoopthorne has Tornado, Lullab-Eye, the Scepter Ball from Rhapthorne, some irresitable moves, and oh yeah, Magic Burst. This fight can go to hell several times over if you let it.

Now, uh, you remember how I said to double-Catholicon before we came in here?

(Oh, that is cute flavour text for Hoopthorne's Tornado.)

So yeah.

Don't fight these guys without double Catholicons.

Oh, screw you.

Please.

Hoopthorne got off Magic Burst. At this point, I still haven't started this fight.

The dark prayer he needs to get his MP back after Magic Burst.

Orgodelotl has Meditation too.

This is going sour several ways over.

Right, let's go for it...

No more Nice Girl.

...

Please, I'd rather not.

Oh, that's what your irrestible moves do? Clearly these guys were saving up their annoyance.

...Can I even really act anymore?

For crying out loud...

This may have been a good time to consider leaving this fight.

Especially when this is the current backup strat.

That looks like the second Magic Burst.

I got Magic Bursted twice before I started firing back. The more impressive part is that I'm still alive here.

What do you mean, I can't use Arboria's Blessing while Serena's confused?

Right, enough out of you.

...Somehow. I suppose he can't heal.

OK, now I'm helpless.

I can't even switch in?

Owowowow...

This is what we're working with now.

At least Hendrik can help out.

So many Omniheals...

That. Fight. Sucked.

This might be one of the few times this reaction is justified.

That's them gone for.

You may have noticed the absence of mention of changing books. We haven't been fully healed either. The Playstation duo and the MMO duo are sequential bosses.

Yes, I persevered through that first fight even knowing this. For some reason.

He kinda had to be a Corvus knock-off, but I never really took Corvus to be a mastermind behind his story. Sure, Psaro was a pawn too, but at least he felt like a major antagonist.

Corvus is a fallen Celestrian, having been captured in the course of his duties and losing his faith in his own kind and mission due to a misunderstanding (his captors had given him the impression that he was betrayed by the human he trusted most, but she was only involved in half the plan and was betrayed herself when it came to the second half). His first form is still partially Celestrian- since Celestrians can't disobey their superiors, he finds it useful in stopping the Hero from opposing him.

Nelgel is the final boss of DQ10 as it launched, and much of the lore surrounds him. However, because this is an MMO, the game received multiple expansions, and with it multiple additional candidates for the final boss. DQ11's 3DS port was released after the second expansion, with the third released that same year. Definitive would be released a month before the fourth expansion, and a fifth hit the game for 2021.

I don't blame them for settling for Nelgel.

Hunkorvus's response here is quite fitting, considering his origins as a revenge-seeking demon.

Nelgel is apparently legitimately ruler of the Underworld in DQ- his titles lean that way rather than it being an exaggeration for dramatic effect.

A muscular menace imbued with the powers of a fallen Celestrian who despised both divine and mortal alike. Its punches are said to be capable of sending foes straight to the underworld.

??? family
8000 HP
778 MP

Hunkorvus doesn't seem to be able to block, but that's the least of your worries. Crits, War Cry, a mesmerising flex, Multifists, Dark Breath, Lightning Storm, and the ability to buff his own attack to critical levels.

A demon that has gained the power to rule over the realm of the dead. Its hammer is the last thing its enemies see before meeting an untimely end.

??? family
12000 HP
778 MP

Nelgelas comes with crits, Disruptive Wave, Scorch, Air Pollution, a bunch of brutal physical strokes, he has the healing Meditation, and oh yeah, that talk about his hammer is no joke. That's a physical Whack.

Right, Serena has plenty of MP, we'll be able to handle this.

If Erdward can make it that long.

He did.

...I think Hunkorvus might be the way to go. He does have less HP, too.

Neither of them seem fond of Light. Or maybe I got a super hit off.

Of course he is.

...You what?

OW! Must've been single hits, though.

I would too!

...Clearly that attack wasn't that great.

Sighs.

I can't help but notice the HP and MP stats are identical between shots. Did... Did I somehow score the same KO?

The Godbird sceptre was the reward from Hoopthorne, not sure why it's credited to Nelgelas. In its original game, it was four items Empyrea gave you before the final battle. She claims it to be the sceptre Rhapthorne was trapped in, and in order to begin damaging him in earnest, you must have all four characters Use it on the same turn seven times (you don't have to do this in a row, you can take healing turns in between).

I don't really use it much, for obvious reasons, but apparently it's stronger than the Aurora Staff, sealing enemy magic on strike, and having Kazammle as a use item. I wouldn't count on any of this, but it sounds reasonable.

The crimson catsuit is purely cosmetic armour for Serena- nothing but Defence and Charm here. This is based on one of Anlucia's alternate costumes from DQ10, and to complete the reference, Serena's hairstyle is changed to Anlucia's ringlets- I assume this overrides the Ring of Changes, but Anlucia had pretty short hair, so maybe it gets away with it. Why the DQ9/10 bundle got lumped with a sexy outfit for Serena when the other three rewards were such powerful items, I have no idea, but it's not exactly like DQ9 had a lot of powerful relics to be used as candidates. Surely DQ10 had something, though. At the very least, give Serena Anlucia's default costume. Or maybe even Evil Anlucia's colours if you want to be bold, I think she was out at the time.

A human with a wish.

Nelgelas doesn't even get interesting.

One more Pastword to go. And one more final boss to mimic...

So who do we have waiting for us this time?

Hello, Calasmos.

...Of course he is. Not even voiced this time.

Yes, he introduced himself. This is the End of Time, an entirely separate character from Calasmos.

Oh, you don't get to play the "reforge the world" card!

??? family
15000 HP
999 MP

The End of Time's description is kind of a spoiler, but it almost feels like I'm ruining the surprise by telling you that. This guy is no joke, although the action he does to skip a turn is to laugh flippantly. You will find yourself up against C-C-Cold Breath, Scorch, the Flames of Darkness, Party Pooper, strafing fire, Lullab-Eye, Kaboomle, Kaswooshle, Deceleratle, Fizzle, Disruptive Wave, Meditation, and all of Calasmos's dirty tricks and more- lightning from beyond time and space, stealing time, and the Final Flame being the tricks I recognise. He can also slam you with fog from another dimension, hitting you with any status ailment he feels like.

This guy gets Stake My Life On It as his battle theme. Sadly no Rise To The Challenge, but perhaps it works better if Calasmos has sole claim there.

Similarly to Calasmos, each arm counts as a target, although I don't know how much health they have.

This is the most perfect opening gambit he could've performed.

Glad to know this never stops being useful.

...Annoyingly, Erdward is the key to most Pep Powers, so this isn't as useful as it looks.

At least we get this.

...So-so. I think Jade might be better served Multithrusting and leaving the arms to Ronnie.

Wow, Erdward is doing a lot of damage with Sword Dance.

By the way, when I said "he'll hit you with any status ailment he feels like", I meant that literally.

Also this. The bug wings look less like bug wings in 2D.

Oh, you stop that.

Go Kaboomle, as per usual! A few more casts of that and we'll be done by tea time. So what did Erdward get?

...Could be worse.

...You know, this could be devastating on the wrong targets.

Alternatively, so could that.

"I didn't need that anyway."

He's already asleep!

He actually has a pretty cool (c-c-cool?) animation when he uses a breath animation. You get the gist from this shot, mostly.

...Um, when did Jade get sleeped? I thought it was Erdward who got slammed.

Oh, you stop that now.

Hey, that's my schtick!

...

Thank Yggdragon this only means Veronica will hit us with her stick. Imagine if Beguiled characters casted spells at their allies.

Since Erdward has been incapacitated, he hasn't had the chance to throw out the War Drum to keep this up.

And we're also losing this. Now Serena's going to have to play seriously to keep healed after his barrage of attacks.

...You know, when he's not doing this.

This is all covered when I say to double-Catholicon. Except I don't think Catholicons cover Beguiled.

This has gotten past comedy.

Oh yeah, reminder that Pink Typhoon would make this situation worse for all concerned. Although I wish Jade could proc beguile on Pink Typhoon and make Ronnie and Rini fall for her and confusedly attack the End of Time.

I would also be satisfied with that sentence if it ended a clause earlier.

He can also bring these back, when he's not too busy slamming you with status ailments.

...To Kaboomle or not to Kaboomle...

OK, he's made my mind up for me.

Unfortunately, this attack is not accompanied with a strafing animation.

This appears to just be Lullab-Eye, and not the fog.

Everything hurts.

At least I'm not Beguiled anymore.

The Skull Rings are good for this.

You did not need that.

OK, the impact has been greatly weakened because we're in 2D Mode, but this is Final Flame in action. Calasmos can do this too, and in both situations it has the same effect- in a few turns, he will drop this on us for massive damage. You might notice, however, that he's holding it over his head. If we can break one of his arms, the Final Flame will drop and land on his head.

I presume I went for this one because it was taking the least damage from Kaboomle. Calasmos, too, had arms with separate elemental weaknesses to his body.

...It doesn't seem to have done much good.

Oh, cool, he pipes up.

I've got more damage to be getting on with.

Calasmos notices he is running out of limbs.

Yay?

Having no arms dramatically increases the dorkiness of his movements.

Thank you.

I can deal with that.

...Like that, for instance.

Petty petty petty... we are in a book of the End's own creation.

...Run back the way we came and hope for the best?

Ladies and gentlemen, the superboss of this game pulls out the "just joking" defence.

You're damned lucky your mischief manifested in nostalgic romps through classic DQ history, else there'd be nothing with which to forgive you.

Now joining the "just joking" defence is the "some of my best friends are X" defence.

The worst part is, I don't think this guy is supposed to come off as an asshole.

The Tantegel Pastword is incredibly weird with the fact its completion is specifically locked behind defeating Calasmos, with the spectrum nectar having otherwise no connection to anything Dark Star related. There were a lot of comments one could make about how to more sensibly handle this situation while preserving the goals this is accomplishing.

I waited to talk about this issue until now, because I want you to drink in this line before considering how to deal with locking the Altar of an Elusive Age to postgame.

In fairness, we were very thoroughly motivated to defeat Mordegon. There's no real incentive to fight Calasmos other than "he's there".

On the other hand, I fail to see what Tickington did to add such motivation. If anything, it was a distraction from preparing for it.

The Friend of Time, unable to think his plans through.

One last trial sent to test the Luminary's might by the one who watches over time. Posseses enough power to shatter time and space itself.

(End of Time bio).

Also the fact I, you know, beat Calasmos. Although considering the thorough beatings Orgodelotl and your own fog of darkness put me through, I am debating whether I deserve that more or less.

Very profound, tiny one. Less profound when you tried to, you know, destroy them all.

There's a reason Erik's memories of the party were his greatest treasure.

OK, we get it, you think we haven't defeated Calasmos. It's almost ridiculous, how much he maintains this.

After you, how hard could Calasmos be?

Just fine.

...So did you guys know about the Friend of Time? Is he a problem for you lot too?

Matching the ten Altars of the older DQ games is a statue of Erdward for the Altar of an Elusive Age.

They do know the Friend of Time, as it turns out.

No. He admitted as much himself. Perhaps you lot need to sit down and have a good long talk about this sacred mission he entrusted you with.

Tickington is now over. For the most part.

Although it would probably involve looking insane to anyone who can't see tockles.

...Come to think of it, I'm not entirely sure if you can rematch the Past Masters.

I have also just noticed that book isn't blue yet.

Veronica: I can't believe you're the only one who gets a statue, Erdward. Couldn't they have spared some bronze to make a little one of me? Maybe Serena and I will get our own statues when we get back to Arboria. We did manage to keep you alive all this time, after all!
Erik: Do you think beating that Friend of Time guy means we've really got what it takes to face Calasmos? Well, only one way to find out, I guess. Let's go crush that creep and save Erdrea!
Jade: Travelling to other worlds to fix the past was quite an experience. I hope we get another chance to head back some day.
Hendrik: The Friend of Time appeared to be a somewhat lighthearted character, but his prowess in battle is undeniable. We would do well to return here again to pit ourselves against him in battle and hone our skills yet further before we attempt to take on Calasmos.
Serena: Look, Erdward! They've made a statue of you in the Echo Chamber! You really do look just like a hero from a story book! I still can't believe I was part of your tale. It's such an honour!
Sylvando: It looks like our little tockle friends have been busy! What a wonderful statue- it's the spitting image of you, darling! I wouldn't have imagined the tockles could do such intricate work with those fluffy hands of theirs, but fair's fair- this is a masterpiece!
Rab: Even if we cannae revist the past, the memories of those times last forever. And they're what connects us all. No one is ever truly lost, as long as those left behind remember them. Aye, and I for one am going to make sure that no one forgets me even after I'm gone.

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