Attract cutscene here
Ah, nothing beats the Overture in getting the hype blood flowing. Welcome to Dragon Quest: one of the very first RPGs ever, codifier for so many of the fundamentals of the genre, and home sweet home for any RPG veteran looking to get back to the basics every once in a while. Dragon Quest isn't a particularly serious story- if you're looking for goofy puns, you're in luck- but it has spent thirty years refining its craft to hit its one note as loudly as it can possibly get. Besides, that just makes the darker moments hit all the harder.
Echoes of an Elusive Age feels like a massive celebration of the series, and is an easy favourite of the bunch. The history of the series rings loudly as we journey through Erdrea. The games themselves are non-linear, though- even with stories that are directly connected, like the I-II-III or IV-V-VI trilogies, being familiar with one is not necessary for another, but you'll be tickled if you are and you spot the threads connecting different lands.
We start, as all great journeys do, by naming our character. Dragon Quest's Heroes are silent protagonists all the way down, and while some of the games (3, 4 and 9) let you bring a female representative, many are largely male. As much as I like the game, I blame 5 for this- that story in particular requires a male protagonist, and after that, the devs likely just focused their efforts in other areas rather than design female protagonist options.
Draconian Quests, accessible by pushing the X Button (at least on Switch, which is what I'll be using), are additional difficulty options. You can start them only on file start and while you can toggle them off, you can never put them back on once you do. "Reduced Experience from Easy Fights" is a highly recommended option, because it can get incredibly easy to overlevel if you're trying to get things from fights that aren't EXP. I won't be using it this run because the list of Draconian Quests you have applied show up on screenshots and I'd rather not have them around.
- Reduced EXP from Easy Fights: Enemies give no EXP if you're "overlevelled", and I think there is a scaling effect missing from the vanilla experience.
- All Enemies are Stronger: Enemies have stat buffs and some bosses get additional turns.
- No Shopping: You can't use shops. There are some uses for Gold, but not much.
- No Armour: You can't equip anything other than weapons. This won't leave you naked, but it will sting.
- Shypox: Sometimes, the Hero will skip a turn in battle. They also sometimes get too shy to talk to people. Super Shypox applies this to everyone in the party.
- Townsfolk Talk Tripe: NPCs will occasionally lie to you. Sadly, these lies are obvious and they say the equivalent of "April Fools!" after the fact, it's just a cosmetic thing.
- Party Wipe: If the Hero dies, you Game Over. Normally, everyone has to die for a Game Over, but this makes the Hero more of a target to keep alive at all costs.
DQ Heroes have very little in the way of "canon" names- and annoyingly, the main ones from VIII onward are the numbers of their games (so, this guy goes by "Eleven"). Erdward is the name I like to give him when I want his name to sound like a name (...for a given definition of such), but there is no official usage of it.
In addition to all the miscellaneous settings we have to tinker with, we get the option to play in 3D or 2D mode. There's a feature later on that's mandatory 2D, but we'll be playing predominately in 3D mode. There are key differences in the battle engine between these options, and I prefer the 3D engine's take where differences exist.