Wednesday 27 October 2021

RD Chapter 1-4: Thoughts of the Laguz

I can still hear his voice on the wind.

Ooh, some structure off in this distance.

Base is back! And it's gotten a few overhauls, too! For the most part, though, everything you remember from Path of Radiance is still there. What about that Library tab, though, that's new.

First off in Library is Records. This shows every chapter we've played, how much BEXP we got, and who our MVP was. This is the only place to see that last information in this game: there's no equivalent to the Soren report this time around.

Second is the Glossary, and here we see where my coverage of the Library will end. See, these glossaries are consistent across Radiant Dawn save data, and because I've beaten the game before on this save data, it remembers that and has the entire glossary filled in. Here, though, we can see that we can check up information on various Important Terms and all the characters, including ones as relatively minor as Misaha (she was Sanaki's grandmother).

Muarim's Glossary entry is significant, in that in early revisions of the North American version, it was identical to that of Mist's. This wasn't a pointer error, Muarim's space was just occupied by a duplicate version of Mist's. Presumably some kind of copy error. They fixed it in the same revision that fixed the Easy Mode Transfer Data crash, so if you want to check if your copy has the error, look for Muarim.

There is one final entry in the Library, the Character Tree. This is a gigantic web of character relationship diagrams, with links to which characters are related and why. I did not find a satisfactorily spoiler-free segment of this web to show you.

Onto Supports. Micaiah has a huge Support list, it turns out: Total.

...Oh. Yeah, welcome to Radiant Dawn: Support conversations are not being used as character development tools. One person may Support with one other person, and the conversations are almost entirely inane "one person talks, the other responds" designed to fit together entirely generically.

This is a universally panned quality of Radiant Dawn, but honestly, I don't mind it. Three Houses, the most friendly game to amassing a large library of Supports to date, still isn't realistically built to allow you to view them all and get a whole view of your cast. Supports have historically been something that the game almost actively encourages viewing outside the original context in online resources like Serenes Forest and FEDatamine. You can almost see developer fatigue with Supports set in up until Radiant Dawn- each preceding game in the series had steadily less and less Supports- and it wasn't until Awakening, the swan song, that a massive Binding Blade size library was finally re-established. All Radiant Dawn needed was to get the artbook stuff about the Dawn Brigade into the game in an Info Conversation or some other technique.

I'll get into it more later, once I can point at examples more clearly, but the game's perspective shifts also lead into problems with Supports: many interesting pairs actually don't meet until the Endgame.

As it is, though, I can't get decent Supports going, so I leave it as it is. Yes, that means not erasing Micaiah/Sothe. I don't know why I didn't, but there is a bonus of keeping it that perhaps I was considering.

One last thing about Supports: Each character actually has characters they grow quickly with and some they grow more slowly with. The Dawn Brigade has plenty of examples amongst each other for obvious reasons, but there are also Support pairings that are less obvious. I'll see if I can't point a few out.

Four Info conversations today, representing all three Importance stars. A lot more Info conversations in this game have resources to give you.

Let's start off "In Town". Conversations also have more interesting titles than just who the main character will be. None of the examples in this mission choose to do so, but they can also not include Micaiah (or whoever the Lord happens to be).

Oh yeah, right now, Micaiah and Sothe are being spied upon.

They don't mean us harm, but we should still have a look at who it is.

Now how the hell were you snuck up upon by an armour knight? Looking at you, Sothe.

I wonder what Micaiah and Sothe even did.

Sothe is strangely surprised to see a woman. If we had a couch, he would be sleeping on it. Honestly, I think we're so bereft of furniture that sleeping on the couch would be a luxury.

Meg does not feel comfortable with what just happened.

But Micaiah's happy to have her around.

...I was about to agree, but does Jarod actually know the Silver Haired Maiden's name?

Meg would not turn us in. For one thing, I don't think she knows what's going on around here.

"...brother" could mean a lot of things, and I'm not sure what it is Micaiah chooses to mean by it. Sothe mentioned it in PoR, but as a reminder, Micaiah is not related to him by blood in any way.

Meg who? Honestly, Meg revealing her identity would tip the developer's hand too much. No, she's not plot important in any way, why do you ask?

...This is a choice of words if you know who this person is.

The thing is, Meg hasn't actually met this person, and has no plan of how to change that fact. Quite frankly, I'm amazed she even knows which country to check.

Maybe she found someone else to point her in a more precise location, but...

The odds of it being the same person are astronomical, but the odds of surviving people being in the same place are much more reasonable.

Yep, Meg is Crimean born.

And with good reason, considering...

Well, we now have a new character, and a new female character at that! What's she like?

Well, apart from the HP, those are pretty reasonable armour knight stats. The thing about the Dawn Brigade is that most characters' growths are not fitted for their class, and Meg is no exception: she's an Armour Knight who grows like a Pegasus Knight. Many people consider her one of the bottom characters in the game purely for this. Honestly, I find her more usable than Leonardo, and you don't even need a trick to grow her like some of the people she is often compared to.

Armours are now divided into classes by what weapon they wield. An Armour Sword will become a Sword General with Lances as a sub-weapon, and the other two types of Armours promote and get the weapon that beats theirs in the Triangle. Meg is the only playable unpromoted Armour unit in RD for either gender.

Meg has the innate skill Fortune, which is honestly somewhat wasted on her because she's a) very Lucky already and b) is still likely to have the high Defence stat necessary to shrug off critical hits anyway. It costs 20 Capacity to equip it to someone else, though, so she can keep it for now.

Onto the Merchants, Muston and Aimee are going over their business for the new players. There's been some changes that PoR veterans might want to look out for, though.

Sothe, of course, is the PoR player that already knows his stuff. Which helps keep the conversation on track with the stuff that's new to RD.

This describes Muston's inventory in PoR pretty fine, though. That thing was a mess. Here, though, with some exceptions, once Muston is stocking it, he's stocking it for good.

A true merchant to the end.

This, though, is a lie. Muston stocks his tomes by what he thinks is proper availability for them.

Aimee, as usual, stocks staves and inventory items like Herbs and Vulneraries.

Unlike usual, she also has a new section: the Bargains. It's a new Bargains section every chapter and every item in it is relatively rare at that point in the game, purchasable once only, and sometimes only to be found in the Bargains.

If she's selling an item in the Bargains that turns up in the normal stock later in the game, it is not at any sort of discount in Bargains.

A quick showcase of Muston's stock. Now helpfully divided into Swords, Lances, Axes, Bows, Knives, and Tomes.

No Fire and Wind. Muston does not stock them until he believes you have need of them. His opinion differs from mine.

Aimee's usual stock, divided into Staves and Items. Looks like she's not selling Vulneraries yet.

And this chapter's Bargains- expect this screen to pop up regularly. I do not think I bought any of this stuff, but the Ellight tome was tempting. Ellight is a normal purchase come Chapter 6, and Mend Chapter 8.

The Beast Killer is a bit of an interesting weapon. For one thing, it is the fourth-strongest Knife in the game (with only 9 Might, look forward to that), and has the highest Crit of all daggers tied with one other. For another thing, it is the first Effective weapon we encounter, and Effective weapons are overall... rarer. Each weapon type has one Effective weapon (except Bows, since Bows as a rule are Effective on fliers), and each movement type has one weapon to fear- Beast Tribe Laguz (and only the beasts) are weak only to the Beast Killer- well, and Fire magic.

...OK, that was slightly confusing, so I might as well show them all...

  • Beasts: Beast Killer, Fire Magic
  • Wings: Bows, Wind Magic
  • Dragons: Wyrmslayer, Thunder Magic
  • Horses: Horseslayer, Thani
  • Armours: Hammer, Thani

Anyway, More Merchants! What are Jorge and Daniel like?

Jorge has less patience for Sothe trying to skip the cutscene.

The interesting thing about Jorge and Daniel is that the localisers made some changes to their business back at them, so this conversation gets stuck in limbo.

This will not shut Jorge up at all.

I think he's talking about Daniel, but it's weird for him to do so in this manner.

Because Daniel follows up with this line.

This is leading up to something in the JP version and JP version alone.

...Distinction without a difference, Jorge.

This. This is the part where the conversation breaks down in the localisation. Jorge is describing a legitimate gameplay mechanic in the JP version, where selling a weapon to him will give Daniel raw materials he needs to Forge new weapons. This was intended as a balancing feature to the power of Forges, but apparently the JP playerbase didn't like it much, since it was completely scrapped in the INT versions. Keyword: completely. Selling weapons to Jorge does not impact our ability to Forge new ones with Daniel at all.

In the North American version, this line and one other textual reference continue to reference the mechanic, which probably feeds the confusion.

That much is true.

Sothe has been annoyed by how much speaking Jorge has been doing.

At last, Coins have a use! If we possess a Coin (Micaiah does not right now), Daniel will draw a card and apply a random bonus to your Forged weapon.

They are not rare in this game, but they are limited.

Conversation over and... wait, weren't we supposed to get something? In the Japanese version, Daniel gives you some FP (the in-game representation of his access to raw material)- I believe, enough to get exactly one Forge. There is no reward in the INT version of this conversation, but it is still marked as such nonetheless.

Here's Jorge, working basically exactly as you remembered him in Path of Radiance.

And here's Daniel, working almost entirely as you remembered him in Path of Radiance.

The Forging process itself has been simplified somewhat, since now the colour joins the rest of the adjustments and you can also see how each adjustment impacts the final price. You still have to name it separately- in fact, I think it's named after purchase now.

And lastly, Kurth gets an introductory conversation.

Kurth is amazed by the wonders of nature.

Kurth has never actually strayed far from his homeland before now. What a first experience to have, the whole "arrested for no reason" thing.

Kurth says this almost out of left field.

And Micaiah has to ask what, exactly, she has not asked.

A mysterious individual in a cloak? Surely this guy has some sort of importance somewhere!

Micaiah, and everyone else, can tell that Kurth wouldn't answer if they asked.

So they extend the respect of not bothering.

Micaiah is happy to know that he is not hostile, and he's nice to talk to.

Kurth is happy to be appreciated.

This is how much BEXP we can shove down Laura at once. We won't actually be doing this, because BEXP works differently in this game and this won't be as helpful. With that said, I should have given Laura at least one BEXP level up, or even just pushed her to 99, before we left Base. Look at her, two missions and she's only healed 5 times, and dodged one bullet. She's still at level 1.

Now here's a menu that's better than PoR. Welcome to the Skills menu. Skills was something I didn't do much of in PoR, because removing a Skill was permanent, and every assignment counted.

Let's see what happens if we try that in this game. Guard is a pretty terrible skill I don't use much, and- wait, wasn't there an actually good skill in PoR called Guard? That's a giant mess, to be honest, but the important thing to note is that PoR Guard and RD Guard have different names in JP. RD Guard is 守護.

And now we have a Skill Scroll for Guard! If we wanted to reassign it to Sothe, it would cost him 20 Capacity, same as any other unit, so you are incentivised not to unassign innate Skills unless you really think you need to.

We'll be doing it to all the boys. Wrath was given a nerf in the JP version of RD that the INT version undid, in that it triggered Skill% of the time while at 20% HP. In INT, it's still 30% HP, down from 50%, but it's back to "Always triggers".

Cancel is what PoR Guard was. Both games called it キャンセル in JP.

And good ol' Nihil, given to us long before we might be scared of enemy Skills. There is one boss with one in Part 1. If I'm correctly informed.

Meg, with only 10 spare Capacity instead of Micaiah's 15, equips Cancel. Some of the chance-based Skills like Cancel have changed from Skill% to some other stat, and in Cancel's case, that is now Speed%.

Micaiah takes advantage of her higher Capacity to equip Wrath. Micaiah is actually a fairly good fit for Wrath, since Sacrifice makes it easy for her to get the HP necessary. And honestly, she's about as fragile at 1 HP as full. Normally.

With everyone's loose junk in the Convoy at last, we have 19 spaces out of 100 filled. Unlike Path of Radiance, I believe the Convoy expands at a later date- I think the idea is that there are three separate convoys, and they all get added together when the parties join up in the end.

I do wind up Forging a max-Mt sword for Meg.

No reason for the name. Just honouring a great armour knight from the old dummy run.

I'm also going to need one of these.

So what's our mission going to be, then?

Micaiah's not sure yet.

Whatever it is, we should probably prepare for it.

Time to marvel at some ancient architecture. I honestly don't really like Ancient Civilisations as a video game trope, they often just do mystery for the sake of mystery.

These ruins, though, have a different question. Why is there laguz architecture in the deepest part of Daein? Possibly slave labour, neither Micaiah nor Sothe asks this question.

So why are they laguz ruins?

Sothe answers the question with this odd tangent.

It's relevant, at least.

Sothe:
ここは…古代の遺跡だな。
ベグニオンのグラーヌ砂漠にも
似たような建物の跡があった。
Micaiah:
ずいぶん、古いもののようね。
Sothe:
確か…大洪水より前に栄えていた文明
【マンナズ】によって作られたものらしい。
Micaiah:
そうなんだ…
Sothe:
文献によると【マンナズ】は、
俺たちベオクの先祖だと記されているが……
こんなにでかい建物なんだ。
もしかしたら、ベオクより
ラグズのほうに近かったりするのかもな。

This conversation is almost entirely different in the Extended script. Sothe recognises this building as being of similar design to the ruins found in Grann Desert (PoR Chapter 15), which were build by the Zunanma, a race that is described as the ancestors of the beorc. Sothe observes that the architecture of this building looks more similar to the laguz than the beorc. This conversation is very definitely setting up for a later plot development in a way that sort of implies you're already familiar with it, which is why I assume it's tied to a second playthrough in Hard Mode.

Micaiah has another thing to marvel at.

We never actually challenged Sothe on it in PoR, but it's reasonable to assume that he might've been raised that way as a Daein- though I feel like this would've come up in his Tormod Support. What makes Micaiah see things differently is another matter.

Sothe has learned something from participating in the Mad King's War.

Ignorance, inertia and empty platitudes.

And Sothe credits this to Ike. I think this is too specific for Sothe to be speaking generally about "I joined Ike, and while I was serving him, I learned these things." Reminder that in Sothe's second Info conversation, Sothe gave him a harsh lesson in Daein's way of life before and under Ashnard.

Why does it have to not be enlightened if it's Ike that's the source? Thinks about Ike Actually, you have a point.

How often does Sothe talk about Ike? More or less than I talk about Tellius?

This is the first I've heard him talk about Ike. Unless you count recognising Aimee and Ilyana.

...I struggle to believe any of these things are true. Perhaps the second one, because of their introduction, if you really stretch things?

Is this a reasonable opinion for the Daeins to have? Honestly... probably. Do I think Micaiah believes that? I'm going to say no. I think she's just sick of Sothe talking about him, as little as he actually does so over the plot of the game. Micaiah probably understands why Ike did the things that he did, even if she resents that Daein had to suffer as a result.

Sothe is kind of defensive about this opinion.

『また』だから『また』よ。
サザったら、なにかあると
すぐその話にもっていくんだもの。
あなたにとっては恩人で、
人生の目標かもしれないけど……
でも、デインにとっては
仇といってもいい人なのよ?
わたし以外の前では
軽々しく口にしないこと。いいわね?

I'm not really sure on this one, but... I think JP Micaiah is actually tolerant of Sothe's opinion, but would prefer he be less open about it because of the anti-Ike sentiment amongst the Daeins.

Yune has gotten distracted.

Treasure! Treasure! Money! Money! Money!

...Ooh, someone's already claimed it.

Two bandits named Pain and Agony. This face is actually a recurring face for two bandit brothers, appearing in both Elibe games and Fates, to my recollection.

...Wait, why are there laguz bandits in Daein?

Battle formations!

...Like Ike, Micaiah walks into a room, is ambushed, and summons everyone into a more disadvantageous position.

We can finally bench the men! Except Sothe. Sothe is forced.

Here are the rough formations and... wait, two Laguz Bandit factions? That's a quiet gimmick the player might never notice.

This is Pain, he's the one on the right.

And Agony, the one on the left. Both have a single Authority Star, which means that all units that fight for their faction has +5% Hit and Avoid. Since they are technically leading different factions, that means that Pain's soldiers will still have their Authority bonus if Agony is dead.

If you're wondering why their stats are so low, transformation bonuses double stats in this game.

The cat and the tiger nearest my cursor here are Pain's men. Agony controls the other four.

This map introduces one last fiendish gameplay feature on the quiet: Remember Hidden Treasure from the Desert Maps? That's been greatly expanded. Nearly every map from now on has some treasure somewhere, even if it's just Coins. This square and its two neighbours above and below have a (single shared) Coin.

This square and the one above and to its right have a Master Seal.

And this square and the one above has a Beastfoe Scroll.

Starting festivities, this cat is almost untransformed. Some of the laguz have different transformation gauges.

Micaiah, with Sothe Support, slaps this tiger. She would've doubled if she wasn't using her last Light charge.

And Meg, using her strongest sword, gets the kill.

I mean, yeah, she got a crit, but still.

Sothe looked at the pile of coins he was standing on and wondered if anyone would notice if he took one.

This tiger is preparing for an ambush attack.

The cat comes for Meg.

It doubles her. She's not that fast yet.

Ilyana notices she doesn't double this cat, and considers weakening it for Meg to finish off.

If she does so, the cat will run out of TP and revert, and it takes a long time to get the TP back. We'd prefer the EXP from transformed laguz.

Why did I think Ilyana could weaken anything anyway?

There's a few different crit animations for mages, but they're all very similar.

More speed. Yeah, so much for weakening for Meg.

Laura notices Ilyana got HP and gets the 11 EXP from healing her.

Meg progresses forward to attract laguz attention.

And Micaiah gets some more EXP from Sacrifice.

The wall has been broken down.

This laguz charges into the chokepoint, but he doesn't have the TP to attack me.

Meg slaps him for some EXP and to make the kill easier.

Imagine being so underlevelled that you take 6 damage from an untransformed laguz punching you.

Strength and Speed, we need Meg to handle enemies on her own merits.

Laura heals Micaiah, so there's more healing opportunities once Micaiah has healed Meg.

This tiger decides breaking down two walls will make his surprise appearance even more surprising.

And Meg can challenge this tiger transformed. Ow that's a lot of damage.

This is a Cancel proc. It came after the tiger took its swing, of course, but if the tiger could double (and, well, if it wasn't being killed), Meg dodged that. Let's hope that's not the case.

HP and Speed from killing the tiger.

Sothe sneaks down here and snags some Pure Water. I'll see if I remember to use it.

"Will this be surprising?"

HP, Mag/Spd, some Luck for dodges, and even Skill!

Micaiah gets closer to the boss and Sacrifices one of her Hit Points. Perfect planning!

Agony transforms, but doesn't move.

Sothe picks up the Beastfoe. You need this.

And Laura gives Micaiah her HP back.

...Ah crap, there's an untransformed laguz in the way.

Meg isn't big enough to Shove him out of the way.

His loss will be mourned.

Hm, that's a quantity of damage Micaiah can do.

Agony does not seem concerned by magic.

"...Sothe, how much looting have you been doing?"

We don't happen to have any fire mages.

But we can do this!

Agony's standard boss quote.

And Agony's EXP yield.

You got hit by lightning. Which is technically fire, right?

He was guarding a chest containing 3000 of the millions of gold pieces we're fighting on.

Ilyana takes the Chest Key to try and get the last chest.

This tiger is about to lose his shape. That's frustrating.

This stuff in the north is Sand, like the stuff you find in deserts. Meg is not going to like crossing this, but the mages will.

Converse is now available as an option, which is what Supports are in this game.

This is what Supports look like. There are apparently some unique ones lying around, and the JP version apparently has some form of politeness check, but I don't think people really care about these bytes enough to dig into how they work. Not even Pegasusknight.com has the scripts!

You eat the beorc!?

Yeah, I think he's too hungry for that.

Two hits of Light from Micaiah this time, to secure the weaken.

Skill/Luck/Res, that's usually a pretty bad level up. ...I wouldn't say Micaiah does it better, either.

Ilyana finishes him off.

...I'm not sure I like this quote being delivered to Ilyana, for both "she's a girl" reasons and "she's a foodie" reasons. I don't want her eating her own arm either.

That's a Strength cap, isn't it? I don't think she needs a ton more Strength until she's able to wield any tome she pleases.

Well, see, your first mistake was attacking me.

Meg decides not to follow the girls into the sands. She'll see if she can't attract attention from the south.

...Goddammit, dude. Your friend can attack, let him.

And no weakening him. Or chipping him.

Well, Sothe switches out while there's nothing interesting to get this Seraph Robe from the Chest.

Several turns later, this tiger transforms. This was a farce at the time, but in hindsight, I didn't have to hold this position Ilyana could've stood further back and let the laguz sort themselves out.

Ilyana opens fire upon the chokepoint at last. This could've been planned better.

At least she dodged.

Because she had to face them both.

Has anyone been counting? Although I could honestly believe I started skipping over them.

Nifty.

So where has that bird gone off to?

Sothe has some uncertain feelings about the bird. They've certainly lingered on it long enough.

I do not want to know what you mean by that.

So what did we come in here for?

This man will change the course of Tellius forever.

Sothe jumps in front of Micaiah. Because of course he does.

This is Rafiel, older brother to Reyson and the fourth surviving member of the Serenes Massacre.

This "guiding voice" sounded to Reyson, too, in Path of Radiance, and I wonder exactly how it works. I do have a vague idea of who is responsible.

This thought gets put on the backburner, because of how hard it is to follow up, but I do have to wonder, somewhat...

Sothe identifies these people as laguz, mostly for the audience.

I wonder how much Sothe knows about the Serenes Massacre.

The same military unit, for want of a better term.

"Last time I checked, your father was still alive. Honestly, three years is a long time for him to finally kick the bucket."

Well, this will be a great help for Rafiel. A general note that I don't think comes up in the narrative until much later, but Rafiel cannot fly.

Rafiel needs some time to become accustomed to this news.

This is Nailah and Volug, members of a new beast tribe and inhabitants of a new country. I'm not 100% sure what the design decision was behind adding these new elements to the setting, but there is some thought given to the nature of this in-universe.

Also, Volug feels like he has a non-zero amount of inspiration from Jacob from Twilight. New Moon did come out before Radiant Dawn, but only in book form and I don't think recently enough for the Twilight phenomenon to really have sunk in to another culture. Maybe they just have a common ancestor.

For some reason, the European translation switched from "Hatari" to "Hatary". Honestly, Hatari feels more aesthetically pleasing. I'll probably wind up using both.

Dark-skinned people from across a desert to the far east? In a game released in the 2000s? I'm positive this isn't an intentional commentary on the Middle East, but considering Japan is on the very eastern edge of the map, I wonder what they're intending on evoking with the idea of a country from the east with different norms.

The existence of Hatary is news to Sothe. And most people.

Nailah, in addition to being Queen of Hatary, is also the queen of sass. She and Ranulf should never meet under any circumstances.

Hatary is a country that has grown entirely independently of Tellius, and has vastly different cultural norms as a result. If Nailah went into great detail on them, the plot of Radiant Dawn would shatter under the weight. Let's be honest, though- if you arrived in another country for the first time, could you tell everything that they did differently to you?

This isn't Rafiel's skill at desert crossing, but moreso his navigation to this location. I wonder how they intend to get back.

ラフィエルに出会うまで……
我らも知らずにいたのだ。
あの大洪水の後、
砂漠のこちら側にも生き残った者がいた…
それも、7つもの国家を築くほどに
大勢いたのだとはな。
何しろ、この死の砂漠を間に挟んでいる。
何度か調査隊を四方へ向かわせたが…
生きて戻ることはなかった。
此度も、ラフィエルが強く望まなければ…
実現はしなかったことだろう。

One thing that seems to be the case is that, if the voice telling Rafiel to come here wasn't present, Nailah would never have considered making the crossing at all. She tells stories of sending multiple people to cross the Desert of Death in hopes of hearing reports on the existence of "the other side".

And, this is the important part: Rafiel knows more about this incident than he lets on. He doesn't mention it now, because he doesn't realise we don't know it (and even if we did, we can't really do much about it other than what we're already doing).

How Rafiel got to the Desert of Death is not explained, but vaguely implied. I am, to the extent that is necessary, satisfied with the answer.

Also, I do not know exactly where all the evidence comes from, but apparently Rafiel and Nailah are either already married or engaged to be so. They're certainly very heavily implied to turn up as such in the ending credits.

Presumably, then, this has to do with the events of the Mad King's War. There are multiple candidates for the reason, but I don't think we settle on which.

Rafiel seems to think finding out that he has family again is reason enough.

That's one way of saying it.

ラフィエル…長話のしすぎだ。
少し心を静めるがいい。

It looks like she's saying "it's a long story, sit down and breathe?"

And Nailah would like to meet her father-, brother- and sister-in-law. And also get Rafiel to them too.

This makes the critical error in assuming that Nailah moving anywhere is suicide. She's a laguz royal, she'll be fine.

Sothe offers to get them to Crimea.

"Well, Daein and Gallia do not share a border, and it is thus impossible to get to Gallia from Daein on foot without being in some other country first."

Also Gallia is apparently relatively closed with its borders and only Ike will allow them access to the place. Why are we trusting Sothe with this exposition?

All other things aside... I do not think this is the case. Other than Ike going over there for drumsticks every now and then. Ike is not a diplomat.

Micaiah is getting sick of Sothe bringing up Ike. If he's going to have no idea what he's talking about, I'm with her.

Sothe:
クリミアにたどり着けば……
あの人がいる。
グレイル傭兵団のアイクは、
ガリア王やその配下の者とも交流がある。
彼を頼るのが、もっとも確実な手段だ。
Micaiah:
クリミア解放を果たした英雄…… アイク将軍…………

I don't see anything interesting here, but I assume if there is, it's down to tone. I imagine there might be something.

I lost half the BEXP because chokepoints are hard. We'll be grateful laguz have these issues in time.

Next time: We meet the lost heir leading Daein.

No comments:

Post a Comment