Wednesday, 13 October 2021

PoR Preparations for Endgame: Readying the baton

The gardens of Melior are indeed beautiful.

There is no more peace for the people of Crimea.

The country is still peaceful. It hasn't turned into a burning hellscape because Ashnard is now King.

It's the worst part: the calm before the battle.

...Oh right, I forgot about the battle.

The devs absolving themselves of responsibility for authoring this war for our amusement.

...No we haven't.

Well, OK, we might have. Soren's probably the in-universe figure doing our role in the Base.

And then a new beginning.

The act or process of returning a person or thing to the country of origin.

The thing in question is "sovereign rights". Does that count?

And right away, we get to the Soren report and the base. I got more BEXP from that last map than CEXP? Literally how?

No new Supports on the final day. There are only five chains that require waiting until the final chapter, and all of them involve one of three characters, all male.

There are three Info conversations, and we only get one on our run. All of them are just called "Friend".

I'm not sure when we're planning on starting the battle.

Ranulf knows Ike too well.

Thanks for the morale, Ike.

Giffca seems to agree.

...Where did Caineghis go after Chapter 25? Apparently, he's not supposed to leave Gallia in case of emergency, but he made an exception there. Giffca's back, though, since that's his job.

Giffca is going to be a playable character! Asterisk. He's not in our party right now.

See, we need to focus on multiple fronts.

Giffca will be in command of that army.

Ranulf is offended it's not him.

Giffca is really good.

Ranulf is in our party, so he's in the vanguard! Not that he'll be in ours.

And Giffca drops in on these two.

I'm not sure if it's weird on Lethe's end or Cain's end that she's expecting orders.

Doable!

They have been... though they haven't managed to do it at the same time.

Praise from the Lion King!

Mordecai is happy to have been at our side.

--

What happens to Janaff and Ulki in the main run that this can't happen?

Eh, I dunno. Although I'm in a different position on the other side of a screen.

We can take 'im!

Ulki seems pensive about something. Preferably not our chances.

Well, what else would they be up to?

Ike wants to meet up with Tibarn.

He just does that.

This is the plan with the bird tribes. Ashnard himself rides a wyvern, so it helps.

Tibarn is fond of the idea.

Both Phoenicis and Kilvas are going to be on the job!

Naesala seems to have taken Gritnea Tower to heart.

Leanne broke out the extra effort to convince Naesala- the kitten eyes!

Tibarn still doesn't trust the ravens to not fly away. Or at least telling Ike to prepare for the possibility.

As long as Ike can count on Tibarn, all is well.

Tibarn would like the Ashnard kill, if he can. He just wants kills on everyone, really.

I'm not sure what Ike's reasoning is here- if he's actively curtailing Tibarn or just happening into it.

I almost feel like this line rates this conversation at two star importance. Some of the other two star conversations have included gameplay hints either less helpful or less clear.

You're never going to escape this, Reyson. You don't have stats.

The conversation cuts away to Nealuchi and Naesala.

Naesala does not seem friendly.

Tibarn's suspicion may in fact be widening the gap between Phoenicis and Kilvas. This will turn into a feedback loop without intervention.

Reyson is that intervention. He is friendly enough with both Tibarn and Naesala that he can let them exist in the same room without anyone dying.

Leanne is less useful as a tool for this purpose, but she is a morality chain for Naesala in a way Reyson isn't quite.

Naesala tries to be edgy and say he's not in this for the herons. He can't quite manage it.

And now for the last conversation, this one requiring Nasir be kept alive. This conversation is, more than the expanded lore Nasir provides in standard cutscenes, more than getting Nasir as a playable character instead of Ena, more than the satisfaction of victory, this is the true reward for beating the Black Knight.

Nasir owning up to his actions as the Worm and making amends.

Mist starts this conversation abnormally quiet. She's in her usual cheerful sprite, at least.

Ike seems to implicitly trust Nasir regardless of what he did, but wrongdoing is still wrong, and Nasir is the better man for openly admitting to it to Mist's face. Now if he can apologise to Soren for that low blackmail attempt-

Fleeing without making it clear which side he was on only made him appear more guilty. Even now we do not fully understand what puts the Goldoans on "our side".

Yeah, did you think for one second Mist would not forgive him, after her reactions to Volke and Jill? Why aren't we sending her in to get Ashnard to calm down and consider less destructive goals?

Jill told her that and look where she ended up.

Nasir is just a grandpa looking out for his "baby" girl.

Whatever it is Mist can do to help, she'll do it!

That's a load off all three of their backs.

And both of them are happy to receive it.

---

Incidentally, Aimee sells Physic staves for this map. They're really important in Endgame, especially if you're on Hard Mode, so if you have been using them liberally and/or not stealing them, you'll still have enough.

Not all of the BEXP has been used yet (don't worry, I will use it all), just some starters. Marcia has capped Defence and Tanith has capped Strength. Calill does not get Strength or Resistance (this turns out to be important).

And now for our statups. I've got more or less two of everything, and will be handing them out to complete caps before I concern myself with things like "practicality". First thing's first: both Seraph Robes go to Jill. Marcia, Jill and Nephenee were the only characters able to cap HP by using both Robes (Mist was one HP short), and Jill is in the most desperate need of additional HP in Radiant Dawn- Nephenee came close.

Calill and Ena get the Energy Drops. Calill can cap Strength, no other character on my cap list can, and more caps is better than less even if you don't need the stats, because of the way RD stats work. Ena needs more Strength because she really needs Strength. It turns out Ena was working on a very close margin in terms of her Strength.

Calill and Elincia get the Spirit Dusts. Calill has now capped Magic and Elincia needs a boost to her Physic/Rescue range. Spirit Dusts are relatively easy to place because so few characters need Magic to begin with compared to the other stats.

Tanith and Elincia get the Secret Books. Tanith has now capped Skill, while Elincia could use the extra accuracy to make sure she lands Amiti. Honestly, who got the other Secret Book wasn't that much of a choice.

Calill and Ena get the Speedwings. Calill has now capped Speed, and Ena honestly has a terrifyingly low Speed score. I didn't remember how much a female Red Dragon gets for transforming (+4, incidentally), but I saw a <20 number and thought "that's far too low".

Ena and Elincia get the Ashera Icons. Elincia has Miracle, of course, but both characters just need the extra edge and Luck is so hard to cap- I did a lot of stat gaming to make Mist cap it just to say I've done it once.

Elincia and Tanith get the Dracoshields. No one needed Dracoshields for Defence caps, and these are the two frailest characters around. Well, and Mist, but somehow I don't see that being a problem for Mist.

Marcia and Calill get the Talismans. Marica has now capped Resistance, and Calill is now in range to do so. Both of these choices are purely in service of the "more stats > less" philosophy of RD.

The second Arms Scroll was a tough choice, but I eventually chose to give it to Ilyana's Thunder magic so she could use Rexbolt at some point in Endgame and show it off. In PoR, there is no way to tell how close to a new weapon rank you are.

These are the last levels. Jill capped Defence, Tanith is just getting stats, and Calill, after much cajoling, got Strength and Resistance. She needs to gain both in the actual mission itself, but after the hell that was getting this level up, I can handle that.

The last of the BEXP is given to Elincia. Better she gets this 6 EXP than it going to waste?

Here we come, Melior.

Elincia is ready.

So how about one final speech?

Elincia is taken aback.

Fair enough reasoning.

Let's see how we go.

Just a little jitters, and then...

And much we have still to gain!

And thank you... actually, that should be along the lines of "beloved friends, the laguz".

"Men of Greil". Someone had fun with the old-timey filter on the writing staff.

(Bastian helped with the speech writing, clearly.)

We stare Ashnard in the face

And dare to break his grip on Crimea!

...


Our lady is growing up!

Ranulf is rather taken aback.

This is a rather profound statement...

...and Ranulf looks at him weird because how could Ike come out with it? I forget where Nasir says this.

Come on, Ranulf, we've seen Ike parrot Nasir and Soren's intelligence before.

Ranulf may be having too much fun with the snark button.

Ike's ready to go!

As are the Greil Mercs.

...You make a decent argument.

Ike's happy with what Elincia said.

...But Greil would've done it, had he still been alive...

You get an actual choice on this one. There is no mechanical reason to choose one or the other. I decide that, if we're not having Ike fight in this mission, he might as well not contribute before it.

I'm not sure which option is more in character, but I at least appreciate that both options are valid.

I think that's just a blink frame from Mist, but yeah, that's our Ike.

Since when has he ever done the royal thing?

I think this one line justifies the "Don't Speak" option's existence.

Cut to the Mad King, and it's panic in the castle.

Bryce suggests Ashnard take the chance to pull a villain exit while he goes down fighting.

Ashnard says no.

The Daein royal bloodline, Bryce cries.

Ashnard takes his suggestion well. Honestly, the fact Bryce leaves this conversation alive is a testament to the seriousness of the situation and a good mood.

Bryce insists it's just a "just in case" plan. That Ashnard should still do as a first resort.

Ah, yes, the importance of having a blood heir to take on Ashnard's duty after him. Does the man even have a wife yet? (Turns out the answer is "it's complicated".)

Ashnard is of another mind.

(I think Ashnard is the thirteenth generation, because of another appearance of numbering the Daein royals in RD.)

This ties in very neatly with Ashnard's philosophy. Ashnard believes that, if he is defeated today, then the person who beat him deserves power more than him. The strong shall prevail, and the weak perish.

He dismisses Bryce for his insistence on the old ways.

Which honestly kinda breaks Bryce.

I don't know where in the scriptures this is cited, but if Tellius ever had a Charles Darwin, Ashnard would totally use the quote "survival of the fittest" multiple times.

Bryce has come to the conclusion there is no changing Ashnard's mind.

And declares that he shall stand at Ashnard's side no matter his opinion.

Bryce, of course, served as a member of the Four Riders to Ashnard's father. And he started at fifteen, same as good ol' Glenn from Three Houses.

If we consider Ashnard's father's death to be eighteen years before the game, per Tanith's talk about the great plague of Daein, then Bryce is 53 years old, give or take. (15 years when appointed, 20 years serving Daein Sr., 18 years serving Ashnard). He has no age, Apparent or Actual, listed in the artbook.

Ashnard killed his father. His blood stains Gurgurant's sword.

All of the twenty people who had legitimacy ahead of Ashnard in line for the throne died because of Ashnard. Unlike his father, we are not led to believe he stabbed each one individually, but Ashnard holds the sole blame for their deaths.

Really starting to crack that whole "I will follow you no matter what" statement from Bryce, aren't we?

You can see the hesitation on his face, though. Props to the artist.

I'd say something sympathetic to what Bryce is going through, but honestly... Three Houses doesn't invite you to think well of characters like Bryce.

As hard as it is to believe, I agree with Ashnard. Bryce, loyal to Daein over any reasonable sense of morals, is, perhaps, a Good Man, but he is very much flawed. Bryce, incidentally, is the character I compared Shiharam to in regards to who is Path of Radiance's "Camus". Yeah, Shiharam is a lot better of a man and commander than Bryce.

The water feature is still running despite all the soldiers. How quaint.

That is a lot of soldiers. And there's Ashnard coming to say hello.

Elincia recognises the man who stole her family.

Ike is worried about her survivability. She is very likely to die, and I think she can't handle him right now?

This angry expression of Elincia's is a (slight) redraw, and she only brings it against Ashnard. Granted, she's only had her white outfit for three chapters.

Ike has never met Ashnard until now. How's that for villain relevance?

Ashnard recognises her.

And pokes at her most traumatic memory.

Elincia has grown up, and is ready to bring Amiti to Gurgurant.

Crimea will be freed.

Such a long way from how feverishly Daein wanted Elincia in the opening acts.

And he rears far back to Smite Elincia.

I wonder what stories Ashnard has heard of Gawain's skill. I wonder if Ashnard has ever crossed swords with Gawain in the training hall before he became King.

Hahaha, Elincia is so much better equipped than you, Ike.

The only weapon that can pierce Ashnard's blessed armour from the Black Knight. There are other ways.

Ashnard knows Ragnell alone is not enough for Ike to best him.

"...I have no idea if I have enough Strength to deal any damage."

Prepare to be disappointed, Ashnard. And also killed.

The best soldiers in the Daein army.

I love this view, even if does kinda break the facade of the visuals a little (and I'm not just talking about Gurgurant's hilt clipping Ashnard's cape).

Let's show off our army.

First thing's first, 12 spaces, with Ike and Ena forced. That's enough for every woman except one, and Lucia has the Bond with Elincia and the Support with Ilyana, which I deemed better than Titania's Support with the level capped Mist.

Ena, our dedicated ace in the hole, has some... issues, but I assure you she is up to task.

Elincia is prepared for staffbotting, using the Rescue staff on Ena to get her closer to victory, and maybe Amiti-ing some fools who she can reach. Elincia is unlikely to get a high level if you're going for Transfers.

Mist is level capped and has nothing meaningful she can still gain from this map, so she'll be lugging around Ike, Restoring anyone who gets hit by Sleep who isn't next to Ena, and scraping essential kills to show on the high score screen.

Marcia is here to kick ass.

Ilyana is also pretty close to the level cap, and a few Physics will do the job. She has an essential duty with her Thunder spells in cleaning up dragons, though.

Jill has one goal: hit the enemy. Really hard.

Nephenee is a magnet for trouble, and with any luck she'll take the heat off other people when needed.

Look how close she is to level 20. Astrid is a sponge for EXP.

Tanith, on account of hitting the Strength cap alongside Marcia, is no longer truly a second-fiddle flier, but sometimes it still feels like that.

No idea what she's planning on doing with the knife, but apparently I'm out of siege tomes other than that one Bolting? She switched to Elthunder because Elwind is no use and she didn't scrape together Tornado.

Remember when I was raving about this woman? Mia is still good, but not being on the Transfer track has cost her some points. I think I normally work towards her Transfers in All Girls, but she's not that important in Radiant Dawn, all things considering. It's close.

Lethe is just a prepromote with a little bit of "falling behind" syndrome, or maybe that's just the lack of pretty green numbers. Lethe can only really Transfer Strength if she's lucky, and it's a monument to how laguz work in RD that this is reason enough to go for it. Not this time, though, sadly.

You're clearly just filling out the roster here. Yeah, Lucia can cap stats and Transfer in to RD, but she's not an important Transfer at all and not really worth the effort in PoR.

And out of respect for the woman who got us to Chapter 7 9, here are her stats. I think she also has non-zero chances of getting Transfers, and while she benefits more from them than Lucia does, it's still not really that helpful. Titania could use some help with her opening in RD, but more stats isn't the solution...

Yeah, did you really think Endgame was going to fit in one post? We have more still to come!

No comments:

Post a Comment