

Now then, time to get started on the Ghost-type Trial. This is one of those cases where there's not a loading zone behind there.

Again, I know why- it's because Ghost types love liminal spaces like this- but why are we letting kids into abandoned buildings when they were destroyed by the gods we actively worship?


...Should've checked to see what he'd say if I came over before checking in on the Aether House.

Anyway, since I plan for two of these Pokemon to evolve before I start the Trial, I'm just going to show you the six Pokemon I brought with. A Dark type, a Ghost type, and two Normal types, alongside a Pokemon good against the Totem's non-Ghost typing and a Pokemon that's purely here for one of her moves.


...I'm not sure if the difference here is because the two sites have different designs or if we just never get to see the one that's still open at this angle. I think this does explain why I always visit the open Megamart through the right-hand door even in Pokemon.


This Trial is... interesting. Well, so far, we've seen a lot of engaging with our surroundings or completing tasks assigned by the Captain- often both. Acerola's Trial functions slightly differently, and makes use of a mechanic you'd be surprised to see come up.