Thursday, 30 September 2021

Path of Radiance Act 3-1: Daein

We arrived in Daein, although it turns out that we've still got a ways to go to reach the final boss. Ashnard is not content to sit on his throne in Nevassa. So what have we done?

  • Chapter 18: Ike arrives in Daein. We get a good look into what it means to be a Daein soldier, although largely an overview, and also see that Kilvas has chosen to ally with Daein. This chapter is mostly just a breather after Chapter 17, and having Shinon, which requires Ike to kill him to recruit him, is a good way to encourage the player to start using Ike again. Ike is one of the few characters able to fight later bosses, so it's a good idea to keep raising him.
  • Chapter 19: Naesala takes to the field. A demonstration of the laguz royal's power, and also a way of getting you to regret not recruiting Reyson if you were dumb enough to do that. Daein threw their strongest solution at the problem first, and it bailed on them because he didn't really care about Daein. The money we found was probably Naesala's paycheck, and it came in handy to get Volke to share our first clue as to the deeper nature of Ashnard's war. Mechanically, this battle is pretty simple outside of Naesala, but this giant looming threat changes the way you approach the map entirely.
  • Chapter 20: The desperate General Shiharam. With Naesala unable to defeat us, Petrine tries to logicistically put a stop to our progression, even if it costs the livelihoods of the Daein citizens. This is a straight rush to the finish, focusing more on the emotional core of "stop Shiharam" to pull off some of the intensity. If you brought Jill, you also get to hear the wyverns talk to her to cement this chapter's role as an emotional speedbump.
  • Chapter 21: An empty capital. Unable to put a stop to us, Ashnard abandons his capital entirely, leaving only enough soldiers to plausibly put up a fight and a dragon. While we're still reeling in confusion, Nasir reveals himself as the Worm, allowing Ena to escape and leaving us with a castle and a lot of questions. This is a massive map with a lot of treasure to acquire, and how you go about approaching a map like this says a lot about your playstyle. This is also when you start needing to keep an eye of Sleep staves- bring your Restore.
  • Chapter 22: Hostage situation. This is the breather after Chapter 21, a gimmick map that encourages you to think differently. It also humanises the Daein people some more- bet you didn't really think of the priests as Daeins, huh? Once you take out Schaeffer, you find another layer to Ashnard's plan, that being his knowledge of and active pursuit of the medallion to attempt to awaken the dark god sealed within. One thing to pontificate on, though, is that all Ashnard did was take a heron into his possession.
  • Chapter 23: The great bridge. Petrine is out of chances, and throws everything and the kitchen sink at us to maybe put a stop to us and save face for her King. You'd think maybe she'd try blowing up the bridge, but who knows what technology they have. Defeating Petrine represents the fact we have taken down one of the Four Riders, which apart from the fact she's been harassing us so long, is a huge marker for how far we've gone. With this and Crimea's reappearnace, we're unstoppable! And after a complicated map with booby traps and ballistae alike, that's certainly the feeling one might come to have.

The Daein arc is the bridge between the sort of "ragtag mercenaries just running around" and "unstoppable murderball" that defines the early and lategame of Fire Emblem. One of the tricky parts of balancing a game like Fire Emblem is making sure you can get through the lategame regardless of how well your units turn out, so often lategame maps don't quite have the bite that the early ones feel like. Lore-wise, they've turned it to their advantage, although perhaps that puts a lot of pressure on the Crimea arc to have the actual tough enemies.

Emotionally, the Daein arc does a lot of legwork in humanising both the people and soldiers of Daein- the characters who aren't the Mad King Ashnard and the people ready and willing to kill for his brutal ethos. Much like the Begnion arc built up Radiant Dawn Part 3, this chapter is setting you up so that, in the back of your mind, you'll be ready to take Radiant Dawn Part 1.

How about the arc as a whole? Well, as with most Fire Emblems, there's a bit of a problem when it comes to the later arcs- the goal rarely changes. This is why most Fire Emblems like to include a secret cult manipulating things from the shadows or another faction with separate goals that gains more power once the first is out of the way. Path of Radiance does not do this- our goal is stopping Ashnard and that doesn't change throughout the whole of Act 3, but the stakes get added to with our little friend Lehran's Medallion. It's a bit of an old adage when it comes to drafting: The beginning and the ending are easy. It's writing a good middle that proves you adept.

Wednesday, 29 September 2021

PoR Chapter 23: Just Cause

Ike has decided to park Zelgius in Daein and not help us overthrow Ashnard because of the whole "Begnion might steal our victory".

Ike's happy to have Zelgius making sure there's no surprise attacks.

That is the last we will see of General Zelgius in Path of Radiance. Well, unless Tanith dies, then Zelgius subs in for her in the ending scenes.

And we're onto the narration. Maybe that Zelgius conversation would be better off in Chapter 22, but then Zelgius would be only in one chapter and that would imply he's a minor character.

This is not new information.

This is, though. Ish.

Sure Ashnard had a hand in this, but responsible?

This line, right here, is why Radiant Dawn happens. Why Ike has that responsibility, no idea.

Sure, Zelgius gave them to the Apostle. I trust him wholeheartedly. That's why he's staying in Daein and not coming with us.

...OK, how many people did we bring anyway?

Ah... Riven. Whatever it's called, this map is famous.

Supports: Chapter 23

Time to make our way to Crimea! Let's see what our army is like now that we can finally leave this winter wonderland behind!

Today's Supports:

  • Ike/Reyson C
  • Rolf/Tauroneo C
  • Marcia/Tanith B
  • Nephenee/Calill B
  • Shinon/Janaff B
  • Mordecai/Ulki B
  • Boyd/Ulki B
  • Gatrie/Shinon B
  • Lethe/Jill A
  • Ike/Soren A
  • Tormod/Reyson A
  • Rolf/Shinon A

Sunday, 26 September 2021

PoR Chapter 22: HOSTAGES!!

Yeah... that was a bummer.

We need to figure out some way to do something about that. We've taken the Daein capital, but have given Daein something that can't even charitably be called a bloody nose.

Well, next time. We still have investigations to run!

Yeah, having a man in such a prominent position as Nasir be your betrayer stings like hell.

GOOD NEWS, EVERYONE!

This chapter title got hit a little bit by the translation, but mostly by the English language. The Japanese title for this chapter, 一人、歌う, means "one person sings"- or, more to the point, that the word "Solo" is referring to a solo musical performance. "Solo" is the correct word for this in English, but divorced of context and with the relevance being tangential, the title doesn't make much sense.

Supports: Chapter 22

On to Palmeni Temple. A small mission with a limited squad. Time for everyone to start bending everyone's ears off!

Today's Supports:

  • Tormod/Calill C
  • Rhys/Ulki C
  • Sothe/Tormod B
  • Lethe/Muarim B
  • Nephenee/Devdan B
  • Zihark/Muarim B
  • Gatrie/Ilyana B
  • Brom/Nephenee A
  • Boyd/Brom A
  • Marcia/Kieran A

Saturday, 25 September 2021

Path of Radiance: The Growth of Jill Fizzart

The longest character arc in the game has, for the most part, been completed: Jill has transitioned from being a mindless Daein soldier with a furious hatred for sub-humans to becoming a more well-rounded woman willing to serve the Crimean army against her father and having an open mind about the history and plight of the laguz. And the whole arc was spread out over a leisurely ten chapters, with care taken to demonstrate how each stop has influenced her. Let's follow her arc:

In Chapter 11, we see her get deployed to fight us. Were it not for her "hold position unless attacked" order and our desire to get the hell away from the Black Knight, she would have been killed unceremoniously on the spot right here. Fire Emblem veterans have the meta-knowledge that an attractive character design who is not the chapter boss is a recruitable character, but in-universe, there's nothing of the sort protecting her.

That's because in Chapter 12, her allegiance is one of mutual emnity with an attacking laguz force. No appeal to morals, no discussion of how badly her superiors treat her, no revelation that her army is working for a repugnant cause. None of these arguments would have worked in the first place. Jill believes in Daein's side of each of these premises.

Jill is here because she really wanted to get into a fight and prove her dad proud, and ignored the common sense decision. Once the fighting is over, she realises that she is now trapped with us until we get to land in a beorc-owned territory, and that could be weeks out. Ike tells her that her laguz prejudice is not tolerated and lets her stay, wyvern at all (where are our mounts being kept?).

Come Chapter 14, however, and Jill doesn't take the chance to make a run for it. Begnion is still a big place, staying until we make our way to Daein might actually be the safer call even if she planned to defect. However, though, she has been talking to Mist, and Mist treats her much differently to Ike. Mist wants her to feel at home, same as everyone else. Considering the way Daein, especially Ashnard's Daein, treats people, I wonder if this is the first genuine friendship someone attempted to form with her.

Chapter 15, she also seeks out a laguz. Of the two that we brought with us, despite Mordecai being a big-hearted softie, she chooses Lethe, who gives her the verbal lashing a mindless Daein soldier deserves. Perhaps she saw the smaller, female cat as less threatening than the massive male tiger, and I'll be quite honest, I think Lethe probably was the safer bet. Sure, she's quicker to insult and has a bone to pick with humans, but Jill's thoughtless beliefs would be more likely to trigger a laguz rage, and Mordecai is much worse at controlling himself in this state. Lethe accepts Jill's insults, acknowledges their hostility, and moves on, since most humans are like that to her.

Also on this note, Chapter 15 involves us meeting an underground laguz slave liberation ring. I wonder if seeing that after this conversation rang some bells in Jill's mind.

Chapter 16, Mist continues treating her with kindness, despite Lethe's words. Mist values everyone, regardless of where they come from, and she thinks highly of the girl friendship she can have with Jill due to their similar ages. Not only is Mist's ability to treat Daein soldiers with respect despite their current hostility a good reflection for Jill and her need to respect laguz despite their bloody history, but the way Mist behaves is a quiet indicator to Jill that the way she was raised has made her into a very different kind of person.

When Jill next goes to visit Lethe in Chapter 17, she has given some thought to how she has become the way she is. Her Daein schools have taught her to act a certain way, and because she is a normal person with a standard level of faith in the education system, she accepted what she was being taught without question. When was the last time you critically analysed whether what you were being taught was the Right Thing?

Lethe gives Jill a long history on laguz slavery, highlighting for her just how rough the laguz have had it, and implores her to consider things from a new angle. Considering the fact that this comes off "Daein schools only teach us that laguz are things to hunt", this is definitely one way of giving Jill the right shock.

Also in Chapter 17 is this conversation with Ike. This thought flows sequentially from the Lethe conversation, with Jill coming to terms with the fact that laguz are people too, that she should be someone with her own thoughts and feelings and not those fed to her by a flawed education system, and that she should make her own decisions.

And that decision leads her to continue to stand with Ike- and with Mist and Lethe, the people who taught her how to be a better person. They have done so much for her already, she can only continue to learn from them.

And a good thing, too, because going into the Serenes Forest with Ike exposed her to the plight of Reyson and Leanne, and the rejuvenation of Serenes has given her the final push to fully get on board with the laguz. The entirety of Chapter 17 has come together at last and Jill is now ready to accept, not only that she had a hole in her mental framework, but that her childhood education was wrong.

Talking to Mist in Chapter 18, Jill asks what role her father had to play in this whole system. Shiharam does turn out to be a model citizen, a beloved figure in Talrega, but the fact that he openly approved of the person Jill had become and accomodated her needs makes him come off as somewhat heartless, if you understand that person to be morally repugnant.

Mist, who had a very good* father who raised her properly, is against this view, and Jill eventually steels herself for a confrontation with Shiharam in this manner- if Shiharam is really as good as he presents himself, he will approve of what Jill has become.

When Haar comes to check up on her in Chapter 19, now that she's returned to Daein proper and this is a reasonable(-ish) thing for him to do, he approves of Jill's growth of character despite the fact that they are now on opposite sides. This is a good sign for Jill- Haar is a good friend of Shiharam's, and had a hand in the way Jill was raised, and the fact that he thinks her time with the Crimeans has done her good helps her confidence that Shiharam will see things the same way.

Unfortunately for her, though, that whole "confrontation" thing will have to happen. Shiharam is eventually forced into conflict with the Crimeans.

Talking to Shiharam in Chapter 20, Jill tells him everything that she learnt with the Crimeans. Not only that she is now accepting of the laguz, but that she has realised the folly in pursuing glory in the Daein army. Now, she acts in the name of the people she trusts- the people she truly wants to protect.

Shiharam openly approves, and despite what Jill must now see done, Jill is happy to have been his daughter, and open to shoulder the burden he bore. Had Shiharam turned out to be the sort of Daein who writes all the textbooks to be so laguz-negative, Jill might have cut ties with Talrega entirely and sought some other future after the war is over.

And after all is said and done with Shiharam, Jill has this lovely little conversation with Sophie, and finds herself on the other side of a conversation with Chapter 11 Jill. She has become a better person, yes, but there is a lot of resentment among Daein still to overcome. Especially considering how things are going to turn out for Daein come the end of the war.

Jill/Lethe A is scripted to appear before Chapter 23, so technically, it does not belong in this analysis. For the sake of completeness, I shall include it anyway.

Lethe: …
Jill: Oh, Lethe! I thought about what you said, and I deci–
Lethe: I hear the dragon knight we fought in Talrega was your father. Why? Why did you stay with us? Choosing a band of mercenaries over your own father?
Jill: …Fate works in strange ways. Had I not known about Commander Ike and the mercenaries… Had I not known about you laguz… I’m sure I would be with Daein even now. Taking pride in my work as Daein soldier and offering my life for Ashnard. I wouldn’t have hesitated to smite you all. But now I have learned the truth…
Lethe: …And?
Jill: This isn’t like the time I chased your ship from Port Toha, hoping to win fame and approval from my father. When I joined you, I acted on my own accord. For the first time. I chose what I thought was a righteous path. Even if my decision forced me to face my own father… It’s too late to change things now. That’s why… I’m here.
Lethe: Will you… shake my hand, Jill?
Jill: Wha…?
Lethe: I have heard of a huma… a beorc custom where the shaking and holding of hands shows friendship. …I …understand you, now. I empathize with your choice and admire the strength it took to make it.
Jill: Lethe… Uh… Yes. Of course. Please, let us shake.
Lethe: If we listen to each other and are willing to compromise… I know the beorc and laguz can come to live with each other. I’m sure of it.

I feel that the timing of this Support is based on Lethe/Muarim's development, incidentally. But with Jill's development done, she is able to accept Lethe and the two are prepared to think better of each other and their respective races. Such a pity that the 5 Support limit renders the ability to see this mutually exclusive from Mist's scene in Chapter 18- and, moreover, the Shiharam conversation in Chapter 20, since that may or may not require the Mist/Jill A Support.

For completeness, here is the alternate ending to Mist/Jill A if you wait until Shiharam is dead to view the conversation:

Mist: You stayed behind because you knew that, right? That’s why you left the Daein army.
Jill: There’s no way I can go back… I’m sure my father is ashamed of me… I’m sure he thinks me a traitor.
Mist: That can’t be!
Jill: It is.
Mist: No father would talk about his own daughter like that! Ever! No matter how many times you fail, a father will smile and forgive and say “that’s all right”! Besides… I’m sure he’d be happy to know that his child chose a path she believed in… Because a father wouldn’t… A father wouldn’t… Oh, Dad… …Sniff…
Jill: Mist! Oh, Mist… I know… It’s all right…
Mist: Father… Dad! …Whaaaaa!
Jill: Mist, no! Don’t cry! Don’t cry, Mist!
Mist: …Whaaaaa… Sniff… S-sorry…
Jill: Mist… You make all of my worries go away when you’re near me…
Mist: R-really?
Jill: The world is hard. Hard and cold and… terrible. Even so, you make me… You make me want to keep going.
Mist: Oh, Jill… …Sniff… Whaaaaaaaa!
Jill: I told you no crying… Oh, no… Sniff… sniff… Whaaaaaaaa!

The Jill arc is one of the most beloved character arcs in the Fire Emblem series, and with good reason. No side character before now has been given such a lovingly crafted character progression, and considering the dependence on Path of Radiance's strictly timed Supports and mostly-unique-to-Tellius Info conversations, it can be argued that no other Fire Emblem game has had the tools to implement something like this. Jill was a concentrated effort to pull off a meaningful change from a mindless enemy soldier to a well-rounded friendly one, something that the series is relatively famous for lacking. Her weaknesses, of course, is the 5 Support lock that has been series tradition to this point, for game balance purposes (moreso for the GBA era- Supports in those games gave lots of stats and having all your chains active could make you way too powerful) and the fact that getting the Supports on time means forcing Jill, Mist and Lethe into your party for the Begnion arc and regularly checking their Supports. Jill and Mist are relatively free choices, considering Jill's well-rounded power and Mist's high quality as a dedicated staff unit while Soren, Ilyana and Tormod are still unpromoted, but Lethe, as a prepromote that can only attack three fifths of the time, is a tough sell for most Fire Emblem players. This also locks you out of getting Jill's third Support chain entirely. Reading Jill's arc as I have presented it for the blog fleshes it out best, in my opinion, but it is a presentation that very few players will experience for themselves on their first playthrough. Especially since the version of Jill/Shiharam with a Mist A has not been properly understood for years.

Part of the purpose of this series has been to compare Tellius's decisions to those in Three Houses. While the decisions driving Jill's arc are largely unique to herself, I would like to compare Jill to one character in particular: Ingrid Galatea. Like Jill, Ingrid has prejudices against another race- in her case, the people of Duscur- and has a Support "dedicated" to overcoming them with the Duscur character of Dedue. In this, Ingrid is no Jill, and the Support comes off particularly poorly. However, in my opinion, Ingrid is not trying to be Jill. Ingrid's hatred of the Duscur people comes from them being accused of the crime that ruined her family's livelihood and cut her dreams short, and as soon as the C Support with Dedue starts, Ingrid has already separated Dedue from those Duscur people in her logical mind, and her continued strained relationship steps from trying to reciprocate those logical beliefs with her irrational behaviour. Unlearning racism is hard work. Of no help is Dedue's insistence on carrying the burden of martyrdom for how Duscur is treated in Faerghus as a whole.

One facet of Jill that does survive into Ingrid, however, is that other half of her development- looking at what it means to be a soldier of her home nation, and how that education has served her wrong. Faerghus, much like Ashnard's Daein, is a hellhole of nationalism, where genocide of the Duscur people is accepted as just and extended military engagement with the Sreng people is unquestioned. Ingrid was cultivated with the intention of being sold to the highest bidder for a bride price that would pay for the relief of her starving territory's people- its own fields lie fallow for failed harvest after failed harvest. If recruited into the Crimson Flower route, Ingrid is challenged on the same questions as Jill: why does she trust in the Faerghus way of government, and is she willing to set her pride aside to learn from people she has been told are her enemies? Unfortunately for her, however, the way the Support system of Three Houses is set up does not provide her with the same tools Jill received to cement this arc. Her Supports with Black Eagles characters are mostly comedic in tone and reveal parts of her character through tangent, and do not continue into the post-timeskip phase. Three Houses does have rough equivalents to Base conversations with monastery dialogue, but relatively short one-way conversations can't do what Ingrid needs them to do. And that's a shame, because unlike Shiharam, Ingrid's father does support the Faerghus way of doing things, and Ingrid's solutions must be different from Jill's. One thing Ingrid and Jill do get to share, however, is their ending- both non-AM Ingrid and RD Jill follow the same path once their respective games are over. Ingrid may not be Jill, but the ingredients of her are there, ready for people who want to see her overcome her family woes to fill in the blanks.

Friday, 24 September 2021

PoR Chapter 21 Combat: All that effort

Moving people around with siege tomes gets you stuff like this, where a door completely off screen is in Meteor range and the game offers the option to fire upon it.

Mist brought her Silence staff. She won't actually be Silencing any of these soldiers, there's no point, but it's important to remember that the game will give you the option.

Tanith summons some reinforcements and Ike orders them to stand here. This is my usual plan for the Sleep staff standing next to Ena.

This corridor gets annoyingly packed on Turn 1. Like with Chapter 16, I feel like the opening could go a little more interestingly?

Turn 2, we make our own fun.